diff --git a/.gitignore b/.gitignore index ba45ca4..a6bd447 100644 --- a/.gitignore +++ b/.gitignore @@ -1,8 +1,22 @@ +# Godot 4+ specific ignores +.godot/ # Godot-specific ignores .import/ export.cfg export_presets.cfg +# Imported translations (automatically generated from CSV files) +*.translation + # Mono-specific ignores .mono/ +data_*/ +mono_crash.*.json + +# System/tool-specific ignores +.directory +*~ + +# Blender versioning +*.blend[0-9]* diff --git a/LICENSE.md b/LICENSE.md index 319e49f..78744ee 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -15,7 +15,7 @@ used to create this scene were kindly provided by GameTextures.com ************************************************************************ -All code Copyright (c) 2018-2020 Juan Linietsky, Godot Engine contributors. +All code Copyright (c) 2018-2021 Juan Linietsky, Godot Engine contributors. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the diff --git a/README.md b/README.md index 8a4c366..6c6b7b1 100644 --- a/README.md +++ b/README.md @@ -2,16 +2,20 @@ Third person shooter demo made using [Godot Engine](https://godotengine.org). -![Screenshot of TPS demo](screenshot.png) +Check out this demo on the asset library: https://godotengine.org/asset-library/asset/678 + +![Screenshot of TPS demo](screenshots/screenshot.png) ## Godot versions -- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.2.x that is at least 3.2.2). +- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.3.x). - If you are using an older version of Godot, use the appropriate branch for your Godot version: + - [`3.2`](https://github.com/godotengine/tps-demo/tree/3.2) branch + for Godot 3.2.2 or 3.2.3. - [`3.2.1`](https://github.com/godotengine/tps-demo/tree/3.2.1) branch for Godot 3.2.0 or 3.2.1. - - [`3.1`](https://github.com/godotengine/tps-demo/tree/3.1) branch + - [***`3.1`***](https://github.com/godotengine/tps-demo/tree/3.1) branch for Godot 3.1.x. **Note:** The repository is big and asset importing not well optimized yet, so expect @@ -50,6 +54,14 @@ Once you have cloned this repository and made sure that all LFS assets were checked out, you should open the project in the Godot editor to trigger the import of all assets. +## Useful links + +- [Main website](https://godotengine.org) +- [Source code](https://github.com/godotengine/godot) +- [Documentation](http://docs.godotengine.org) +- [Community hub](https://godotengine.org/community) +- [Other demos](https://github.com/godotengine/godot-demo-projects) + ## License See [LICENSE.md](LICENSE.md) for details. diff --git a/screenshot.png.import b/screenshot.png.import deleted file mode 100644 index 9116cdc..0000000 --- a/screenshot.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/screenshot.png-024a21af5d37bf0f0dd0e2bccdd149d0.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://screenshot.png" -dest_files=[ "res://.import/screenshot.png-024a21af5d37bf0f0dd0e2bccdd149d0.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/screenshots/.gdignore b/screenshots/.gdignore new file mode 100644 index 0000000..e69de29 diff --git a/screenshot.png b/screenshots/screenshot.png similarity index 100% rename from screenshot.png rename to screenshots/screenshot.png