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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-19T17:26:09+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 beta 2</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/"/><updated>2025-12-19T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/</id><summary>The final development snapshot of 2025!</summary><content type="html">&lt;p>As 2025 winds to a close, so too does our team for the holiday season. Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2!&lt;/p>
&lt;p>Weve already discovered and tackled a fair number of regressions since &lt;a href="/article/dev-snapshot-godot-4-5-beta-1/">4.6 beta 1&lt;/a>, which were hoping will lend itself to a quick release cycle. However, theres still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-20T08:28:25+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 beta 2</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/"/><updated>2025-12-19T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/</id><summary>The final development snapshot of 2025!</summary><content type="html">&lt;p>As 2025 winds to a close, so too does our team for the holiday season. Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2!&lt;/p>
&lt;p>Weve already discovered and tackled a fair number of regressions since &lt;a href="/article/dev-snapshot-godot-4-6-beta-1/">4.6 beta 1&lt;/a>, which were hoping will lend itself to a quick release cycle. However, theres still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.&lt;/p>
&lt;p>Please consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the &lt;a href="https://editor.godotengine.org/releases/4.6.beta1/">&lt;strong>Web editor&lt;/strong>&lt;/a>, the &lt;a href="https://www.meta.com/s/h9JcJGHfg">&lt;strong>XR editor&lt;/strong>&lt;/a>, or the &lt;a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">&lt;strong>Android editor&lt;/strong>&lt;/a> for this release. If you are interested in the latter, please request to join &lt;a href="https://groups.google.com/g/godot-testers">our testing group&lt;/a> to get access to pre-release builds.&lt;/p>
&lt;hr />
&lt;p>&lt;em>The cover illustration is from&lt;/em> &lt;a href="https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400">&lt;strong>Nine-Ball Roulette&lt;/strong>&lt;/a>, &lt;em>a thriller where you and up to 3 friends take part in a relaxing game of pool with a little Russian Roulette on the side. You can buy the game on &lt;a href="https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400">Steam&lt;/a>, and check out the developers on &lt;a href="www.youtube.com/@WaveBoxLabs">YouTube&lt;/a>!&lt;/em>&lt;/p>
&lt;h2 id="highlights">Highlights&lt;/h2>
&lt;p>For an overview of whats new overall in Godot 4.6, have a look at the highlights for &lt;a href="/article/dev-snapshot-godot-4-5-beta-1/">4.6 beta 1&lt;/a>, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:&lt;/p>
&lt;p>For an overview of whats new overall in Godot 4.6, have a look at the highlights for &lt;a href="/article/dev-snapshot-godot-4-6-beta-1/">4.6 beta 1&lt;/a>, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:&lt;/p>
&lt;ul>
&lt;li>Editor: Disable tool button for multiple nodes (&lt;a href="https://github.com/godotengine/godot/pull/113944">GH-113944&lt;/a>).&lt;/li>
&lt;li>Editor: Fix shader editor minimum size (&lt;a href="https://github.com/godotengine/godot/pull/113916">GH-113916&lt;/a>).&lt;/li>