Small typo fixes in the 4.5 release notes (#1162)

* Fix small typo

* Fix typo

This section was confusing to read and this typo didn't help.
This commit is contained in:
Jowan
2025-09-16 11:44:05 +02:00
committed by GitHub
parent d36004640b
commit d51cba25a6
2 changed files with 2 additions and 2 deletions

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@@ -10,7 +10,7 @@ blockquote: Gooey GUI no more
text: |
It is now possible to change mouse and focus behavior of a ``@[Control](enginetype)`` node recursively. This greatly helps creating complex GUIs without breaking a sweat.
Heres an example: lets say you create an inventory screen for your game. On the left, theres a grid displaying what is the hero is carrying. On the right, it shows a detailed view about the selected item on the left; a rotatable display of the item in 3D to examine every detail, a section containing a scrollable description, a box containing stats and modifiers (with hyperlinks for technical terms), and a list of buttons representing actions that are possible to do with it.
Heres an example: lets say you create an inventory screen for your game. On the left, theres a grid displaying what the hero is carrying. On the right, it shows a detailed view about the selected item on the left; a rotatable display of the item in 3D to examine every detail, a section containing a scrollable description, a box containing stats and modifiers (with hyperlinks for technical terms), and a list of buttons representing actions that are possible to do with it.
Now, the problem is that the right view depends on an item being selected on the left. The user shouldnt be able to interact with the detail view until that happens.

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@@ -12,7 +12,7 @@ text: |
For years, in order to modify these resources, the Windows exporter needed to access an external Windows program: [``rcedit``](https://github.com/electron/rcedit). That made it really difficult to export for Windows on a non-Windows machine.
But now, the Windows exporter now knows how to handle the resources natively, so you can edit Windows export metadata without a hitch, on every platform.
But now, the Windows exporter knows how to handle the resources natively, so you can edit Windows export metadata without a hitch, on every platform.
contributors:
- name: pkowal1982
github: pkowal1982