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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-09-15T20:48:14+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot 4.5, making dreams accessible</title><link href="https://godotengine.org/article/godot-4-5-making-dreams-accessible/"/><updated>2025-09-15T20:00:00+00:00</updated><id>https://godotengine.org/article/godot-4-5-making-dreams-accessible/</id><summary>From mind-blowing effects now made possible by the stencil buffer to accessibilty descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.</summary><content type="html"/><author><name>Godot contributors</name></author><category term="Release"/></entry><entry><title>Release candidate: Godot 4.5 RC 2</title><link href="https://godotengine.org/article/release-candidate-godot-4-5-rc-2/"/><updated>2025-09-10T12:00:00+00:00</updated><id>https://godotengine.org/article/release-candidate-godot-4-5-rc-2/</id><summary>One more for the road, again!</summary><content type="html">&lt;p>On Friday of last week, we dropped our first &lt;a href="https://en.wikipedia.org/wiki/Software_release_life_cycle#Release_candidate">Release Candidate&lt;/a> build. As a reminder, we release RC builds once we &lt;em>think&lt;/em> the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version. Now, not even a full week later, were ready with our second snapshot. This RC2 fixes the last of the critical regressions that we are aware of. Unless someone reports a new regression coming from the changes made in RC1 or RC2, we should be on track to release 4.5 stable soon.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-09-16T09:44:54+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot 4.5, making dreams accessible</title><link href="https://godotengine.org/article/godot-4-5-making-dreams-accessible/"/><updated>2025-09-15T20:00:00+00:00</updated><id>https://godotengine.org/article/godot-4-5-making-dreams-accessible/</id><summary>From mind-blowing effects now made possible by the stencil buffer to accessibilty descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.</summary><content type="html"/><author><name>Godot contributors</name></author><category term="Release"/></entry><entry><title>Release candidate: Godot 4.5 RC 2</title><link href="https://godotengine.org/article/release-candidate-godot-4-5-rc-2/"/><updated>2025-09-10T12:00:00+00:00</updated><id>https://godotengine.org/article/release-candidate-godot-4-5-rc-2/</id><summary>One more for the road, again!</summary><content type="html">&lt;p>On Friday of last week, we dropped our first &lt;a href="https://en.wikipedia.org/wiki/Software_release_life_cycle#Release_candidate">Release Candidate&lt;/a> build. As a reminder, we release RC builds once we &lt;em>think&lt;/em> the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version. Now, not even a full week later, were ready with our second snapshot. This RC2 fixes the last of the critical regressions that we are aware of. Unless someone reports a new regression coming from the changes made in RC1 or RC2, we should be on track to release 4.5 stable soon.&lt;/p>
&lt;p>At this point in the process you will see the activity on GitHub slow down as we avoid merging work for 4.5. Our focus in the coming days will be on preparing the release, and queuing up all the changes we would like to merge early in the 4.6 release cycle.&lt;/p>
&lt;p>Please consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the &lt;a href="https://editor.godotengine.org/releases/4.5.rc2/">&lt;strong>Web editor&lt;/strong>&lt;/a>, the &lt;a href="https://www.meta.com/s/h9JcJGHfg">&lt;strong>XR editor&lt;/strong>&lt;/a>, or the &lt;a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">&lt;strong>Android editor&lt;/strong>&lt;/a> for this release. If you are interested in the latter, please request to join &lt;a href="https://groups.google.com/g/godot-testers">our testing group&lt;/a> to get access to pre-release builds.&lt;/p>

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