Use "third-party" not "3rd party" in features.html (#1092)

I think "third" looks more professional than "3rd". And "third-party" should be hyphenated in these particular instances because it's being used as an adjective.
This commit is contained in:
John Veness
2025-06-23 22:20:44 +01:00
committed by GitHub
parent 589b018633
commit c1849d74d7

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@@ -457,11 +457,11 @@ layout: default
</div>
<div class="card feature-card">
<h4>Modify the engine itself and integrate with 3rd party libraries</h4>
<h4>Modify the engine itself and integrate with third-party libraries</h4>
<p>
Thanks to the modular structure and a straightforward build process of Godot
you can create your own engine modules. Gain every last drop of performance
or integrate with many 3rd party libraries with low-level C++ code.
or integrate with many third-party libraries with low-level C++ code.
</p>
</div>
</div>
@@ -584,7 +584,7 @@ layout: default
<h4>Partner with a publisher to target consoles</h4>
<p>
If you want to release to a console, you can find several
3rd party publishers which specialize on that. Godot games
third-party publishers which specialize on that. Godot games
can run on any modern hardware, all you need to worry about
is your performance and controls.
</p>