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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-15T09:17:24+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/"/><updated>2025-05-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/</id><summary>One post-GodotCon snapshot coming up!</summary><content type="html">&lt;p>To everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, weve logged some of the highlights on the blog already—such as the long-awaited &lt;a href="/article/live-from-godotcon-boston-web-dotnet-prototype/">web support for .NET&lt;/a>—with more to come later in the week. As always, weve recorded all of our GodotCon talks, and those shall be uploaded to our &lt;a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube channel&lt;/a> in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-15T23:10:24+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/"/><updated>2025-05-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/</id><summary>One post-GodotCon snapshot coming up!</summary><content type="html">&lt;p>To everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, weve logged some of the highlights on the blog already—such as the long-awaited &lt;a href="/article/live-from-godotcon-boston-web-dotnet-prototype/">web support for .NET&lt;/a>—with more to come later in the week. As always, weve recorded all of our GodotCon talks, and those shall be uploaded to our &lt;a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube channel&lt;/a> in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also &lt;a href="https://editor.godotengine.org/releases/4.5.dev4/">try the &lt;strong>Web editor&lt;/strong>&lt;/a> or the &lt;strong>Android editor&lt;/strong> for this release. If you are interested in the latter, please request to join &lt;a href="https://groups.google.com/g/godot-testers">our testing group&lt;/a> to get access to pre-release builds.&lt;/p>
&lt;hr />
&lt;p>&lt;em>The cover illustration is from&lt;/em> &lt;a href="https://www.majorariatto.com/ambidextro">&lt;strong>Ambidextro&lt;/strong>&lt;/a>, &lt;em>a precision-platformer where you must control two characters simultaneously, one with each hand. It is developed by &lt;a href="https://www.majorariatto.com/">Majorariatto&lt;/a> (&lt;a href="https://bsky.app/profile/alvamajo.com">BlueSky&lt;/a>, &lt;a href="https://twitter.com/majorariatto">Twitter&lt;/a>). You can get the game on &lt;a href="https://store.steampowered.com/app/3445580/Ambidextro/?curator_clanid=41324400">Steam&lt;/a>, &lt;a href="https://www.nintendo.com/store/products/ambidextro-switch/">Nintendo Switch&lt;/a>, and &lt;a href="https://www.xbox.com/games/store/ambidextro/9nk9bnkcbvj4">Xbox&lt;/a>.&lt;/em>&lt;/p>

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