26 Commits

Author SHA1 Message Date
Aaron Franke
90f2e38d7b Use static typing in all scripts (#208) 2025-10-11 05:04:14 -07:00
Aaron Franke
a3e0b06651 Update TPS demo to Godot 4.5 (#207) 2025-10-09 17:21:23 -07:00
Aaron Franke
bd9b9ef2fd Update to Godot 4.4 (#203) 2025-03-06 03:34:47 +01:00
Hugo Locurcio
117eca0020 Remove unused resources found with the Orphan Resource Explorer (#201)
This avoids errors on export due to legacy `transform` animation tracks.
2025-02-10 16:16:02 +01:00
Aaron Franke
34b6977f35 Update for Godot 4.3 and fix robot walk sound (#188) 2024-09-17 17:35:58 +02:00
Hugo Locurcio
1118fafcfd Use anisotropic filtering to improve texture apperance at oblique angles 2024-02-10 20:03:00 +01:00
Hugo Locurcio
79df12923e Update mesh format for Godot 4.2
No manual changes were made to the project.
2023-11-28 16:40:22 +01:00
Clay John
bd457e3de0 Improve Main Menu options and fix misc bugs (#166) 2023-03-26 22:40:22 +02:00
Clay John
2beb6c4587 Update various resources to 4.0 format (#161)
- Fix some warnings.
- Add in missing audio.
2023-02-14 00:49:53 +01:00
Clay John
f41444c0bf Port TPS demo to 4.0 (#158)
The settings menu isn't functional yet and some sounds don't play,
but the base functionality is working.
2023-02-04 18:20:45 +01:00
Hugo Locurcio
df9e4976da Enable 8× anisotropic filtering on textures (#154) 2022-12-18 15:51:34 +01:00
Hugo Locurcio
95810ba05e Use physical key inputs for player movement
This allows the WASD movement keys to work on AZERTY keyboard
layouts without requiring manual configuration.
2021-11-05 13:39:40 -05:00
Aaron Franke
bdd5b7d054 Set use_legacy_names to false 2021-05-28 04:37:26 -04:00
Aaron Franke
4bf519164c Update to Godot 3.3 2021-04-21 06:01:06 -04:00
Aaron Franke
79e878dd5f Fix player step sound 2021-02-24 00:05:02 -05:00
Aaron Franke
235d9a912f Cache shaders on the menu 2021-01-30 04:13:19 -05:00
Aaron Franke
c8b75a1263 Optimize PNG images using oxipng 2020-09-03 01:42:21 -04:00
Aaron Franke
2372e52042 Standardize node names and cache node references 2020-06-14 19:21:49 -04:00
Aaron Franke
ba02498779 Organize Door files 2020-06-13 21:44:56 -04:00
Aaron Franke
5bd97e7712 Remake the level using GLTF and compound colliders
Requires Godot 3.2.2 or newer
2020-06-11 23:50:02 -04:00
Aaron Franke
b1048c5a7b Finish updating to Godot 3.2 and fix many errors
Fix the fog and fix the models referencing non-existent textures.
2020-02-19 04:15:45 -05:00
Aaron Franke
feb6a6e657 Update scripts to conform to the GDScript style guide 2020-01-23 00:30:13 -05:00
Rémi Verschelde
1eb3de29ac Update scene files for current Godot 3.1 2019-03-05 00:55:24 +01:00
Rémi Verschelde
f801291f22 Update .import files for current Godot 3.1 2019-03-05 00:53:30 +01:00
Juan Linietsky
04abd50abc Changed Particles for CPU particles. Seems a change in texture importer also did some work here. 2018-10-08 00:57:09 -03:00
Juan Linietsky
8900253dfb Initial Public Commit 2018-10-07 11:18:06 -03:00