Add to_node_0d and to_node_3d to exceptions

This commit is contained in:
Aaron Franke
2024-01-06 05:17:13 -06:00
parent 67702d9958
commit b5feb7aa4c

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@@ -35,7 +35,10 @@ var function_exceptions: Array = [
"set_is_setup", # Just don't use, in SkeletonModification crashes
"_update_shape", # TODO, probably crashes exported build
"get_custom_monitor", # TODO crashes only in exported build
"to_node", # 64977 - expected, because create completelly new object
# Convert GLTF data to nodes, these are expected to allocate memory.
"to_node", # 64977
"to_node_0d",
"to_node_3d",
###
### Input crashes, still are some problems TODO
###