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19 lines
748 B
Markdown
19 lines
748 B
Markdown
---
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type: entry
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section: systems
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subsection: rendering
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rank: 2
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importance: 3
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anchor: 2D-batching
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title: 2D Batching
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blockquote: <span class="highlight">Call</span> me maybe
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text: |
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Batching is a performance optimization that drastically reduces the number of draw calls in a scene. The effect will be particularly noticeable in scenes with a lot of text rendering or repeated sprites sharing a texture.
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Previously, this optimization was only available in the Compatibility renderer. This release brings batching to the other rendering backends as well, which should make 2D performance comparable amongst all of them.
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contributors:
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- name: Stuart Carnie
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github: startcarnie
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read_more: https://github.com/godotengine/godot/pull/92797
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---
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