Merge pull request #99 from aaronfranke/3.1-readme-3.2

[3.1] Update README for the new 3.2 branch
This commit is contained in:
Aaron Franke
2021-04-21 03:44:59 -05:00
committed by GitHub
6 changed files with 30 additions and 38 deletions

14
.gitignore vendored
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@@ -1,8 +1,22 @@
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# System/tool-specific ignores
.directory
*~
# Blender versioning
*.blend[0-9]*

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@@ -15,7 +15,7 @@ used to create this scene were kindly provided by GameTextures.com
************************************************************************
All code Copyright (c) 2018-2020 Juan Linietsky, Godot Engine contributors.
All code Copyright (c) 2018-2021 Juan Linietsky, Godot Engine contributors.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the

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@@ -2,16 +2,20 @@
Third person shooter demo made using [Godot Engine](https://godotengine.org).
![Screenshot of TPS demo](screenshot.png)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/678
![Screenshot of TPS demo](screenshots/screenshot.png)
## Godot versions
- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.2.x that is at least 3.2.2).
- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.3.x).
- If you are using an older version of Godot, use the appropriate branch for your Godot version:
- [`3.2`](https://github.com/godotengine/tps-demo/tree/3.2) branch
for Godot 3.2.2 or 3.2.3.
- [`3.2.1`](https://github.com/godotengine/tps-demo/tree/3.2.1) branch
for Godot 3.2.0 or 3.2.1.
- [`3.1`](https://github.com/godotengine/tps-demo/tree/3.1) branch
- [***`3.1`***](https://github.com/godotengine/tps-demo/tree/3.1) branch
for Godot 3.1.x.
**Note:** The repository is big and asset importing not well optimized yet, so expect
@@ -50,6 +54,14 @@ Once you have cloned this repository and made sure that all LFS assets were
checked out, you should open the project in the Godot editor to trigger the
import of all assets.
## Useful links
- [Main website](https://godotengine.org)
- [Source code](https://github.com/godotengine/godot)
- [Documentation](http://docs.godotengine.org)
- [Community hub](https://godotengine.org/community)
- [Other demos](https://github.com/godotengine/godot-demo-projects)
## License
See [LICENSE.md](LICENSE.md) for details.

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