We released Godot 4.4 last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the 4.4 release page, it’s well worth a read!

Since then, we’ve started the development phase for Godot 4.5 at full speed, but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.

So here’s a release candidate to validate this series of fixes and help ensure that Godot 4.4 is fully suitable for everyone. Please test it if you can and report any new issue that was not present in 4.4-stable, as we want to ensure we don’t introduce new regressions in this hotfix release.

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.


The illustration picture for this article comes from Book Bound, a cozy bookshop simulator game by Bit66 Games, which was recently released on Steam. You can follow the developer on Bluesky, and wishlist their other upcoming game Bots & Mods.

What’s new

48 contributors submitted around 76 improvements for this release. See our interactive changelog for the complete list of changes since the 4.4-stable release. Below are the most notable changes (with critical fixes highlighted in bold):

  • 2D: Fix wrong canvas camera override panning in the runtime debugger (GH-103489).
  • 3D: Unify CSGPolygon3D gizmos with the other geometries (GH-103301).
  • Animation: Fix missing process_state error in blend spaces (GH-104018).
  • Audio: Set interactive music streams as meta streams (GH-104054).
  • Audio: Fix AudioEffectPitchShift issues when pitch_scale is set to 1 (GH-104090).
  • Buildsystem: Android: Fix build with disable_3d (GH-103523).
  • C#: Use ObjectID when converting Variant to GodotObject (GH-98034).
  • C#: Skip re-saving .csproj when TFM is unchanged (GH-103714).
  • Core: Fix crash when calling get_argument_count() on Callable with freed object (GH-103465).
  • Core: Fix Invalid Task ID errors in ResourceLoader (GH-104060).
  • Core: Fix missing binding for NOTIFICATION_WM_POSITION_CHANGED (GH-104083).
  • Editor: Fix copying a Node with a signal potentially resulting in an editor crash (GH-96372).
  • Editor: Fix TextEdit scrolls wrong on text selection (GH-103410).
  • Editor: Update script modified times when saved in EditorNode (GH-103695).
  • Editor: Fix ownership when pasting non root with child nodes in new scene (GH-103769).
  • Export: iOS: Restore one-click deploy device enumeration using Xcode (GH-103590).
  • GDExtension: Correctly register editor-only OpenXR* classes’ api_type (GH-103869).
  • GUI: Fix changed signal emission in Curve::set_point_offset (GH-96296).
  • GUI: Fix spinbox decimal issues when update_on_text_changed = true (GH-100684).
  • GUI: Fix Tree keyboard navigation in RTL direction (GH-102865).
  • GUI: VideoStreamPlayer: Stop video on exit tree (GH-103396).
  • GUI: Use Viewport’s default texture filter/repeat in GUI tooltips (GH-103636).
  • Import: Fix headless import always emits errors (GH-103403).
  • Import: BasisUniversal: Ensure ASTC’s HDR variant is supported when transcoding (GH-103766).
  • Import: ResourceLoader: Do not wait for the main thread during initial reimport (GH-104013).
  • Input: Fix Android mouse capture issues (GH-103413).
  • Navigation: Make NavigationLink3D properly update on visibility change (GH-103588).
  • Particles: Fix particle jitter when scene tree is paused (GH-95912).
  • Particles: Fix GPU particles not emitting at some configured rates when scale curve is zero (GH-103121).
  • Physics: Fix broken negative scaling when using Jolt Physics (GH-103440).
  • Plugin: JavaClassWrapper: Improve handling of typed array arguments (GH-102817).
  • Plugin: JavaClassWrapper: Fix converting returned arrays to Godot types (GH-103375).
  • Plugin: JavaClassWrapper: Fix conversion to/from org.godotengine.godot.Dictionary that regressed (GH-103733).
  • Porting: Android: Fix editor crash after changing device language (GH-103419).
  • Porting: X11: Fix check for is_maximized to require both horizontal and vertical (GH-103526).
  • Porting: Linux: Offload RenderingDevice creation test to subprocess (GH-103560).
  • Porting: Windows: Fix get_modified_time on locked files (GH-103622).
  • Porting: macOS: Swap Nintendo face buttons (GH-103661).
  • Porting: Windows: Use more efficient sleep approach when low-processor mode is enabled (GH-103773).
  • Rendering: Add ASTC HDR format variants (GH-102777).
  • Rendering: Fix voxelizer normals (GH-102893).
  • Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer (GH-102908).
  • Rendering: Fix uninitialized value in Tonemap (GH-103092).
  • Rendering: Use separate WorkThreadPool for shader compiler (GH-103506).
  • Rendering: Fix incorrect parameters passed to VMA (GH-103730).
  • Rendering: MetalFX: Change fallback behavior (GH-103792).
  • Rendering: Fix GLES3 gaussian_blur mipmap setup (GH-103878).
  • Rendering: CPUParticles2D: Fix physics interpolation after entering tree with emitting = false (GH-103966).
  • Shaders: Fix 2D instance params crashing using outside of main() (GH-103348).
  • Shaders: Fix “unused varying” incorrect warning in shaders (GH-103434).
  • Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE (GH-103617).
  • Thirdparty: Theora: Fix YUV422/444 to RGB conversion (GH-102859).
  • Thirdparty: Update to latest version of Swappy (GH-103409).

This release is built from commit daa4b058e.

Downloads

Download Godot 4.4.1 rc1
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Windows diff --git a/atom.xml b/atom.xml index bb3dc1c8c1..588f0feaf6 100644 --- a/atom.xml +++ b/atom.xml @@ -1,4 +1,4 @@ -Godot Engine Official2025-03-14T11:32:57+00:00https://godotengine.org/Release candidate: Godot 4.2.1 RC 12025-03-14T11:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!<p>We released <a href="/releases/4.4/">Godot 4.4</a> last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the <a href="/releases/4.4/"><strong>4.4 release page</strong></a>, it’s well worth a read!</p> +Godot Engine Official2025-03-14T11:42:39+00:00https://godotengine.org/Release candidate: Godot 4.4.1 RC 12025-03-14T11:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!<p>We released <a href="/releases/4.4/">Godot 4.4</a> last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven’t seen the <a href="/releases/4.4/"><strong>4.4 release page</strong></a>, it’s well worth a read!</p> <p>Since then, we’ve started the development phase for Godot 4.5 at full speed, but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.</p> <p>So here’s a release candidate to validate this series of fixes and help ensure that Godot 4.4 is fully suitable for everyone. Please test it if you can and report any new issue that was not present in 4.4-stable, as we want to ensure we don’t introduce new regressions in this hotfix release.</p> <p>Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.</p> diff --git a/blog/index.html b/blog/index.html index ecd8001302..acbfb1f282 100644 --- a/blog/index.html +++ b/blog/index.html @@ -10,7 +10,7 @@ 4 5 Next →
Rémi Verschelde -Rémi Verschelde  - 14 March 2025

Release candidate: Godot 4.2.1 RC 1

Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!

Bastiaan Olij +Rémi Verschelde  - 14 March 2025

Release candidate: Godot 4.4.1 RC 1

Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!

Bastiaan Olij Bastiaan Olij  -  6 March 2025

Godot XR update - February 2025

New plugin releases for Godot XR.

Godot contributors Godot contributors  -  3 March 2025

Godot 4.4, a unified experience

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.

Rémi Verschelde Rémi Verschelde  - 28 February 2025

Release candidate: Godot 4.4 RC 3

We said "final" for the previous release candidate, but good things come in threes, don't they?

Rémi Verschelde -Rémi Verschelde  - 14 March 2025

Release candidate: Godot 4.2.1 RC 1

Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!

Rémi Verschelde +Rémi Verschelde  - 14 March 2025

Release candidate: Godot 4.4.1 RC 1

Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!

Rémi Verschelde Rémi Verschelde  - 28 February 2025

Release candidate: Godot 4.4 RC 3

We said "final" for the previous release candidate, but good things come in threes, don't they?

Thaddeus Crews Thaddeus Crews  - 26 February 2025

Release candidate: Godot 4.4 RC 2

With a stable release imminent, join us for one final round of testing.

Rémi Verschelde Rémi Verschelde  - 21 February 2025

Release candidate: Godot 4.4 RC 1

Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.

Thaddeus Crews diff --git a/de/index.html b/de/index.html index 2f80c2d016..ec7725227c 100644 --- a/de/index.html +++ b/de/index.html @@ -1,7 +1,7 @@ Godot Engine - Kostenlose und Open Source 2D und 3D Game Engine

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Rejoignez la communauté et aidez à créer un moteur de jeu qui appartient à tous.

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Si vous savez programmer, vous pouvez aider en corrigeant des bugs et en travaillant avec d'autres contrtibuteurs pour implémenter de nouvelles fonctionnalités.

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Code

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Document

Documentation quality is essential in a game engine; help make it better by updating the API reference, writing new guides or submitting corrections.

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加入社区,共同打造属于所有人的游戏引擎。

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了解更多

文档

文档质量对游戏引擎至关重要;您可以通过更新 API 参考、编写新指南或提交修正来帮助改进它。

了解更多

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屬於你的免費,
開源遊戲引擎。

開發你的 2D 與 3D 遊戲,跨平台專案,甚至是 XR 創意!

最近新聞

製作遊戲的另一種方式

參與其中

加入社群並協助創建出一個屬於所有人的遊戲引擎。

程式碼

如果你會寫程式碼,你可以協助修復 bug 以及與引擎貢獻者們一起合作實現新功能。

瞭解更多

文件

文件質量對遊戲引擎至關重要;您可以通過更新 API 參考、編寫新指南或提交修正來幫助改進它。

瞭解更多

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瞭解更多
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