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godot-website/collections/_release_4_4/entry-systems-rendering-2D-batching.md
Adam Scott e6bdb5c006 Add 4.4 release page (#1023)
Co-authored-by: Nathalie Galla <murderveggie@gmail.com>
2025-03-03 17:41:42 +01:00

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entry systems rendering 2 3 2D-batching 2D Batching <span class="highlight">Call</span> me maybe Batching is a performance optimization that drastically reduces the number of draw calls in a scene. The effect will be particularly noticeable in scenes with a lot of text rendering or repeated sprites sharing a texture. Previously, this optimization was only available in the Compatibility renderer. This release brings batching to the other rendering backends as well, which should make 2D performance comparable amongst all of them.
name github
Stuart Carnie startcarnie
https://github.com/godotengine/godot/pull/92797