--- type: entry section: highlights rank: 2 importance: 2 anchor: script-backtracing title: Script backtracing & custom loggers blockquote: Down the rabbit hole text: | Script backtracing, gives developers the exact details on where an issue happened in the code. Even in "Release" builds.[^script-backtracing-enable] Custom loggers allow developers to intercept log messages and errors. That makes it possible to create a tool for reporting bugs within your game. Developers and players will now be able to report issues containing more accurate information of its origin. [^script-backtracing-enable]: Make sure that the _Debug > Settings > GDScript > Always Track Call Stacks_ project setting is enabled. contributors: - name: Mikael Hermansson github: mihe - name: Juan Linietsky github: reduz read_more: https://github.com/godotengine/godot/pull/91006 image_alt: Screenshot of a terminal displaying script backtraces (one error, one warning). image_src: /storage/releases/4.5/images/godot_script-backtracing.webp image_src_2x: /storage/releases/4.5/images/godot_script-backtracing_2x.webp position: center-left media_position: top ---