diff --git a/AutomaticBugs/BasicData.gd b/AutomaticBugs/BasicData.gd index 597f359..88e2cdb 100644 --- a/AutomaticBugs/BasicData.gd +++ b/AutomaticBugs/BasicData.gd @@ -201,6 +201,7 @@ var disabled_classes: Array = [ ### ### Crashes, Freezes ### + "NavigationMeshGenerator", # Singleton "AppProtocol", # AppProtocol singleton was recreated by script, should not instance it. "ProjectSettings", # Don't mess with project settings, because they can broke entire your workflow "EditorSettings", # Also don't mess with editor settings diff --git a/CreatingAllThings/CreatingAllThings.gd b/CreatingAllThings/CreatingAllThings.gd index 47aa5f3..f7082f0 100644 --- a/CreatingAllThings/CreatingAllThings.gd +++ b/CreatingAllThings/CreatingAllThings.gd @@ -1,7 +1,7 @@ extends Node2D var available_classes: Array = [] -var exeptions: Array = ["AppProtocol", "SceneTree", "EditorSettings", "ProjectSettings", "InputEventShortcut", "InputMap", "ThemeDB"] +var exeptions: Array = ["AppProtocol", "SceneTree", "EditorSettings", "ProjectSettings", "InputEventShortcut", "InputMap", "ThemeDB", "NavigationMeshGenerator"] func _ready(): diff --git a/Physics/2D/RigidBody2D.gd b/Physics/2D/RigidBody2D.gd index 95ddb02..e41f2ab 100644 --- a/Physics/2D/RigidBody2D.gd +++ b/Physics/2D/RigidBody2D.gd @@ -1,4 +1,4 @@ -extends RigidDynamicBody2D +extends RigidBody2D var move_vector: Vector2 = Vector2(1, 1) var speed: float = 1000.0 diff --git a/Physics/3D/RigidBody3D.gd b/Physics/3D/RigidBody3D.gd index 013d3fc..49f1110 100644 --- a/Physics/3D/RigidBody3D.gd +++ b/Physics/3D/RigidBody3D.gd @@ -1,4 +1,4 @@ -extends RigidDynamicBody3D +extends RigidBody3D func _physics_process(delta: float) -> void: add_constant_force(Vector3(0, 4 * delta, 0), Vector3(0, 0, 0)) diff --git a/Physics/3D/RigidBody3D.tscn b/Physics/3D/RigidBody3D.tscn index e0f6a98..7e46b95 100644 --- a/Physics/3D/RigidBody3D.tscn +++ b/Physics/3D/RigidBody3D.tscn @@ -4,7 +4,7 @@ [sub_resource type="SphereShape3D" id="1"] -[node name="RigidDynamicBody3D" type="RigidDynamicBody3D"] +[node name="RigidDynamicBody3D" type="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.2888, 33.1278, 19.1751) gravity_scale = 5.0 continuous_cd = true