From d51cba25a60c9e7cbb26ad271a6f6c98a3630fb1 Mon Sep 17 00:00:00 2001 From: Jowan <42868150+Jowan-Spooner@users.noreply.github.com> Date: Tue, 16 Sep 2025 11:44:05 +0200 Subject: [PATCH] Small typo fixes in the 4.5 release notes (#1162) * Fix small typo * Fix typo This section was confusing to read and this typo didn't help. --- ...-gui-handle-a-complex-gui-easily-with-recursive-overrides.md | 2 +- .../entry-platforms-windows-modify-metadata-without-rcedit.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/collections/_release_4_5/entry-genral-gui-handle-a-complex-gui-easily-with-recursive-overrides.md b/collections/_release_4_5/entry-genral-gui-handle-a-complex-gui-easily-with-recursive-overrides.md index dbfb872b41..d630584d54 100644 --- a/collections/_release_4_5/entry-genral-gui-handle-a-complex-gui-easily-with-recursive-overrides.md +++ b/collections/_release_4_5/entry-genral-gui-handle-a-complex-gui-easily-with-recursive-overrides.md @@ -10,7 +10,7 @@ blockquote: Gooey GUI no more text: | It is now possible to change mouse and focus behavior of a ``@[Control](enginetype)`` node recursively. This greatly helps creating complex GUIs without breaking a sweat. - Here’s an example: let’s say you create an inventory screen for your game. On the left, there’s a grid displaying what is the hero is carrying. On the right, it shows a detailed view about the selected item on the left; a rotatable display of the item in 3D to examine every detail, a section containing a scrollable description, a box containing stats and modifiers (with hyperlinks for technical terms), and a list of buttons representing actions that are possible to do with it. + Here’s an example: let’s say you create an inventory screen for your game. On the left, there’s a grid displaying what the hero is carrying. On the right, it shows a detailed view about the selected item on the left; a rotatable display of the item in 3D to examine every detail, a section containing a scrollable description, a box containing stats and modifiers (with hyperlinks for technical terms), and a list of buttons representing actions that are possible to do with it. Now, the problem is that the right view depends on an item being selected on the left. The user shouldn’t be able to interact with the detail view until that happens. diff --git a/collections/_release_4_5/entry-platforms-windows-modify-metadata-without-rcedit.md b/collections/_release_4_5/entry-platforms-windows-modify-metadata-without-rcedit.md index f97fb6ef94..b73b695e8b 100644 --- a/collections/_release_4_5/entry-platforms-windows-modify-metadata-without-rcedit.md +++ b/collections/_release_4_5/entry-platforms-windows-modify-metadata-without-rcedit.md @@ -12,7 +12,7 @@ text: | For years, in order to modify these resources, the Windows exporter needed to access an external Windows program: [``rcedit``](https://github.com/electron/rcedit). That made it really difficult to export for Windows on a non-Windows machine. - But now, the Windows exporter now knows how to handle the resources natively, so you can edit Windows export metadata without a hitch, on every platform. + But now, the Windows exporter knows how to handle the resources natively, so you can edit Windows export metadata without a hitch, on every platform. contributors: - name: pkowal1982 github: pkowal1982