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Merge pull request #82 from aaronfranke/to_node_03d
Add `to_node_0d` and `to_node_3d` to exceptions
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@@ -35,7 +35,10 @@ var function_exceptions: Array = [
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"set_is_setup", # Just don't use, in SkeletonModification crashes
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"_update_shape", # TODO, probably crashes exported build
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"get_custom_monitor", # TODO crashes only in exported build
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"to_node", # 64977 - expected, because create completelly new object
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# Convert GLTF data to nodes, these are expected to allocate memory.
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"to_node", # 64977
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"to_node_0d",
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"to_node_3d",
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###
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### Input crashes, still are some problems TODO
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###
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