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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-19T17:26:09+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 beta 2</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/"/><updated>2025-12-19T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/</id><summary>The final development snapshot of 2025!</summary><content type="html"><p>As 2025 winds to a close, so too does our team for the holiday season. Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2!</p>
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<p>We’ve already discovered and tackled a fair number of regressions since <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.6 beta 1</a>, which we’re hoping will lend itself to a quick release cycle. However, there’s still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-20T08:28:25+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 beta 2</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/"/><updated>2025-12-19T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/</id><summary>The final development snapshot of 2025!</summary><content type="html"><p>As 2025 winds to a close, so too does our team for the holiday season. Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2!</p>
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<p>We’ve already discovered and tackled a fair number of regressions since <a href="/article/dev-snapshot-godot-4-6-beta-1/">4.6 beta 1</a>, which we’re hoping will lend itself to a quick release cycle. However, there’s still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.</p>
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<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
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<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.beta1/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/h9JcJGHfg"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
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<hr />
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<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400"><strong>Nine-Ball Roulette</strong></a>, <em>a thriller where you and up to 3 friends take part in a relaxing game of pool with a little Russian Roulette on the side. You can buy the game on <a href="https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400">Steam</a>, and check out the developers on <a href="www.youtube.com/@WaveBoxLabs">YouTube</a>!</em></p>
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<h2 id="highlights">Highlights</h2>
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<p>For an overview of what’s new overall in Godot 4.6, have a look at the highlights for <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.6 beta 1</a>, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:</p>
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<p>For an overview of what’s new overall in Godot 4.6, have a look at the highlights for <a href="/article/dev-snapshot-godot-4-6-beta-1/">4.6 beta 1</a>, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:</p>
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<ul>
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<li>Editor: Disable tool button for multiple nodes (<a href="https://github.com/godotengine/godot/pull/113944">GH-113944</a>).</li>
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<li>Editor: Fix shader editor minimum size (<a href="https://github.com/godotengine/godot/pull/113916">GH-113916</a>).</li>
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<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.6 beta 2</title><link>https://godotengine.org/article/dev-snapshot-godot-4-6-beta-2/</link><summary>The final development snapshot of 2025!</summary><description><p>As 2025 winds to a close, so too does our team for the holiday season. Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2!</p>
|
||||
<p>We’ve already discovered and tackled a fair number of regressions since <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.6 beta 1</a>, which we’re hoping will lend itself to a quick release cycle. However, there’s still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.</p>
|
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<p>We’ve already discovered and tackled a fair number of regressions since <a href="/article/dev-snapshot-godot-4-6-beta-1/">4.6 beta 1</a>, which we’re hoping will lend itself to a quick release cycle. However, there’s still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.</p>
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<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.beta1/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/h9JcJGHfg"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
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<hr />
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<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400"><strong>Nine-Ball Roulette</strong></a>, <em>a thriller where you and up to 3 friends take part in a relaxing game of pool with a little Russian Roulette on the side. You can buy the game on <a href="https://store.steampowered.com/app/3376250/NineBall_Roulette/?curator_clanid=41324400">Steam</a>, and check out the developers on <a href="www.youtube.com/@WaveBoxLabs">YouTube</a>!</em></p>
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<h2 id="highlights">Highlights</h2>
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<p>For an overview of what’s new overall in Godot 4.6, have a look at the highlights for <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.6 beta 1</a>, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:</p>
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<p>For an overview of what’s new overall in Godot 4.6, have a look at the highlights for <a href="/article/dev-snapshot-godot-4-6-beta-1/">4.6 beta 1</a>, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:</p>
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<ul>
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<li>Editor: Disable tool button for multiple nodes (<a href="https://github.com/godotengine/godot/pull/113944">GH-113944</a>).</li>
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<li>Editor: Fix shader editor minimum size (<a href="https://github.com/godotengine/godot/pull/113916">GH-113916</a>).</li>
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