Commit Graph

16 Commits

Author SHA1 Message Date
QbieShay
a90fd6ad79 Reworked red enemy projectile
- added blast effect for laser hit
- reworked laser shader and shape
- reworked charging effect
- changed effect for death
- added disappear effect for parts
2021-01-28 00:08:43 -05:00
QbieShay
5b24b29bdb Player exported in glb 2021-01-09 17:40:35 -05:00
QbieShay
a54b668535 reworked player projectile 2020-12-25 20:58:25 +01:00
Julian Murgia
a09a19826c Add shake effect on shooting.
based on youtube.com/watch?v=tu-Qe66AvtY (Squirrel Eiserloh, Math for Game Programmers: Juicing Your Cameras With Math, GDC 2016)
Thanks to asheraryam
2020-06-29 08:09:19 +02:00
Aaron Franke
2372e52042 Standardize node names and cache node references 2020-06-14 19:21:49 -04:00
Aaron Franke
cf3d605b92 Standardize the names of all textures and remove unused textures 2020-06-14 13:22:35 -04:00
Aaron Franke
4baf8cac20 Organize Player files 2020-06-13 18:28:51 -04:00
Aaron Franke
5bd97e7712 Remake the level using GLTF and compound colliders
Requires Godot 3.2.2 or newer
2020-06-11 23:50:02 -04:00
Aaron Franke
7ea3d4de9c Respawn when the player falls off the map 2020-02-24 04:10:07 -05:00
Aaron Franke
429ddd108b Switch to Bullet and use a SpringArm node for the camera 2020-02-24 01:32:29 -05:00
Aaron Franke
f78779fa21 Adjust player movement code 2020-02-24 01:31:35 -05:00
Aaron Franke
b1048c5a7b Finish updating to Godot 3.2 and fix many errors
Fix the fog and fix the models referencing non-existent textures.
2020-02-19 04:15:45 -05:00
Barichello
a439cbcbb5 Implement fire cooldown 2020-01-30 21:22:00 -03:00
Rémi Verschelde
9821d61a90 Pre-compile Bullet shader to avoid stutter on first use 2020-01-23 04:05:36 -05:00
Rémi Verschelde
1eb3de29ac Update scene files for current Godot 3.1 2019-03-05 00:55:24 +01:00
Juan Linietsky
8900253dfb Initial Public Commit 2018-10-07 11:18:06 -03:00