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https://github.com/godotengine/regression-test-project.git
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Ignore NavigationMeshGenerator singleton
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@@ -201,6 +201,7 @@ var disabled_classes: Array = [
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###
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### Crashes, Freezes
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###
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"NavigationMeshGenerator", # Singleton
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"AppProtocol", # AppProtocol singleton was recreated by script, should not instance it.
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"ProjectSettings", # Don't mess with project settings, because they can broke entire your workflow
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"EditorSettings", # Also don't mess with editor settings
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@@ -1,7 +1,7 @@
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extends Node2D
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var available_classes: Array = []
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var exeptions: Array = ["AppProtocol", "SceneTree", "EditorSettings", "ProjectSettings", "InputEventShortcut", "InputMap", "ThemeDB"]
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var exeptions: Array = ["AppProtocol", "SceneTree", "EditorSettings", "ProjectSettings", "InputEventShortcut", "InputMap", "ThemeDB", "NavigationMeshGenerator"]
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func _ready():
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@@ -1,4 +1,4 @@
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extends RigidDynamicBody2D
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extends RigidBody2D
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var move_vector: Vector2 = Vector2(1, 1)
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var speed: float = 1000.0
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@@ -1,4 +1,4 @@
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extends RigidDynamicBody3D
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extends RigidBody3D
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func _physics_process(delta: float) -> void:
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add_constant_force(Vector3(0, 4 * delta, 0), Vector3(0, 0, 0))
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@@ -4,7 +4,7 @@
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[sub_resource type="SphereShape3D" id="1"]
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[node name="RigidDynamicBody3D" type="RigidDynamicBody3D"]
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[node name="RigidDynamicBody3D" type="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.2888, 33.1278, 19.1751)
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gravity_scale = 5.0
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continuous_cd = true
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