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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-15T09:17:24+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/"/><updated>2025-05-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/</id><summary>One post-GodotCon snapshot coming up!</summary><content type="html"><p>To everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited <a href="/article/live-from-godotcon-boston-web-dotnet-prototype/">web support for .NET</a>—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our <a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube channel</a> in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-15T23:10:24+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/"/><updated>2025-05-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/</id><summary>One post-GodotCon snapshot coming up!</summary><content type="html"><p>To everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited <a href="/article/live-from-godotcon-boston-web-dotnet-prototype/">web support for .NET</a>—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our <a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube channel</a> in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.</p>
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<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also <a href="https://editor.godotengine.org/releases/4.5.dev4/">try the <strong>Web editor</strong></a> or the <strong>Android editor</strong> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
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<p><em>The cover illustration is from</em> <a href="https://www.majorariatto.com/ambidextro"><strong>Ambidextro</strong></a>, <em>a precision-platformer where you must control two characters simultaneously, one with each hand. It is developed by <a href="https://www.majorariatto.com/">Majorariatto</a> (<a href="https://bsky.app/profile/alvamajo.com">BlueSky</a>, <a href="https://twitter.com/majorariatto">Twitter</a>). You can get the game on <a href="https://store.steampowered.com/app/3445580/Ambidextro/?curator_clanid=41324400">Steam</a>, <a href="https://www.nintendo.com/store/products/ambidextro-switch/">Nintendo Switch</a>, and <a href="https://www.xbox.com/games/store/ambidextro/9nk9bnkcbvj4">Xbox</a>.</em></p>
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