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type, section, subsection, rank, importance, anchor, title, blockquote, text, contributors, read_more
| type | section | subsection | rank | importance | anchor | title | blockquote | text | contributors | read_more | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | systems | rendering | 2 | 3 | 2D-batching | 2D Batching | <span class="highlight">Call</span> me maybe | Batching is a performance optimization that drastically reduces the number of draw calls in a scene. The effect will be particularly noticeable in scenes with a lot of text rendering or repeated sprites sharing a texture. Previously, this optimization was only available in the Compatibility renderer. This release brings batching to the other rendering backends as well, which should make 2D performance comparable amongst all of them. |
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https://github.com/godotengine/godot/pull/92797 |