Aaron Franke
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90f2e38d7b
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Use static typing in all scripts (#208)
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2025-10-11 05:04:14 -07:00 |
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Aaron Franke
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a3e0b06651
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Update TPS demo to Godot 4.5 (#207)
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2025-10-09 17:21:23 -07:00 |
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Aaron Franke
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bd9b9ef2fd
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Update to Godot 4.4 (#203)
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2025-03-06 03:34:47 +01:00 |
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Hugo Locurcio
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117eca0020
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Remove unused resources found with the Orphan Resource Explorer (#201)
This avoids errors on export due to legacy `transform` animation tracks.
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2025-02-10 16:16:02 +01:00 |
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Aaron Franke
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34b6977f35
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Update for Godot 4.3 and fix robot walk sound (#188)
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2024-09-17 17:35:58 +02:00 |
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Hugo Locurcio
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1118fafcfd
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Use anisotropic filtering to improve texture apperance at oblique angles
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2024-02-10 20:03:00 +01:00 |
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Hugo Locurcio
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79df12923e
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Update mesh format for Godot 4.2
No manual changes were made to the project.
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2023-11-28 16:40:22 +01:00 |
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Clay John
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bd457e3de0
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Improve Main Menu options and fix misc bugs (#166)
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2023-03-26 22:40:22 +02:00 |
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Clay John
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2beb6c4587
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Update various resources to 4.0 format (#161)
- Fix some warnings.
- Add in missing audio.
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2023-02-14 00:49:53 +01:00 |
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Clay John
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f41444c0bf
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Port TPS demo to 4.0 (#158)
The settings menu isn't functional yet and some sounds don't play,
but the base functionality is working.
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2023-02-04 18:20:45 +01:00 |
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Hugo Locurcio
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df9e4976da
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Enable 8× anisotropic filtering on textures (#154)
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2022-12-18 15:51:34 +01:00 |
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Hugo Locurcio
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95810ba05e
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Use physical key inputs for player movement
This allows the WASD movement keys to work on AZERTY keyboard
layouts without requiring manual configuration.
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2021-11-05 13:39:40 -05:00 |
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Aaron Franke
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bdd5b7d054
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Set use_legacy_names to false
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2021-05-28 04:37:26 -04:00 |
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Aaron Franke
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4bf519164c
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Update to Godot 3.3
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2021-04-21 06:01:06 -04:00 |
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Aaron Franke
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79e878dd5f
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Fix player step sound
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2021-02-24 00:05:02 -05:00 |
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Aaron Franke
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235d9a912f
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Cache shaders on the menu
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2021-01-30 04:13:19 -05:00 |
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Aaron Franke
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c8b75a1263
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Optimize PNG images using oxipng
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2020-09-03 01:42:21 -04:00 |
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Aaron Franke
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2372e52042
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Standardize node names and cache node references
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2020-06-14 19:21:49 -04:00 |
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Aaron Franke
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ba02498779
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Organize Door files
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2020-06-13 21:44:56 -04:00 |
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Aaron Franke
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5bd97e7712
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Remake the level using GLTF and compound colliders
Requires Godot 3.2.2 or newer
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2020-06-11 23:50:02 -04:00 |
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Aaron Franke
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b1048c5a7b
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Finish updating to Godot 3.2 and fix many errors
Fix the fog and fix the models referencing non-existent textures.
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2020-02-19 04:15:45 -05:00 |
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Aaron Franke
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feb6a6e657
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Update scripts to conform to the GDScript style guide
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2020-01-23 00:30:13 -05:00 |
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Rémi Verschelde
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1eb3de29ac
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Update scene files for current Godot 3.1
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2019-03-05 00:55:24 +01:00 |
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Rémi Verschelde
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f801291f22
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Update .import files for current Godot 3.1
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2019-03-05 00:53:30 +01:00 |
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Juan Linietsky
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04abd50abc
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Changed Particles for CPU particles. Seems a change in texture importer also did some work here.
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2018-10-08 00:57:09 -03:00 |
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Juan Linietsky
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8900253dfb
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Initial Public Commit
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2018-10-07 11:18:06 -03:00 |
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