From 635aff4deeba5c9b59233444f89a008fa7d7bfef Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 28 Jun 2023 11:58:49 +0200 Subject: [PATCH] Update README to account for `4.0-dev` -> `master` branch migration --- README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index baae48d..ae5e48f 100644 --- a/README.md +++ b/README.md @@ -8,9 +8,11 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/ ## Godot versions -- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.5.x). +- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 4.x). - If you are using an older version of Godot, use the appropriate branch for your Godot version: + - [`3.x`](https://github.com/godotengine/tps-demo/tree/3.x) branch + for Godot 3.4.x and 3.5.x. - [`3.3`](https://github.com/godotengine/tps-demo/tree/3.3) branch for Godot 3.3.x. - [`3.2`](https://github.com/godotengine/tps-demo/tree/3.2) branch @@ -27,8 +29,9 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/ ## Git LFS -Git LFS is no longer required for the current master branch. -You only need Git LFS if you are checking out the 3.1 or 3.2.1 branches. +Git LFS is no longer required for the current `master` or `3.x` branches. + +You only need Git LFS if you are checking out the `3.1` or `3.2.1` branches. Those branches have instructions for Git LFS in their README files. ## Running