From d486faf047a60b061676aebd0e7460afed70de47 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 6 Aug 2022 06:02:48 +0200 Subject: [PATCH] Enable asynchronous shader compilation and caching This mitigates shader compilation stutter, especially after an initial playthrough thanks to caching. This requires Godot 3.5 or later to have an effect. --- project.godot | 1 + 1 file changed, 1 insertion(+) diff --git a/project.godot b/project.godot index e5d9926..a32fa3b 100644 --- a/project.godot +++ b/project.godot @@ -221,5 +221,6 @@ common/physics_interpolation=true vram_compression/import_etc2=false quality/shadow_atlas/size=2048 quality/shading/use_physical_light_attenuation=true +gles3/shaders/shader_compilation_mode=2 quality/filters/msaa=2 environment/default_environment="res://default_env.tres"