mirror of
https://github.com/godotengine/tps-demo.git
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Merge pull request #99 from aaronfranke/3.1-readme-3.2
[3.1] Update README for the new 3.2 branch
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14
.gitignore
vendored
14
.gitignore
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@@ -1,8 +1,22 @@
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# System/tool-specific ignores
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.directory
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*~
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# Blender versioning
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*.blend[0-9]*
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@@ -15,7 +15,7 @@ used to create this scene were kindly provided by GameTextures.com
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************************************************************************
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All code Copyright (c) 2018-2020 Juan Linietsky, Godot Engine contributors.
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All code Copyright (c) 2018-2021 Juan Linietsky, Godot Engine contributors.
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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18
README.md
18
README.md
@@ -2,16 +2,20 @@
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Third person shooter demo made using [Godot Engine](https://godotengine.org).
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/678
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## Godot versions
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- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.2.x that is at least 3.2.2).
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- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.3.x).
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- If you are using an older version of Godot, use the appropriate branch for your Godot version:
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- [`3.2`](https://github.com/godotengine/tps-demo/tree/3.2) branch
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for Godot 3.2.2 or 3.2.3.
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- [`3.2.1`](https://github.com/godotengine/tps-demo/tree/3.2.1) branch
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for Godot 3.2.0 or 3.2.1.
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- [`3.1`](https://github.com/godotengine/tps-demo/tree/3.1) branch
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- [***`3.1`***](https://github.com/godotengine/tps-demo/tree/3.1) branch
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for Godot 3.1.x.
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**Note:** The repository is big and asset importing not well optimized yet, so expect
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@@ -50,6 +54,14 @@ Once you have cloned this repository and made sure that all LFS assets were
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checked out, you should open the project in the Godot editor to trigger the
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import of all assets.
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## Useful links
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- [Main website](https://godotengine.org)
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- [Source code](https://github.com/godotengine/godot)
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- [Documentation](http://docs.godotengine.org)
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- [Community hub](https://godotengine.org/community)
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- [Other demos](https://github.com/godotengine/godot-demo-projects)
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## License
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See [LICENSE.md](LICENSE.md) for details.
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@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/screenshot.png-024a21af5d37bf0f0dd0e2bccdd149d0.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://screenshot.png"
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dest_files=[ "res://.import/screenshot.png-024a21af5d37bf0f0dd0e2bccdd149d0.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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0
screenshots/.gdignore
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0
screenshots/.gdignore
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Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 1.9 MiB |
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