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godot-website/collections/_release_4_5/entry-highlights-script-backtracing.md
Adam Scott 5387797774 Godot 4.5 release page
Huge thanks to JohnVeness, AThousandShips, and Meorge for their
great help rewording my broken English.
2025-09-15 16:03:40 -04:00

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entry highlights 2 2 script-backtracing Script backtracing & custom loggers Down the rabbit hole Script backtracing, gives developers the exact details on where an issue happened in the code. Even in "Release" builds.[^script-backtracing-enable] Custom loggers allow developers to intercept log messages and errors. That makes it possible to create a tool for reporting bugs within your game. Developers and players will now be able to report issues containing more accurate information of its origin. [^script-backtracing-enable]: Make sure that the _Debug > Settings > GDScript > Always Track Call Stacks_ project setting is enabled.
name github
Mikael Hermansson mihe
name github
Juan Linietsky reduz
https://github.com/godotengine/godot/pull/91006 Screenshot of a terminal displaying script backtraces (one error, one warning). /storage/releases/4.5/images/godot_script-backtracing.webp /storage/releases/4.5/images/godot_script-backtracing_2x.webp center-left top