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This release of the OpenXR vendors plugin is for Godot 4.3 and later only.<p>You can download version 3.1.2 from <a href=https://github.com/GodotVR/godot_openxr_vendors/releases/tag/3.1.2-stable>GitHub</a> or the <a href=https://godotengine.org/asset-library/asset/3076>Asset Library</a>.<p>In addition, the XR sample projects are also available on the <a href=https://github.com/GodotVR/godot_openxr_vendors/releases/tag/3.1.2-stable>GitHub release</a> and the <a href="https://godotengine.org/asset-library/asset?filter=XR+Sample&category=&godot_version=&cost=&sort=updated">Asset Library</a>.<h3 id=features>Features</h3><ul><li>Update OpenXR to Khronos 1.1.41 release<li>Add the option to enable hand tracking on Pico devices<ul><li>Add support for toggling the hand tracking frequency on Pico devices between <em>LOW</em> and <em>HIGH</em></ul><li>Add the <code class="language-plaintext highlighter-rouge">xr/openxr/extensions/automatically_request_runtime_permissions</code> project setting to enable/disable automatic requests for runtime permissions<ul><li>The project setting is enabled by default, which causes all runtime permissions to be requested at app launch<li>Developers can disable that behavior so that application logic can request the permissions in a context-specific manner</ul><li>Add export profile for Magic Leap 2 devices</ul><h3 id=bug-fixes>Bug fixes</h3><ul><li>Update the signal emitted by <code class="language-plaintext highlighter-rouge">OpenXRFbSpatialEntity.erase_from_storage()</code> from <code class="language-plaintext highlighter-rouge">_on_save_to_storage</code> to <code class="language-plaintext highlighter-rouge">_on_erase_from_storage</code><li>Only add the <a href=https://developer.android.com/reference/android/content/Intent#CATEGORY_LAUNCHER>Android LAUNCHER category</a> to the generated XR binary if the <code class="language-plaintext highlighter-rouge">package/show_in_app_library</code> export option is enabled<li>Fix wall, floor, and ceiling collision shapes with Jolt physics<li>Add export option to enable or disable sharing of Meta’s spatial anchors<ul><li>This adds the <code class="language-plaintext highlighter-rouge">com.oculus.permission.IMPORT_EXPORT_IOT_MAP_DATA</code> permission when enabled</ul><li>Fix a crash that happens when a spatial anchor is created before the OpenXR session has begun<li>Reworked geometric algebra used by Meta body tracking extension to address root and shoulder tracking bugs<li>Remove deprecated “Contextual” boundary mode on Meta Quest<li>Fix <code class="language-plaintext highlighter-rouge">OpenXRFbPassthroughExtensionWrapper</code> from wiping out the next pointer chain for system properties<li>Fix passthrough sample color map display bug<li>Fix the issue preventing vendor options in the export preset from being updated</ul><h2 id=godot-xr-tools-440-release>Godot XR Tools 4.4.0 release</h2><iframe width=560 height=315 src=https://www.youtube.com/embed/xJKQ2ca5zVw frameborder=0 allow="autoplay; encrypted-media" allowfullscreen></iframe><p>This version of XR Tools has been updated to contain <a href=https://godotengine.org/article/godot-4-2-arrives-in-style/#critical-and-breaking-changes>Godot 4.2 mesh formats</a> and thus <strong>requires Godot 4.2+</strong>.<p>You can download version 4.4.0 from <a href=https://github.com/GodotVR/godot-xr-tools/releases>GitHub</a> or the <a href=https://godotengine.org/asset-library/asset/1698>Asset Library</a>.
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You can download <a href=https://godot-xr.itch.io/godot-xr-tools-demo>the Godot XR Tools demo on itch.io</a>.<p>The Godot XR Tools repository on GitHub contains a <a href=https://github.com/GodotVR/godot-xr-tools/blob/master/.github/workflows/publish-demo-on-push.yaml>GitHub workflow</a> that prepares and uploads the demo project to the above itch.io page. This workflow can be used as a template for your own project.<h3 id=features-1>Features</h3><ul><li>The StartXR startup script has had a cleanup pass, it now:<ul><li>Properly handles the passthrough system changes in Godot 4.3. Godot 4.3 saw changes in basing passthrough on the environment blend mode and moved logic into the vendor plugin to improve platform support for passthrough. XR Tools now makes use of this new system.<li>Add proper support for the immersive-ar and immersive-vr webXR modes<li>Provides signals to notify when the user enters or exits XR</ul><li><a href=https://godotvr.github.io/godot-xr-tools/docs/pickable/>Pickable objects</a> now include an <code class="language-plaintext highlighter-rouge">action_released</code> signal so additional logic can be written when objects are dropped by the user<li>Allow <a href=https://godotvr.github.io/godot-xr-tools/docs/grab_point/>grab-points</a> and poses to work with different types of hand trackers<li>The <a href=https://godotvr.github.io/godot-xr-tools/docs/vignette/>vignette shader</a> now works properly in Godot 4 including support for reverse-Z depth buffers<li>Add <code class="language-plaintext highlighter-rouge">visibility_changed</code> notifications to <a href=https://godotvr.github.io/godot-xr-tools/docs/pointer/>Viewport2Din3D</a> hosted scenes<li>Add <em>SnapPath</em>, a new snap object that allows you to snap objects along a path and at fixed intervals</ul><h3 id=bug-fixes-1>Bug fixes</h3><ul><li>Fix custom hand poses calling legacy <code class="language-plaintext highlighter-rouge">remove_animation</code><li>Invisible <a href=https://godotvr.github.io/godot-xr-tools/docs/pointer/>Viewport2Din3D</a> now disable physics and viewport updates<li>Improvements to collision hands so collision shapes of picked up objects are added and we no longer have hands collide with dropped objects</ul></div></div></article><div class=blog-navigation><div class=previous><span>Previous</span>
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</a><a href=/rss.xml title=RSS target=_blank rel=noopener><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M64 32C28.7 32 0 60.7.0 96V416c0 35.3 28.7 64 64 64h320c35.3.0 64-28.7 64-64V96c0-35.3-28.7-64-64-64H64zM96 136c0-13.3 10.7-24 24-24 137 0 248 111 248 248 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-110.5-89.5-2e2-2e2-2e2-13.3.0-24-10.7-24-24zm0 96c0-13.3 10.7-24 24-24 83.9.0 152 68.1 152 152 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-57.4-46.6-104-104-104-13.3.0-24-10.7-24-24zm0 120a32 32 0 1164 0 32 32 0 11-64 0z"/></svg></a></div></div></div></footer><script defer src=/assets/js/localize.js?3></script><script defer src=/assets/js/tobii.min.js></script><script defer src=/assets/js/highlight.min.js?1></script><script defer src=/assets/js/highlight.gdscript.min.js?1></script><script>document.addEventListener("DOMContentLoaded",()=>{document.querySelectorAll("pre code").forEach(e=>{hljs.highlightBlock(e)}),document.querySelectorAll("[data-post-date]").forEach(e=>{Date.parse(e.dataset.postDate)>Date.now()-1e3*60*60*48&&e.classList.add("post-recent-highlight")}),new Tobii({zoom:!1});const e=document.querySelectorAll(".set-os-download-url");for(let t=0;t<e.length;t++){const n=e[t];let o="download";"version"in n.dataset&&n.dataset.version==="3"&&(o="download/3.x");let s="windows";navigator.platform.indexOf("Mac")!==-1?s="macos":navigator.platform.indexOf("Linux")!==-1&&(s="linux"),n.href=`/${o}/${s}/`}})</script>
|
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2
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@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-03-14T11:32:57+00:00</updated><id>https://godotengine.org/</id><entry><title>Release candidate: Godot 4.2.1 RC 1</title><link href="https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/"/><updated>2025-03-14T11:00:00+00:00</updated><id>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/</id><summary>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</summary><content type="html"><p>We released <a href="/releases/4.4/">Godot 4.4</a> last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the <a href="/releases/4.4/"><strong>4.4 release page</strong></a>, it’s well worth a read!</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-03-14T11:42:39+00:00</updated><id>https://godotengine.org/</id><entry><title>Release candidate: Godot 4.4.1 RC 1</title><link href="https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/"/><updated>2025-03-14T11:00:00+00:00</updated><id>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/</id><summary>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</summary><content type="html"><p>We released <a href="/releases/4.4/">Godot 4.4</a> last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the <a href="/releases/4.4/"><strong>4.4 release page</strong></a>, it’s well worth a read!</p>
|
||||
<p>Since then, we’ve started the development phase for Godot 4.5 at full speed, but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.</p>
|
||||
<p>So here’s a release candidate to validate this series of fixes and help ensure that Godot 4.4 is fully suitable for everyone. Please test it if you can and report any new issue that was not present in 4.4-stable, as we want to ensure we don’t introduce new regressions in this hotfix release.</p>
|
||||
<p>Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.</p>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-1-rc-1.webp) href=/article/release-candidate-godot-4-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 March 2025</span></div><h3>Release candidate: Godot 4.2.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/godot-xr-update-feb-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/february-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-feb-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/godot-xr-update-feb-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/february-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-feb-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 6 March 2025</span></div><h3>Godot XR update - February 2025</h3><p class=excerpt>New plugin releases for Godot XR.</div></article></a><a href=/article/godot-4-4-a-unified-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-4-a-unified-experience.webp) href=/article/godot-4-4-a-unified-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
|
||||
<span class=by>Godot contributors </span><span class=date> - 3 March 2025</span></div><h3>Godot 4.4, a unified experience</h3><p class=excerpt>Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 3</h3><p class=excerpt>We said "final" for the previous release candidate, but good things come in threes, don't they?</div></article></a><a href=/article/release-candidate-godot-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-2.webp) href=/article/release-candidate-godot-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-1-rc-1.webp) href=/article/release-candidate-godot-4-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 March 2025</span></div><h3>Release candidate: Godot 4.2.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 3</h3><p class=excerpt>We said "final" for the previous release candidate, but good things come in threes, don't they?</div></article></a><a href=/article/release-candidate-godot-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-2.webp) href=/article/release-candidate-godot-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 26 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 2</h3><p class=excerpt>With a stable release imminent, join us for one final round of testing.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 1</h3><p class=excerpt>Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-4.webp) href=/article/dev-snapshot-godot-4-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
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|
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|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Release candidate: Godot 4.2.1 RC 1</title><link>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/</link><summary>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</summary><description><p>We released <a href="/releases/4.4/">Godot 4.4</a> last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the <a href="/releases/4.4/"><strong>4.4 release page</strong></a>, it’s well worth a read!</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Release candidate: Godot 4.4.1 RC 1</title><link>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/</link><summary>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</summary><description><p>We released <a href="/releases/4.4/">Godot 4.4</a> last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the <a href="/releases/4.4/"><strong>4.4 release page</strong></a>, it’s well worth a read!</p>
|
||||
<p>Since then, we’ve started the development phase for Godot 4.5 at full speed, but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.</p>
|
||||
<p>So here’s a release candidate to validate this series of fixes and help ensure that Godot 4.4 is fully suitable for everyone. Please test it if you can and report any new issue that was not present in 4.4-stable, as we want to ensure we don’t introduce new regressions in this hotfix release.</p>
|
||||
<p>Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.</p>
|
||||
|
||||
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Reference in New Issue
Block a user