4.6-beta2: Fix links to beta1

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Rémi Verschelde
2025-12-20 09:27:26 +01:00
parent 297cbfe7a4
commit 98cdf34220

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@@ -11,7 +11,7 @@ date: 2025-12-19 12:00:00
As 2025 winds to a close, so too does our team for the holiday season. Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2!
We've already discovered and tackled a fair number of regressions since [4.6 beta 1](/article/dev-snapshot-godot-4-5-beta-1/), which we're hoping will lend itself to a quick release cycle. However, there's still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.
We've already discovered and tackled a fair number of regressions since [4.6 beta 1](/article/dev-snapshot-godot-4-6-beta-1/), which we're hoping will lend itself to a quick release cycle. However, there's still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.
Please consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
@@ -23,7 +23,7 @@ Please consider [supporting the project financially](#support), if you are able.
## Highlights
For an overview of what's new overall in Godot 4.6, have a look at the highlights for [4.6 beta 1](/article/dev-snapshot-godot-4-5-beta-1/), which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:
For an overview of what's new overall in Godot 4.6, have a look at the highlights for [4.6 beta 1](/article/dev-snapshot-godot-4-6-beta-1/), which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:
- Editor: Disable tool button for multiple nodes ([GH-113944](https://github.com/godotengine/godot/pull/113944)).
- Editor: Fix shader editor minimum size ([GH-113916](https://github.com/godotengine/godot/pull/113916)).