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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-03-24T22:04:40+00:00</updated><id>https://godotengine.org/</id><entry><title>Release candidate: Godot 4.4.1 RC 2</title><link href="https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/"/><updated>2025-03-21T17:00:00+00:00</updated><id>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/</id><summary>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</summary><content type="html">&lt;p>We released &lt;a href="/releases/4.4/">Godot 4.4&lt;/a> in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the &lt;a href="/releases/4.4/">&lt;strong>4.4 release page&lt;/strong>&lt;/a>, its well worth a read!&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-03-26T15:52:26+00:00</updated><id>https://godotengine.org/</id><entry><title>Maintenance release: Godot 4.4.1</title><link href="https://godotengine.org/article/maintenance-release-godot-4-4-1/"/><updated>2025-03-26T15:00:00+00:00</updated><id>https://godotengine.org/article/maintenance-release-godot-4-4-1/</id><summary>Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.</summary><content type="html">&lt;p>We released &lt;a href="/releases/4.4/">Godot 4.4&lt;/a> in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you havent seen the &lt;a href="/releases/4.4/">&lt;strong>4.4 release page&lt;/strong>&lt;/a>, its well worth a read!&lt;/p>
&lt;p>Since then, weve started the development phase for Godot 4.5 at full speed (with a first &lt;a href="/article/dev-snapshot-godot-4-5-dev-1/">dev snapshot&lt;/a> released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.&lt;/p>
&lt;p>See below for a list of the most relevant changes. This release includes fixes to &lt;a href="https://github.com/Mbed-TLS/mbedtls/releases/tag/mbedtls-3.6.3">security vulnerabilities&lt;/a> in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality.&lt;/p>
&lt;p>Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.&lt;/p>
&lt;p>Please, consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>
&lt;p>&lt;a href="/download/">&lt;strong>Download Godot 4.4.1 now&lt;/strong>&lt;/a> or try the &lt;a href="https://editor.godotengine.org/4.4.1.stable/">online version of the Godot editor&lt;/a>.&lt;/p>
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&lt;h2>Godot is downloading...&lt;/h2>
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Godot exists thanks to donations from people like you. Help us continue our work:
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&lt;hr />
&lt;p>&lt;em>The illustration picture for this article comes from&lt;/em> &lt;a href="https://store.steampowered.com/app/1907590/Psycho_Patrol_R/?curator_clanid=41324400">&lt;strong>Psycho Patrol R&lt;/strong>&lt;/a>, &lt;em>a FPS/mecha hybrid europolice sim, which was recently released in Early Access &lt;a href="https://store.steampowered.com/app/1907590/Psycho_Patrol_R/?curator_clanid=41324400">on Steam&lt;/a>. It is developed by &lt;a href="https://csoftproducts.life/">Consumer Softproducts&lt;/a>, known for their previous Godot hit &lt;a href="https://store.steampowered.com/app/1388770/Cruelty_Squad/?curator_clanid=41324400">Cruelty Squad&lt;/a>.&lt;/em>&lt;/p>
&lt;h2 id="changes">Changes&lt;/h2>
&lt;p>&lt;strong>58 contributors&lt;/strong> submitted around &lt;strong>125 fixes&lt;/strong> for this release. See our &lt;a href="https://godotengine.github.io/godot-interactive-changelog/#4.4.1">&lt;strong>interactive changelog&lt;/strong>&lt;/a> for the complete list of changes since the &lt;a href="/releases/4.4/">4.4 release&lt;/a>.&lt;/p>
&lt;p>Below are some of the most notable changes (with critical fixes highlighted in bold):&lt;/p>
&lt;ul>
&lt;li>3D: Fix &lt;code class="language-plaintext highlighter-rouge">RemoteTransform3D&lt;/code> to always use global rotation if &lt;code class="language-plaintext highlighter-rouge">use_global_coordinates&lt;/code> is true (&lt;a href="https://github.com/godotengine/godot/pull/97498">GH-97498&lt;/a>).&lt;/li>
&lt;li>Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D (&lt;a href="https://github.com/godotengine/godot/pull/103921">GH-103921&lt;/a>).&lt;/li>
&lt;li>Animation: Fix missing &lt;code class="language-plaintext highlighter-rouge">process_state&lt;/code> error in blend spaces (&lt;a href="https://github.com/godotengine/godot/pull/104018">GH-104018&lt;/a>).&lt;/li>
&lt;li>Animation: Fix rest translation space in &lt;code class="language-plaintext highlighter-rouge">LookAtModifier3D&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104217">GH-104217&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Audio: Set interactive music streams as meta streams (&lt;a href="https://github.com/godotengine/godot/pull/104054">GH-104054&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Audio: Fix AudioEffectPitchShift issues when &lt;code class="language-plaintext highlighter-rouge">pitch_scale&lt;/code> is set to 1 (&lt;a href="https://github.com/godotengine/godot/pull/104090">GH-104090&lt;/a>).&lt;/li>
&lt;li>Buildsystem: Android: Fix build with &lt;code class="language-plaintext highlighter-rouge">disable_3d&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103523">GH-103523&lt;/a>).&lt;/li>
&lt;li>C#: Use &lt;code class="language-plaintext highlighter-rouge">ObjectID&lt;/code> when converting &lt;code class="language-plaintext highlighter-rouge">Variant&lt;/code> to &lt;code class="language-plaintext highlighter-rouge">GodotObject&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/98034">GH-98034&lt;/a>).&lt;/li>
&lt;li>C#: Skip re-saving &lt;code class="language-plaintext highlighter-rouge">.csproj&lt;/code> when TFM is unchanged (&lt;a href="https://github.com/godotengine/godot/pull/103714">GH-103714&lt;/a>).&lt;/li>
&lt;li>Core: Use single RNG instance for &lt;code class="language-plaintext highlighter-rouge">FileAccessEncrypted&lt;/code> IV generation (&lt;a href="https://github.com/godotengine/godot/pull/103415">GH-103415&lt;/a>).&lt;/li>
&lt;li>Core: Fix &lt;code class="language-plaintext highlighter-rouge">Invalid Task ID&lt;/code> errors in &lt;code class="language-plaintext highlighter-rouge">ResourceLoader&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104060">GH-104060&lt;/a>).&lt;/li>
&lt;li>Editor: Fix copying a Node with a signal potentially resulting in an editor crash (&lt;a href="https://github.com/godotengine/godot/pull/96372">GH-96372&lt;/a>).&lt;/li>
&lt;li>Editor: Make &lt;code class="language-plaintext highlighter-rouge">EditorProperty&lt;/code> and its child &lt;code class="language-plaintext highlighter-rouge">EditorProperty&lt;/code> behave like sibling nodes when handling mouse events (&lt;a href="https://github.com/godotengine/godot/pull/103316">GH-103316&lt;/a>).&lt;/li>
&lt;li>Editor: Fix TextEdit scrolls wrong on text selection (&lt;a href="https://github.com/godotengine/godot/pull/103410">GH-103410&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Editor: Update script modified times when saved in EditorNode (&lt;a href="https://github.com/godotengine/godot/pull/103695">GH-103695&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Editor: Fix ownership when pasting non root with child nodes in new scene (&lt;a href="https://github.com/godotengine/godot/pull/103769">GH-103769&lt;/a>).&lt;/li>
&lt;li>Editor: Create .uid files for detected new files (&lt;a href="https://github.com/godotengine/godot/pull/104248">GH-104248&lt;/a>).&lt;/li>
&lt;li>Editor: Fix editor crash when inspecting 2 objects handled by the same plugin (&lt;a href="https://github.com/godotengine/godot/pull/104296">GH-104296&lt;/a>).&lt;/li>
&lt;li>Editor: Change root node transform warning to only show up for position (&lt;a href="https://github.com/godotengine/godot/pull/104331">GH-104331&lt;/a>).&lt;/li>
&lt;li>Export: iOS: Restore one-click deploy device enumeration using Xcode (&lt;a href="https://github.com/godotengine/godot/pull/103590">GH-103590&lt;/a>).&lt;/li>
&lt;li>Export: Android: Convert &lt;code class="language-plaintext highlighter-rouge">compress_native_libraries&lt;/code> to a basic export option (&lt;a href="https://github.com/godotengine/godot/pull/104301">GH-104301&lt;/a>).&lt;/li>
&lt;li>&lt;strong>GDExtension: Correctly register editor-only &lt;code class="language-plaintext highlighter-rouge">OpenXR*&lt;/code> classes &lt;code class="language-plaintext highlighter-rouge">api_type&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103869">GH-103869&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>GDScript: Fix head class range to include &lt;code class="language-plaintext highlighter-rouge">class_name&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104114">GH-104114&lt;/a>).&lt;/li>
&lt;li>GDScript: Add clearing of &lt;code class="language-plaintext highlighter-rouge">static_gdscript_cache&lt;/code> to &lt;code class="language-plaintext highlighter-rouge">GDScriptCache&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104281">GH-104281&lt;/a>).&lt;/li>
&lt;li>GUI: Fix Tree keyboard navigation in RTL direction (&lt;a href="https://github.com/godotengine/godot/pull/102865">GH-102865&lt;/a>).&lt;/li>
&lt;li>GUI: Fix &lt;code class="language-plaintext highlighter-rouge">changed&lt;/code> signal emission in &lt;code class="language-plaintext highlighter-rouge">Curve::set_point_offset&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/96296">GH-96296&lt;/a>).&lt;/li>
&lt;li>GUI: Fix spinbox decimal issues when &lt;code class="language-plaintext highlighter-rouge">update_on_text_changed&lt;/code> = true (&lt;a href="https://github.com/godotengine/godot/pull/100684">GH-100684&lt;/a>).&lt;/li>
&lt;li>GUI: Fix error when embedded popup is closed while resizing (&lt;a href="https://github.com/godotengine/godot/pull/102504">GH-102504&lt;/a>).&lt;/li>
&lt;li>GUI: VideoStreamPlayer: Stop video on exit tree (&lt;a href="https://github.com/godotengine/godot/pull/103396">GH-103396&lt;/a>).&lt;/li>
&lt;li>GUI: Use &lt;code class="language-plaintext highlighter-rouge">Viewport&lt;/code>s default texture filter/repeat in GUI tooltips (&lt;a href="https://github.com/godotengine/godot/pull/103636">GH-103636&lt;/a>).&lt;/li>
&lt;li>GUI: Label: Fix min. size calculation counting extra spacing twice (&lt;a href="https://github.com/godotengine/godot/pull/103728">GH-103728&lt;/a>).&lt;/li>
&lt;li>Import: Fix headless import always emits errors (&lt;a href="https://github.com/godotengine/godot/pull/103403">GH-103403&lt;/a>).&lt;/li>
&lt;li>Import: BasisUniversal: Ensure ASTCs HDR variant is supported when transcoding (&lt;a href="https://github.com/godotengine/godot/pull/103766">GH-103766&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Import: ResourceLoader: Do not wait for the main thread during initial reimport (&lt;a href="https://github.com/godotengine/godot/pull/104013">GH-104013&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Import: Force multiple of 4 sizes for Betsy compressor (&lt;a href="https://github.com/godotengine/godot/pull/104275">GH-104275&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Import: Fix crash when reimporting nested gltf scenes (&lt;a href="https://github.com/godotengine/godot/pull/104384">GH-104384&lt;/a>).&lt;/li>
&lt;li>Input: Fix Android mouse capture issues (&lt;a href="https://github.com/godotengine/godot/pull/103413">GH-103413&lt;/a>).&lt;/li>
&lt;li>Input: macOS/iOS: Ensure only one axis change event is produced during single &lt;code class="language-plaintext highlighter-rouge">process_joypads()&lt;/code> call (&lt;a href="https://github.com/godotengine/godot/pull/104314">GH-104314&lt;/a>).&lt;/li>
&lt;li>Navigation: Make NavigationLink3D properly update on visibility change (&lt;a href="https://github.com/godotengine/godot/pull/103588">GH-103588&lt;/a>).&lt;/li>
&lt;li>Particles: Fix particle jitter when scene tree is paused (&lt;a href="https://github.com/godotengine/godot/pull/95912">GH-95912&lt;/a>).&lt;/li>
&lt;li>Particles: Fix GPU particles not emitting at some configured rates when scale curve is zero (&lt;a href="https://github.com/godotengine/godot/pull/103121">GH-103121&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Physics: Fix interpolation in XR (&lt;a href="https://github.com/godotengine/godot/pull/103233">GH-103233&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Physics: Fix broken negative scaling when using Jolt Physics (&lt;a href="https://github.com/godotengine/godot/pull/103440">GH-103440&lt;/a>).&lt;/li>
&lt;li>Physics: Fix &lt;code class="language-plaintext highlighter-rouge">ConcavePolygonShape3D&lt;/code> always enabling &lt;code class="language-plaintext highlighter-rouge">backface_collision&lt;/code> when using Jolt Physics (&lt;a href="https://github.com/godotengine/godot/pull/104310">GH-104310&lt;/a>).&lt;/li>
&lt;li>Physics: Fix &lt;code class="language-plaintext highlighter-rouge">shape&lt;/code> always being zero with &lt;code class="language-plaintext highlighter-rouge">get_rest_info&lt;/code> when using Jolt Physics (&lt;a href="https://github.com/godotengine/godot/pull/104599">GH-104599&lt;/a>).&lt;/li>
&lt;li>Plugin: JavaClassWrapper: Improve handling of typed array arguments (&lt;a href="https://github.com/godotengine/godot/pull/102817">GH-102817&lt;/a>).&lt;/li>
&lt;li>Plugin: JavaClassWrapper: Fix converting returned arrays to Godot types (&lt;a href="https://github.com/godotengine/godot/pull/103375">GH-103375&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Plugin: JavaClassWrapper: Fix conversion to/from &lt;code class="language-plaintext highlighter-rouge">org.godotengine.godot.Dictionary&lt;/code> that regressed (&lt;a href="https://github.com/godotengine/godot/pull/103733">GH-103733&lt;/a>, &lt;a href="https://github.com/godotengine/godot/pull/104156">GH-104156&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Porting: Linux: X11: Fix check for &lt;code class="language-plaintext highlighter-rouge">is_maximized&lt;/code> to require both horizontal and vertical (&lt;a href="https://github.com/godotengine/godot/pull/103526">GH-103526&lt;/a>).&lt;/li>
&lt;li>Porting: Linux: Offload RenderingDevice creation test to subprocess (&lt;a href="https://github.com/godotengine/godot/pull/103560">GH-103560&lt;/a>).&lt;/li>
&lt;li>Porting: macOS: Swap Nintendo face buttons (&lt;a href="https://github.com/godotengine/godot/pull/103661">GH-103661&lt;/a>).&lt;/li>
&lt;li>Porting: macOS: Update mouse-entered state when subwindow closes (&lt;a href="https://github.com/godotengine/godot/pull/104328">GH-104328&lt;/a>).&lt;/li>
&lt;li>Porting: Windows: Fix &lt;code class="language-plaintext highlighter-rouge">get_modified_time&lt;/code> on locked files (&lt;a href="https://github.com/godotengine/godot/pull/103622">GH-103622&lt;/a>).&lt;/li>
&lt;li>Porting: Windows: Use more efficient sleep approach when low-processor mode is enabled (&lt;a href="https://github.com/godotengine/godot/pull/103773">GH-103773&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Rendering: Add ASTC HDR format variants (&lt;a href="https://github.com/godotengine/godot/pull/102777">GH-102777&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Rendering: Fix voxelizer normals (&lt;a href="https://github.com/godotengine/godot/pull/102893">GH-102893&lt;/a>).&lt;/li>
&lt;li>Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer (&lt;a href="https://github.com/godotengine/godot/pull/102908">GH-102908&lt;/a>).&lt;/li>
&lt;li>Rendering: Fix uninitialized value in Tonemap (&lt;a href="https://github.com/godotengine/godot/pull/103092">GH-103092&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Rendering: Use separate WorkThreadPool for shader compiler (&lt;a href="https://github.com/godotengine/godot/pull/103506">GH-103506&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Rendering: Fix incorrect parameters passed to VMA (&lt;a href="https://github.com/godotengine/godot/pull/103730">GH-103730&lt;/a>).&lt;/li>
&lt;li>Rendering: MetalFX: Change fallback behavior (&lt;a href="https://github.com/godotengine/godot/pull/103792">GH-103792&lt;/a>).&lt;/li>
&lt;li>Rendering: Fix GLES3 &lt;code class="language-plaintext highlighter-rouge">gaussian_blur&lt;/code> mipmap setup (&lt;a href="https://github.com/godotengine/godot/pull/103878">GH-103878&lt;/a>).&lt;/li>
&lt;li>Rendering: CPUParticles2D: Fix physics interpolation after entering tree with &lt;code class="language-plaintext highlighter-rouge">emitting = false&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103966">GH-103966&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Rendering: Vulkan: Disable layers in editor deemed buggy by RenderDoc (&lt;a href="https://github.com/godotengine/godot/pull/104154">GH-104154&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Rendering: Fix Metal handling of cube textures; assert equal dimensions (&lt;a href="https://github.com/godotengine/godot/pull/104341">GH-104341&lt;/a>).&lt;/li>
&lt;li>Rendering: Disable broken Vulkan layers before running RenderingDevice tests (&lt;a href="https://github.com/godotengine/godot/pull/104572">GH-104572&lt;/a>).&lt;/li>
&lt;li>Shaders: Fix 2D instance params crashing using outside of &lt;code class="language-plaintext highlighter-rouge">main()&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103348">GH-103348&lt;/a>).&lt;/li>
&lt;li>Shaders: 2D: Fix light shader accessing &lt;code class="language-plaintext highlighter-rouge">TEXTURE_PIXEL_SIZE&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103617">GH-103617&lt;/a>).&lt;/li>
&lt;li>Thirdparty: Theora: Fix YUV422/444 to RGB conversion (&lt;a href="https://github.com/godotengine/godot/pull/102859">GH-102859&lt;/a>).&lt;/li>
&lt;li>Thirdparty: Update to latest version of Swappy (&lt;a href="https://github.com/godotengine/godot/pull/103409">GH-103409&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Thirdparty: mbedTLS: Update to version 3.6.3 (security fix) (&lt;a href="https://github.com/godotengine/godot/pull/104562">GH-104562&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV (&lt;a href="https://github.com/godotengine/godot/pull/104249">GH-104249&lt;/a>).&lt;/li>
&lt;/ul>
&lt;h2 id="known-incompatibilities">Known incompatibilities&lt;/h2>
&lt;p>As of now, there are no known incompatibilities with the previous Godot 4.4 release. &lt;strong>We encourage all users to upgrade to 4.4.1.&lt;/strong>&lt;/p>
&lt;p>If you experience any unexpected behavior change in your projects after upgrading to 4.4.1, please &lt;a href="https://github.com/godotengine/godot/issues">file an issue on GitHub&lt;/a>.&lt;/p>
&lt;h2 id="bug-reports">Bug reports&lt;/h2>
&lt;p>As a tester, we encourage you to &lt;a href="https://github.com/godotengine/godot/issues">open bug reports&lt;/a> if you experience issues with this release. Please check the &lt;a href="https://github.com/godotengine/godot/issues">existing issues on GitHub&lt;/a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.&lt;/p>
&lt;p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).&lt;/p>
&lt;h2 id="support">Support&lt;/h2>
&lt;p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to &lt;a href="https://fund.godotengine.org/">generous donations from the Godot community&lt;/a>. A big thank you to everyone who has contributed &lt;a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time&lt;/a> or &lt;a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support&lt;/a> to the project!&lt;/p>
&lt;p>If youd like to support the project financially and help us secure our future hires, you can do so using the &lt;a href="https://fund.godotengine.org/">Godot Development Fund&lt;/a>.&lt;/p>
&lt;p>&lt;a class="btn" href="https://fund.godotengine.org/">Donate now&lt;/a>&lt;/p></content><author><name>Rémi Verschelde</name></author><category term="Release"/></entry><entry><title>Release candidate: Godot 4.4.1 RC 2</title><link href="https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/"/><updated>2025-03-21T17:00:00+00:00</updated><id>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/</id><summary>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</summary><content type="html">&lt;p>We released &lt;a href="/releases/4.4/">Godot 4.4&lt;/a> in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the &lt;a href="/releases/4.4/">&lt;strong>4.4 release page&lt;/strong>&lt;/a>, its well worth a read!&lt;/p>
&lt;p>Since then, weve started the development phase for Godot 4.5 at full speed (with a first &lt;a href="/article/dev-snapshot-godot-4-5-dev-1/">dev snapshot&lt;/a> released yesterday!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.&lt;/p>
&lt;p>After a first &lt;a href="/article/release-candidate-godot-4-4-1-rc-1/">4.4.1-rc1 snapshot&lt;/a> last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. Please test it if you can and report any new issue that was not present in 4.4-stable, as we want to ensure we dont introduce new regressions in this hotfix release.&lt;/p>
&lt;p>Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.&lt;/p>
@@ -4509,27 +4816,4 @@ more and Godot needs contribution in all areas in order to continue growing at t
however you are able!&lt;/p>
&lt;h2 id="support">Support&lt;/h2>
&lt;p>Godot is a non-profit, open source game engine developed by hundreds of contributors in their free time, as well as a handful of part or full-time developers hired thanks to &lt;a href="https://fund.godotengine.org/">generous donations from the Godot community&lt;/a>. A big thank you to everyone who has contributed &lt;a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time&lt;/a> or &lt;a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support&lt;/a> to the project!&lt;/p>
&lt;p>If youd like to support the project financially and help us secure our future hires, you can do so using the &lt;a href="https://fund.godotengine.org/">Godot Development Fund&lt;/a> platform managed by &lt;a href="https://godot.foundation/">Godot Foundation&lt;/a>. There are also several &lt;a href="/donate">alternative ways to donate&lt;/a> which you may find more suitable.&lt;/p></content><author><name>Godot Foundation</name></author><category term="News"/></entry><entry><title>Statement on GodLoader malware loader</title><link href="https://godotengine.org/article/statement-on-godloader-malware-loader/"/><updated>2024-11-28T11:00:00+00:00</updated><id>https://godotengine.org/article/statement-on-godloader-malware-loader/</id><summary>Godot security team clarifies the risk exposed by Check Point Research's report.</summary><content type="html">&lt;p>Security researchers at &lt;a href="https://research.checkpoint.com/">Check Point Research&lt;/a> have &lt;a href="https://research.checkpoint.com/2024/gaming-engines-an-undetected-playground-for-malware-loaders/">published a report&lt;/a> about GodLoader, a malware loader using Godot as its runtime to execute malicious code and infect unaware users with known malware. Based on the report, affected users thought they were downloading and executing cracks for paid software, but instead executed the malware loader.&lt;/p>
&lt;p>As the report states, the vulnerability is not specific to Godot. The Godot Engine is a programming system with a scripting language. It is akin to, for instance, the Python and Ruby runtimes. It is possible to write malicious programs in any programming language. We do not believe that Godot is particularly more or less suited to do so than other such programs.&lt;/p>
&lt;p>&lt;strong>If you downloaded a Godot game or the editor from a reliable source, you dont have to do anything. You are not at risk.&lt;/strong>
We encourage people to only execute software from trusted sources whether its written using Godot or any other programming system.&lt;/p>
&lt;p>For some more technical details:&lt;/p>
&lt;p>Godot does not register a file handler for &lt;code class="language-plaintext highlighter-rouge">.pck&lt;/code> files. This means that a malicious actor always has to ship the Godot runtime (&lt;code class="language-plaintext highlighter-rouge">.exe&lt;/code> file) together with a &lt;code class="language-plaintext highlighter-rouge">.pck&lt;/code> file. The user will always have to unpack the runtime together with the &lt;code class="language-plaintext highlighter-rouge">.pck&lt;/code> to the same location and then execute the runtime. There is no way for a malicious actor to create a “one click exploit”, barring other OS-level vulnerabilities. If such an OS-level vulnerability were used then Godot would not be a particularly attractive option due to the size of the runtime.&lt;/p>
&lt;p>This is similar to writing malicious software in Python or Ruby, the malicious actor will have to ship a &lt;code class="language-plaintext highlighter-rouge">python.exe&lt;/code> or &lt;code class="language-plaintext highlighter-rouge">ruby.exe&lt;/code> together with their malicious program.&lt;/p>
&lt;h2 id="good-security-practices">Good security practices&lt;/h2>
&lt;p>We would like to take this opportunity to remind users about some good security practices when it comes to downloading and executing software.&lt;/p>
&lt;ul>
&lt;li>Only download and execute software (including game mods) from trusted sources:
&lt;ul>
&lt;li>Official project website. Confirm it by checking the URL, and verify with a search engine that this seems to be the most frequently referenced website for this software.&lt;/li>
&lt;li>Trusted distribution platform: Steam, Epic Games Store, Windows Store, Google Play, Apple Store, etc.&lt;/li>
&lt;li>People you know, after confirming that they are who they claim to be if the communication is text-based (see below).&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>On Windows and macOS, verify that the executable is signed (and notarized, on macOS) by a trusted party.&lt;/li>
&lt;li>Be wary of executing cracked software, which is a prime attack vector for malicious actors.&lt;/li>
&lt;li>Be wary of executing software even from people you know, if you cant confirm that their account hasnt been compromised. A very common attack vector targeting specifically game developers is for Discord accounts to get hacked, and then malicious actors use them to send malicious downloads to their friends in private messages (“hey will you try my game?”). Make sure to confirm the identity of your contacts before executing such software.&lt;/li>
&lt;/ul>
&lt;h2 id="reporting-security-issues">Reporting security issues&lt;/h2>
&lt;p>We thank Check Point Research for following the security guidelines of responsible disclosure, which let us confirm that this attack vector, while unfortunate, is not specific to Godot and does not expose a vulnerability in the engine or for its users.&lt;/p>
&lt;p>If you would like to report a security vulnerability or concern, please send an email to &lt;a href="mailto:security@godotengine.org">security@godotengine.org&lt;/a>.&lt;/p></content><author><name>Godot Security Team</name></author><category term="News"/></entry></feed>
&lt;p>If youd like to support the project financially and help us secure our future hires, you can do so using the &lt;a href="https://fund.godotengine.org/">Godot Development Fund&lt;/a> platform managed by &lt;a href="https://godot.foundation/">Godot Foundation&lt;/a>. There are also several &lt;a href="/donate">alternative ways to donate&lt;/a> which you may find more suitable.&lt;/p></content><author><name>Godot Foundation</name></author><category term="News"/></entry></feed>

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<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
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<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/629/89b/e37/62989be37c03a908985630.jpg) href=/article/dev-snapshot-godot-4-0-alpha-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62a/9e1/79b/62a9e179b77cb823642349.jpg) href=/article/dev-snapshot-godot-4-0-alpha-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 June 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 10</h3><p class=excerpt>Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 10! This release adds an initial implementation for Temporal Anti-Aliasing, as well as the first iteration of a command line tool to (partially) convert Godot 3.x projects to the Godot 4.0 API.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/629/89b/e37/62989be37c03a908985630.jpg) href=/article/dev-snapshot-godot-4-0-alpha-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 June 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 9</h3><p class=excerpt>New alpha build for Godot 4.0, fresh from the Godot Sprint in Barcelona where some core contributors are finally meeting IRL. Lots of editor, core and rendering improvements with an early version of the OpenGL 3D renderer!</div></article></a><a href=/article/release-candidate-godot-3-5-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/629/774/035/629774035d259629688644.jpg) href=/article/release-candidate-godot-3-5-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 June 2022</span></div><h3>Release candidate: Godot 3.5 RC 3</h3><p class=excerpt>A new Release Candidate for Godot 3.5, fixing a handful of issues to get us even closer to the stable release. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2.</div></article></a><a href=/article/release-candidate-3-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/cb6/800/628cb6800fa5e986276178.jpg) href=/article/release-candidate-3-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 May 2022</span></div><h3>Release candidate: Godot 3.5 RC 2</h3><p class=excerpt>Another release candidate for Godot 3.5, exceptionally with a couple new features backported from 4.0 (Label3D and TextMesh), and some important regression fixes (Bullet KinematicBody collisions, Windows build crash).</div></article></a><a href=/article/submissions-open-godot-2022-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/a23/98f/628a2398f3298531933405.png) href=/article/submissions-open-godot-2022-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
@@ -33,8 +34,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 1</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/godot-xr-update-feb-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e46/b59/621e46b59f6a8102188120.jpg) href=/article/godot-xr-update-feb-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;27 February 2022</span></div><h3>Godot XR update - February 2022</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/maintenance-release-godot-3-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e42/95a/621e4295a0f3f285158210.jpg) href=/article/maintenance-release-godot-3-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 February 2022</span></div><h3>Maintenance release: Godot 3.4.3</h3><p class=excerpt>In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/561/e9c/621561e9c9799081922431.jpg) href=/article/dev-snapshot-godot-4-0-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 3</h3><p class=excerpt>We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 February 2022</span></div><h3>Maintenance release: Godot 3.4.3</h3><p class=excerpt>In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/opening-github-discussions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/fcb/7e0/620fcb7e0742d599654701.png) href=/article/opening-github-discussions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/561/e9c/621561e9c9799081922431.jpg) href=/article/dev-snapshot-godot-4-0-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 3</h3><p class=excerpt>We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.</div></article></a><a href=/article/opening-github-discussions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/fcb/7e0/620fcb7e0742d599654701.png) href=/article/opening-github-discussions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;18 February 2022</span></div><h3>Opening GitHub Discussions for enhancement ideas and suggestions</h3><p class=excerpt>We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/e90/6eb/620e906eb1baa441988416.jpg) href=/article/release-candidate-godot-3-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 2</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/3d3/0e0/6203d30e0bda9846826159.jpg) href=/article/dev-snapshot-godot-4-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 9 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 2</h3><p class=excerpt>Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/bdd/52d/61fbdd52d4fee221804267.jpg) href=/article/release-candidate-godot-3-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp; 4 November 2021</span></div><h3>Announcing GoGodotJam 2!</h3><p class=excerpt>GoGodotJam is live again!</div></article></a><a href=/article/release-candidate-godot-3-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/1af/057/6181af057be31908593743.jpg) href=/article/release-candidate-godot-3-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 November 2021</span></div><h3>Release candidate: Godot 3.4 RC 3</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.</div></article></a><a href=/article/improvements-shaders-visual-shaders-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/e8b/e77/617e8be771fb0476901545.png) href=/article/improvements-shaders-visual-shaders-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
<span class=by>Yuri Roubinsky </span><span class=date>&nbsp;-&nbsp; 1 November 2021</span></div><h3>Improvements to shaders and visual shaders in Godot 4.0</h3><p class=excerpt>A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.</div></article></a><a href=/article/animation-data-redesign-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/06c/42a/61806c42af0f7814469862.png) href=/article/animation-data-redesign-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 November 2021</span></div><h3>Animation data rework for 4.0</h3><p class=excerpt>One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/989/cf8/617989cf82e64600038831.png) href=/article/multiplayer-changes-godot-4-0-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;27 October 2021</span></div><h3>Multiplayer in Godot 4.0: ENet wrappers, WebRTC</h3><p class=excerpt>A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 November 2021</span></div><h3>Animation data rework for 4.0</h3><p class=excerpt>One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/913/881/617913881aa25087367439.jpg) href=/article/release-candidate-godot-3-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/multiplayer-changes-godot-4-0-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/989/cf8/617989cf82e64600038831.png) href=/article/multiplayer-changes-godot-4-0-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;27 October 2021</span></div><h3>Multiplayer in Godot 4.0: ENet wrappers, WebRTC</h3><p class=excerpt>A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.</div></article></a><a href=/article/release-candidate-godot-3-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/913/881/617913881aa25087367439.jpg) href=/article/release-candidate-godot-3-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 October 2021</span></div><h3>Release candidate: Godot 3.4 RC 2</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.</div></article></a><a href=/article/release-candidate-godot-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/616/e85/0d7/616e850d7ecf5684336903.jpg) href=/article/release-candidate-godot-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 October 2021</span></div><h3>Release candidate: Godot 3.4 RC 1</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/db4/6c2/615db46c275e9053218403.jpg) href=/article/dev-snapshot-godot-3-4-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 6 October 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 6</h3><p class=excerpt>One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.</div></article></a><a href=/article/godot-games-steam-next-fest-oct-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/c8d/d24/615c8dd245136034621315.png) href=/article/godot-games-steam-next-fest-oct-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;22 July 2021</span></div><h3>Godot Showcase - The Garden Path developer talks about his experience</h3><p class=excerpt>This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.</div></article></a><a href=/article/about-godot4-vulkan-gles3-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/438/4ca/60f4384ca5805220006247.png) href=/article/about-godot4-vulkan-gles3-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp;18 July 2021</span></div><h3>About Godot 4, Vulkan, GLES3 and GLES2</h3><p class=excerpt>As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.</div></article></a><a href=/article/godot-community-poll-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60e/dd3/367/60edd3367a79e493301061.jpg) href=/article/godot-community-poll-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;13 July 2021</span></div><h3>Godot Community Poll 2021</h3><p class=excerpt>It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!</div></article></a><a href=/article/godot-xr-progress-update-june-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60e/169/1fa/60e1691fab28c135981956.jpg) href=/article/godot-xr-progress-update-june-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 4 July 2021</span></div><h3>Godot XR progress update June 2021</h3><p class=excerpt>June 2021 update of the recent work done in relation to XR support in Godot.</div></article></a><a href=/article/godotcon-july-2021-schedule/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60d/cc6/251/60dcc6251e506284385457.png) href=/article/godotcon-july-2021-schedule/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp; 1 July 2021</span></div><h3>GodotCon July 2021 - Schedule</h3><p class=excerpt></div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 4 July 2021</span></div><h3>Godot XR progress update June 2021</h3><p class=excerpt>June 2021 update of the recent work done in relation to XR support in Godot.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/godot-web-progress-report-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60c/dfe/795/60cdfe7956fca023522866.png) href=/article/godot-web-progress-report-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/godotcon-july-2021-schedule/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60d/cc6/251/60dcc6251e506284385457.png) href=/article/godotcon-july-2021-schedule/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp; 1 July 2021</span></div><h3>GodotCon July 2021 - Schedule</h3><p class=excerpt></div></article></a><a href=/article/godot-web-progress-report-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60c/dfe/795/60cdfe7956fca023522866.png) href=/article/godot-web-progress-report-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;30 June 2021</span></div><h3>Godot Web progress report #9: Godot Scripts <-> JavaScript Interface</h3><p class=excerpt>No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.</div></article></a><a href=/article/tiles-editor-progress-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60c/b75/209/60cb75209c854804584350.png) href=/article/tiles-editor-progress-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
<span class=by>Gilles Roudiere </span><span class=date>&nbsp;-&nbsp;17 June 2021</span></div><h3>Tiles editor progress report #4</h3><p class=excerpt>Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.</div></article></a><a href=/article/godot-web-progress-report-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60c/72b/dc3/60c72bdc393a4838114722.png) href=/article/godot-web-progress-report-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;16 June 2021</span></div><h3>Godot Web progress report #8: Progressive Web Apps</h3><p class=excerpt>One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.</div></article></a><a href=/article/gdscript-progress-report-feature-complete-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60b/4f2/b0a/60b4f2b0a8130694314324.png) href=/article/gdscript-progress-report-feature-complete-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 7</h3><p class=excerpt>Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.</div></article></a><a href=/article/editor-improvements-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/23c/e43/60623ce430cfe148969930.jpeg) href=/article/editor-improvements-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;29 March 2021</span></div><h3>Editor improvements for Godot 4.0</h3><p class=excerpt>If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.</div></article></a><a href=/article/godot-web-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/23a/448/60523a448123d203397950.png) href=/article/godot-web-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;20 March 2021</span></div><h3>Web Editor PWA, easier HTML customizations, and faster load times!</h3><p class=excerpt>Godot on the Web is feeling more and more like native, getting performance improvements (20% faster load time), easier customizations, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/476/229/605476229ad0d849814406.jpg) href=/article/release-candidate-godot-3-3-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 6</h3><p class=excerpt>We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.</div></article></a><a href=/article/godot-openxr-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/33d/fed/60533dfed520d231708447.jpg) href=/article/godot-openxr-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;18 March 2021</span></div><h3>Godot OpenXR support</h3><p class=excerpt>An update on the current work being rounded off adding OpenXR support to Godot 3 through a plugin and the planned work for Godot 4.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 6</h3><p class=excerpt>We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/versioning-change-godot-3x/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/21b/37b/60521b37b2e39457329843.png) href=/article/versioning-change-godot-3x/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/godot-openxr-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/33d/fed/60533dfed520d231708447.jpg) href=/article/godot-openxr-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;18 March 2021</span></div><h3>Godot OpenXR support</h3><p class=excerpt>An update on the current work being rounded off adding OpenXR support to Godot 3 through a plugin and the planned work for Godot 4.</div></article></a><a href=/article/versioning-change-godot-3x/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/21b/37b/60521b37b2e39457329843.png) href=/article/versioning-change-godot-3x/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 March 2021</span></div><h3>Versioning change for Godot 3.x</h3><p class=excerpt>We decide to rename the upcoming 3.2.4 release to Godot 3.3 to better advertize that it's a big milestone with tons of new features! It's still fully compatible with previous Godot 3.2.x releases as one would have expected of 3.2.4, so it will be a recommended update for all Godot users. Moreover, we'll start working on Godot 3.4 in parallel to providing bugfix releases for 3.3.x at a faster pace.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/ccb/8f8/604ccb8f89381083294997.jpg) href=/article/release-candidate-godot-3-2-4-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 5</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!</div></article></a><a href=/article/godot-showcase-leocesar3d-human-diaspora/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/a91/97d/604a9197d1523072023513.jpg) href=/article/godot-showcase-leocesar3d-human-diaspora/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;11 March 2021</span></div><h3>Godot Showcase - Human Diaspora developer interview</h3><p class=excerpt>This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. It was released in September 2020 in early access and is available on Windows and Linux.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/753/902/604753902a0ff871037563.jpg) href=/article/release-candidate-godot-3-2-4-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;19 January 2021</span></div><h3>Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience</h3><p class=excerpt>We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/305/9f5/6003059f52bb4613931642.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;16 January 2021</span></div><h3>Dev snapshot: Godot 3.2.4 beta 6</h3><p class=excerpt>Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ff/6f7/246/5ff6f724691ad311133792.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 7 January 2021</span></div><h3>Dev snapshot: Godot 3.2.4 beta 5</h3><p class=excerpt>Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!</div></article></a><a href=/article/introducing-the-godot-gltf-2-0-scene-exporter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ff/358/855/5ff358855fada706463549.png) href=/article/introducing-the-godot-gltf-2-0-scene-exporter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Ernest Lee" loading=lazy>
<span class=by>Ernest Lee </span><span class=date>&nbsp;-&nbsp; 4 January 2021</span></div><h3>Introducing the Godot glTF 2.0 scene exporter</h3><p class=excerpt>To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.</div></article></a><a href=/article/godot-2020-year-in-review-video/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/e21/1c7/5fee211c7e4eb714359827.jpg) href=/article/godot-2020-year-in-review-video/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;31 December 2020</span></div><h3>Godot 2020 Year in Review video</h3><p class=excerpt>While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
<span class=by>Ernest Lee </span><span class=date>&nbsp;-&nbsp; 4 January 2021</span></div><h3>Introducing the Godot glTF 2.0 scene exporter</h3><p class=excerpt>To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/complex-text-layouts-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/1a5/089/5fe1a50899fe1978638754.png) href=/article/complex-text-layouts-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/godot-2020-year-in-review-video/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/e21/1c7/5fee211c7e4eb714359827.jpg) href=/article/godot-2020-year-in-review-video/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;31 December 2020</span></div><h3>Godot 2020 Year in Review video</h3><p class=excerpt>While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.</div></article></a><a href=/article/complex-text-layouts-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/1a5/089/5fe1a50899fe1978638754.png) href=/article/complex-text-layouts-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
<span class=by>Pāvels Nadtočajevs </span><span class=date>&nbsp;-&nbsp;29 December 2020</span></div><h3>Complex text layouts progress report #3</h3><p class=excerpt>Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.</div></article></a><a href=/article/godot-web-export-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/1bf/c80/5fe1bfc80c475551734903.png) href=/article/godot-web-export-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;24 December 2020</span></div><h3>Web Editor beta, AudioWorklet, GDNative and more!</h3><p class=excerpt>The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.</div></article></a><a href=/article/camille-mohr-daurat-hired-work-physics/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/d4a/1da/5fdd4a1dadfac213080744.png) href=/article/camille-mohr-daurat-hired-work-physics/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
<span class=by>Camille Mohr-Daurat </span><span class=date>&nbsp;-&nbsp;19 December 2020</span></div><h3>Camille Mohr-Daurat was hired to work on physics</h3><p class=excerpt>We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.</div></article></a><a href=/article/godot-showcase-little-red-dog-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/8c9/92b/5fd8c992b68a7578144586.jpg) href=/article/godot-showcase-little-red-dog-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Camille Mohr-Daurat </span><span class=date>&nbsp;-&nbsp;20 October 2020</span></div><h3>X11 display server progress report</h3><p class=excerpt>Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.</div></article></a><a href=/article/complex-text-layouts-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/6ec/9d7/5f86ec9d7d0fd694122636.png) href=/article/complex-text-layouts-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
<span class=by>Pāvels Nadtočajevs </span><span class=date>&nbsp;-&nbsp;14 October 2020</span></div><h3>Complex text layouts progress report #1</h3><p class=excerpt>Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.</div></article></a><a href=/article/improvements-gpuparticles-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/f4a/c24/5f7f4ac242e0b845845549.png) href=/article/improvements-gpuparticles-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 8 October 2020</span></div><h3>New improvements for GPUParticles in Godot 4.0</h3><p class=excerpt>The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.</div></article></a><a href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/dd0/27a/5f7dd027a070a333686808.png) href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp; 7 October 2020</span></div><h3>Hugo Locurcio is hired to improve Godot's web infrastructure</h3><p class=excerpt>We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.</div></article></a><a href=/article/maintenance-release-godot-3-2-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f6/361/d91/5f6361d91ea05815400927.jpg) href=/article/maintenance-release-godot-3-2-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 September 2020</span></div><h3>Maintenance release: Godot 3.2.3</h3><p class=excerpt>Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp; 7 October 2020</span></div><h3>Hugo Locurcio is hired to improve Godot's web infrastructure</h3><p class=excerpt>We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
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<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/we-hired-gdquest-work-manual/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/ed8/457/5f4ed845746c3708025266.png) href=/article/we-hired-gdquest-work-manual/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-2-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f6/361/d91/5f6361d91ea05815400927.jpg) href=/article/maintenance-release-godot-3-2-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 September 2020</span></div><h3>Maintenance release: Godot 3.2.3</h3><p class=excerpt>Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.</div></article></a><a href=/article/we-hired-gdquest-work-manual/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/ed8/457/5f4ed845746c3708025266.png) href=/article/we-hired-gdquest-work-manual/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;10 September 2020</span></div><h3>We hired Nathan to work on the manual</h3><p class=excerpt>We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f5/89f/2b4/5f589f2b46587026501332.jpg) href=/article/release-candidate-godot-3-2-3-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 9 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 6</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/f5b/28e/5f4f5b28e3bc7036433999.jpg) href=/article/release-candidate-godot-3-2-3-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 5</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/godot-web-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/8d5/175/5f48d51759192009283012.png) href=/article/godot-web-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;26 June 2020</span></div><h3>Maintenance release: Godot 3.2.2</h3><p class=excerpt>Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 4</h3><p class=excerpt>Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/0ca/3a0/5ef0ca3a02bad250381385.jpg) href=/article/release-candidate-godot-3-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 3</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/b7c/5c0/5eeb7c5c0d2ed339418233.jpg) href=/article/release-candidate-godot-3-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 2</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/38a/dca/5ee38adca7c14514308047.jpg) href=/article/release-candidate-godot-3-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 1</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate.
This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 2</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
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<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/godot-core-budget-meeting-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/105/a49/5ee105a49ffe5297659537.png) href=/article/godot-core-budget-meeting-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/38a/dca/5ee38adca7c14514308047.jpg) href=/article/release-candidate-godot-3-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 1</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate.
This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.</div></article></a><a href=/article/godot-core-budget-meeting-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/105/a49/5ee105a49ffe5297659537.png) href=/article/godot-core-budget-meeting-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;11 June 2020</span></div><h3>Godot core budget meeting report #1</h3><p class=excerpt>The funding situation of Godot has been changing for the past months, as we received more grants and donations, and reorganizing where the funding is going, deciding hires, etc. takes considerable time as well as the right timing.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ed/a94/760/5eda94760bb2e320902518.png) href=/article/dev-snapshot-godot-3-2-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 5 June 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 4</h3><p class=excerpt>Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better.</div></article></a><a href=/article/gdscript-progress-report-writing-new-parser/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ed/43c/e24/5ed43ce245f10218039510.png) href=/article/gdscript-progress-report-writing-new-parser/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp; 1 June 2020</span></div><h3>GDScript progress report: Writing a new parser</h3><p class=excerpt>Showing the work for the new GDScript parser, why it is done and how it improves over the old one. Also show a bit of new features.</div></article></a><a href=/article/godot-editor-running-web-browser/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ec/fac/efa/5ecfacefaeb1e933757325.png) href=/article/godot-editor-running-web-browser/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;29 February 2020</span></div><h3>Core refactoring progress report #1</h3><p class=excerpt>Expecting a Vulkan progress report? Not this month! As Godot 3.2 was released by the end of January, February was purely dedicated to do large core refactoring in preparation for Godot 4.0. This is required to unblock other contributors and their areas.</div></article></a><a href=/article/call-volunteers-organizing-regional-communities/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e1/0a0/456/5e10a04563669518301236.png) href=/article/call-volunteers-organizing-regional-communities/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 February 2020</span></div><h3>Call for volunteers for organizing regional communities</h3><p class=excerpt>Godot communities keep growing steadily around the world. As a result, in the past years, many local groups related to Godot usage and development have started to appear in different continents, countries and cities. We now start a Regional Communities team to connect those groups together and give them better visibility on official Godot platforms.</div></article></a><a href=/article/enet-dtls-encryption/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/166/6a0/5e51666a0d8b2890019310.png) href=/article/enet-dtls-encryption/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;25 February 2020</span></div><h3>ENet with DTLS encryption in 4.0</h3><p class=excerpt>Easy ENet high-level-multiplayer encryption via DTLS is coming in Godot 4.0.</div></article></a><a href=/article/release-candidate-godot-3-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/10f/1c7/5e510f1c7000c476919180.jpg) href=/article/release-candidate-godot-3-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 February 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 1</h3><p class=excerpt>Here's a first Release Candidate for the upcoming Godot 3.2.1 maintenance release, which fixes various issues reported against the recently released version 3.2. Please test it to ensure that everything works as expected before we push the stable release.</div></article></a><a href=/article/navigation-server-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e4/941/218/5e494121885db845075999.png) href=/article/navigation-server-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp;19 February 2020</span></div><h3>Navigation Server for Godot 4.0</h3><p class=excerpt>Feature work has started for the upcoming Godot 4.0, and one of the first major changes is the integration of NavigationServer (and NavigationServer2D) to greatly improve and simplify the navigation workflow in Godot. This devblog shows how to set things up for a simple example with dynamic collision avoidance and runtime navigation mesh re-baking.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 February 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 1</h3><p class=excerpt>Here's a first Release Candidate for the upcoming Godot 3.2.1 maintenance release, which fixes various issues reported against the recently released version 3.2. Please test it to ensure that everything works as expected before we push the stable release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
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<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/headsup-vulkan-merged-master-branch-unstable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e4/29f/3d0/5e429f3d06b36035564587.png) href=/article/headsup-vulkan-merged-master-branch-unstable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/navigation-server-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e4/941/218/5e494121885db845075999.png) href=/article/navigation-server-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp;19 February 2020</span></div><h3>Navigation Server for Godot 4.0</h3><p class=excerpt>Feature work has started for the upcoming Godot 4.0, and one of the first major changes is the integration of NavigationServer (and NavigationServer2D) to greatly improve and simplify the navigation workflow in Godot. This devblog shows how to set things up for a simple example with dynamic collision avoidance and runtime navigation mesh re-baking.</div></article></a><a href=/article/headsup-vulkan-merged-master-branch-unstable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e4/29f/3d0/5e429f3d06b36035564587.png) href=/article/headsup-vulkan-merged-master-branch-unstable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 February 2020</span></div><h3>Headsup: Vulkan merged, master branch unstable</h3><p class=excerpt>Godot 3.2 was released two weeks ago, and it's now time to go full steam ahead towards our next milestone, Godot 4.0. The Vulkan port which had been worked on in a dedicated branch is now getting merged in our main development branch, which has a few implications on what to expect from the 'master' branch and how pending Pull Requests will be impacted.</div></article></a><a href=/article/meet-godot-engine-representatives-gdc-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e4/183/064/5e4183064b6bd149641883.png) href=/article/meet-godot-engine-representatives-gdc-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;10 February 2020</span></div><h3>Meet with the Godot Engine representatives at GDC 2020!</h3><p class=excerpt>Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020.</div></article></a><a href=/article/submissions-open-godot-2020-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/d78/d9e/5e3d78d9eacfa625348868.png) href=/article/submissions-open-godot-2020-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 7 February 2020</span></div><h3>Submissions open for Godot 2020 showreel</h3><p class=excerpt>Showcase your game in the upcoming 2020 Godot showreel!</div></article></a><a href=/article/godot-engine-was-awarded-epic-megagrant/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/86b/c31/5e386bc31db0b649571269.png) href=/article/godot-engine-was-awarded-epic-megagrant/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 December 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 3</h3><p class=excerpt>Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.</div></article></a><a href=/article/maintenance-release-godot-3-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/1a4/91b/5de1a491b9c7c743318901.jpg) href=/article/maintenance-release-godot-3-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;29 November 2019</span></div><h3>Maintenance release: Godot 3.1.2</h3><p class=excerpt>While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.</div></article></a><a href=/article/websocket-ssl-testing-html5-export/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/044/c15/5de044c1559cf429683529.png) href=/article/websocket-ssl-testing-html5-export/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;28 November 2019</span></div><h3>WebSocket SSL server, HTTP server for testing HTML5 builds</h3><p class=excerpt>More networking improvements are coming in 3.2. WebSocketServer now has SSL support, and users can now test HTML5 export from the editor with one click.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dd/7f7/f3b/5dd7f7f3b7de4872680557.jpg) href=/article/dev-snapshot-godot-3-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 2</h3><p class=excerpt>We now release Godot 3.2 beta 2 with two weeks of bug fixes over the previous snapshot. Notable changes include the addition of WebAssembly export templates for the Mono build, as well as C# 8 support via Mono 6.6.0 Preview.</div></article></a><a href=/article/interblock-supports-godot-development/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dd/555/69a/5dd55569a6e5d003811414.png) href=/article/interblock-supports-godot-development/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;20 November 2019</span></div><h3>Interblock supports Godot development</h3><p class=excerpt>We are happy to announce that Interblock is now supporting Godot's development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they choose to support Godot and their plans to use the engine for their products.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 2</h3><p class=excerpt>We now release Godot 3.2 beta 2 with two weeks of bug fixes over the previous snapshot. Notable changes include the addition of WebAssembly export templates for the Mono build, as well as C# 8 support via Mono 6.6.0 Preview.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
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<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/csharp-wasm-aot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/e01/229/5dce01229c795712716182.png) href=/article/csharp-wasm-aot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/interblock-supports-godot-development/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dd/555/69a/5dd55569a6e5d003811414.png) href=/article/interblock-supports-godot-development/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;20 November 2019</span></div><h3>Interblock supports Godot development</h3><p class=excerpt>We are happy to announce that Interblock is now supporting Godot's development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they choose to support Godot and their plans to use the engine for their products.</div></article></a><a href=/article/csharp-wasm-aot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/e01/229/5dce01229c795712716182.png) href=/article/csharp-wasm-aot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
<span class=by>Ignacio Roldán Etcheverry </span><span class=date>&nbsp;-&nbsp;15 November 2019</span></div><h3>C# progress report: WebAssembly, MonoDevelop and AOT</h3><p class=excerpt>Godot 3.2 brings WebAssembly support for C# games. There is also a new extension for Visual Studio for Mac and MonoDevelop and preliminary support for AOT compilation.</div></article></a><a href=/article/release-candidate-godot-3-1-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/bf1/454/5dcbf1454c1cc840552545.jpg) href=/article/release-candidate-godot-3-1-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 November 2019</span></div><h3>Release candidate: Godot 3.1.2 RC 1</h3><p class=excerpt>It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.</div></article></a><a href=/article/major-update-visual-shaders-godot-3-2-part-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/1aa/e06/5dc1aae06d7f4636917764.png) href=/article/major-update-visual-shaders-godot-3-2-part-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
<span class=by>Yuri Roubinsky </span><span class=date>&nbsp;-&nbsp;11 November 2019</span></div><h3>Major update for Visual Shaders in Godot 3.2 (part 2)</h3><p class=excerpt>This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Much time and effort was spent adding a lot of new things to enhance the overall experience developing shaders.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/2d4/f59/5dc2d4f59ea0f935451715.jpg) href=/article/dev-snapshot-godot-3-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;22 August 2019</span></div><h3>WebSocket updates, UDP multicast</h3><p class=excerpt>UDP multicast support, WebSocket updates, demos, a new tutorial.</div></article></a><a href=/article/gsoc-2019-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/d4e/904/5d5d4e9043f37492937462.png) href=/article/gsoc-2019-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 August 2019</span></div><h3>GSoC 2019 progress report #2</h3><p class=excerpt>Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. With the programme coming close to an end, they each share their recent progress since the first report with a short devlog. A final report will be posted in coming weeks with an overview of the work done and how to get started using the features they worked on.</div></article></a><a href=/article/vulkan-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d4/604/0cd/5d46040cdd2b1294169859.png) href=/article/vulkan-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 3 August 2019</span></div><h3>Vulkan progress report #2</h3><p class=excerpt>In our latest episode, I was just barely getting Vulkan to work. A month later, many things happened!</div></article></a><a href=/article/meet-community-godotcon-poznan-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d3/75c/13b/5d375c13b89b2704350625.png) href=/article/meet-community-godotcon-poznan-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;23 July 2019</span></div><h3>Meet the community at GodotCon Poznań 2019</h3><p class=excerpt>For the second year in a row, we're graciously hosted by the Game Industry Conference (GIC) organizers to have our own GodotCon in Poznań, Poland on 16 & 17 October 2019, the two days before GIC. And to complete the week, we will also have a Godot Sprint on 14 & 15 October 2019, for all Godot contributors to meet, work together and exchange on development topics.</div></article></a><a href=/article/gsoc-2019-progress-report-1-part-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d3/04f/f48/5d304ff480b0c840286811.png) href=/article/gsoc-2019-progress-report-1-part-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 July 2019</span></div><h3>GSoC 2019 progress report #1 (part 2)</h3><p class=excerpt>Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on rewriting the light mapper (Joan Fons Sanchez), a static analyzer for GDScript (Suhas Prasanna), motion matching (Aditya Abhiram) and asynchronous cached file access (Raghav Shankar).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;23 July 2019</span></div><h3>Meet the community at GodotCon Poznań 2019</h3><p class=excerpt>For the second year in a row, we're graciously hosted by the Game Industry Conference (GIC) organizers to have our own GodotCon in Poznań, Poland on 16 & 17 October 2019, the two days before GIC. And to complete the week, we will also have a Godot Sprint on 14 & 15 October 2019, for all Godot contributors to meet, work together and exchange on development topics.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-5.webp) href=/article/dev-snapshot-godot-4-4-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/statement-on-godloader-malware-loader/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/statement-on-godloader-malware-loader.webp) href=/article/statement-on-godloader-malware-loader/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/security_team.webp alt="Godot Security Team" loading=lazy>
<span class=by>Godot Security Team </span><span class=date>&nbsp;-&nbsp;28 November 2024</span></div><h3>Statement on GodLoader malware loader</h3><p class=excerpt>Godot security team clarifies the risk exposed by Check Point Research's report.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-5.webp) href=/article/dev-snapshot-godot-4-4-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<span class=by>Thaddeus Crews </span><span class=date>&nbsp;-&nbsp;21 November 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 5</h3><p class=excerpt>With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.</div></article></a><a href=/article/review-godotcon24/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2024-post.webp) href=/article/review-godotcon24/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;13 November 2024</span></div><h3>GodotCon 24: Berlin Edition</h3><p class=excerpt>Our biggest conference yet!</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-4.webp) href=/article/dev-snapshot-godot-4-4-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp; 8 November 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 4</h3><p class=excerpt>After a short delay due to GodotCon, we are back with another exciting update.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-3.webp) href=/article/dev-snapshot-godot-4-4-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 August 2024</span></div><h3>Release candidate: Godot 4.3 RC 2</h3><p class=excerpt>After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.</div></article></a><a href=/article/release-candidate-godot-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-1.webp) href=/article/release-candidate-godot-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 July 2024</span></div><h3>Release candidate: Godot 4.3 RC 1</h3><p class=excerpt>We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-3.webp) href=/article/dev-snapshot-godot-4-3-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 July 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 3</h3><p class=excerpt>We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.</div></article></a><a href=/article/development-fund-perks/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/development-fund-perks.webp) href=/article/development-fund-perks/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
<span class=by>Winston Yallow </span><span class=date>&nbsp;-&nbsp;10 July 2024</span></div><h3>New Dev Fund Perks: Discord Role and Forum Badge</h3><p class=excerpt>Proudly display your support on our community platforms.</div></article></a><a href=/article/release-candidate-godot-3-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-6-rc-1.webp) href=/article/release-candidate-godot-3-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly </span><span class=date>&nbsp;-&nbsp; 9 July 2024</span></div><h3>Release candidate: Godot 3.6 RC 1</h3><p class=excerpt>We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
<span class=by>Winston Yallow </span><span class=date>&nbsp;-&nbsp;10 July 2024</span></div><h3>New Dev Fund Perks: Discord Role and Forum Badge</h3><p class=excerpt>Proudly display your support on our community platforms.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/gsoc-2019-progress-report-1-part-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/f37/8f4/5d2f378f489ad333505584.png) href=/article/gsoc-2019-progress-report-1-part-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/gsoc-2019-progress-report-1-part-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d3/04f/f48/5d304ff480b0c840286811.png) href=/article/gsoc-2019-progress-report-1-part-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 July 2019</span></div><h3>GSoC 2019 progress report #1 (part 2)</h3><p class=excerpt>Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on rewriting the light mapper (Joan Fons Sanchez), a static analyzer for GDScript (Suhas Prasanna), motion matching (Aditya Abhiram) and asynchronous cached file access (Raghav Shankar).</div></article></a><a href=/article/gsoc-2019-progress-report-1-part-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/f37/8f4/5d2f378f489ad333505584.png) href=/article/gsoc-2019-progress-report-1-part-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 July 2019</span></div><h3>GSoC 2019 progress report #1 (part 1)</h3><p class=excerpt>Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on VCS integration (Twarit Waikar), interactive music (Daniel Matarov), a GDScript language server (Ankit Priyarup) and Visual Script improvements (Swarnim Arun).</div></article></a><a href=/article/csharp-android-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/775/7d1/5d27757d198a8779988083.png) href=/article/csharp-android-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
<span class=by>Ignacio Roldán Etcheverry </span><span class=date>&nbsp;-&nbsp;12 July 2019</span></div><h3>C# support on Android</h3><p class=excerpt>Godot 3.2 will bring Android support to C# users, which can already be tried in the master branch and will soon be available in Godot 3.2 alpha 1. Moreover, the editor code for the Mono module was converted from C++ to C#, making it easier to extend.</div></article></a><a href=/article/maintenance-release-godot-2-1-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/745/fd5/5d2745fd51cc0710225918.png) href=/article/maintenance-release-godot-2-1-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 July 2019</span></div><h3>Maintenance release: Godot 2.1.6</h3><p class=excerpt>Godot 2.1.6 is a maintenance update for users of Godot's older 2.1 stable branch. It fixes a few platform-specific bugs, and updates Android and iOS export templates to match new requirements of Google Play and the Apple Store.</div></article></a><a href=/article/godot-3-2-arvr-update/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/713/c8f/5d2713c8f26e6377170736.png) href=/article/godot-3-2-arvr-update/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;10 April 2019</span></div><h3>Godot 3.2 adds support for convex decomposition</h3><p class=excerpt>Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes.</div></article></a><a href=/article/godot-32-will-allow-disabling-editor-features/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/bd1/e31/5cabd1e317cd5107007815.png) href=/article/godot-32-will-allow-disabling-editor-features/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 8 April 2019</span></div><h3>Godot 3.2 will allow disabling editor features</h3><p class=excerpt>It sounds like an odd feature to have (and never crossed our minds at the beginning). Yet, more and more users requested it, and their context it made a lot of sense. In the end, we now believe this functionality is of vital importance to strengthen Godot adoption in the future.</div></article></a><a href=/article/godot-32-will-get-pseudo-3d-support-2d-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/776/3d9/5ca7763d99acc514180027.png) href=/article/godot-32-will-get-pseudo-3d-support-2d-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 5 April 2019</span></div><h3>Godot 3.2 will get pseudo 3D support in 2D engine</h3><p class=excerpt>Godot support for 2D is already mature and most of our users enjoy working with it. There is, however a growing trend of adding 3D layers to 2D games, which can be seen in successful titles such as Hollow Knight or Rayman Origins.</div></article></a><a href=/article/godot-engine-go-public-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/165/3d9/5ca1653d931bd503713803.png) href=/article/godot-engine-go-public-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 April 2019</span></div><h3>Godot Engine to go public in 2019</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- We hear you and we understand your concerns. You feel like Godot, in the end, is not "public" enough. Worry no longer! Today we announce that Godot will go public this year.</div></article></a><a href=/article/update-godot-ar-and-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c9/b32/7a5/5c9b327a5d359085248627.png) href=/article/update-godot-ar-and-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;29 March 2019</span></div><h3>Update on Godot AR and VR</h3><p class=excerpt>Now that Godot 3.1 has been released, it's time to update the VR drivers and talk a bit about where we are at with AR and VR.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 April 2019</span></div><h3>Godot Engine to go public in 2019</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- We hear you and we understand your concerns. You feel like Godot, in the end, is not "public" enough. Worry no longer! Today we announce that Godot will go public this year.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/status-godot-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c9/a84/8fe/5c9a848fe2fac096915646.jpg) href=/article/status-godot-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/update-godot-ar-and-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c9/b32/7a5/5c9b327a5d359085248627.png) href=/article/update-godot-ar-and-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;29 March 2019</span></div><h3>Update on Godot AR and VR</h3><p class=excerpt>Now that Godot 3.1 has been released, it's time to update the VR drivers and talk a bit about where we are at with AR and VR.</div></article></a><a href=/article/status-godot-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c9/a84/8fe/5c9a848fe2fac096915646.jpg) href=/article/status-godot-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 March 2019</span></div><h3>Status of Godot at GDC 2019</h3><p class=excerpt>Rémi Verschelde, Hein Pieter Van Braam and I went to GDC 2019 in representation of Godot. Until last year, I would go mostly alone. So, how did it go compared to last year?</div></article></a><a href=/article/godot-3-1-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/f7a/c66/5c3f7ac66e008154491407.png) href=/article/godot-3-1-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;13 March 2019</span></div><h3>Godot 3.1 is out, improving usability and features</h3><p class=excerpt>After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features. Godot 3.1 is more mature and easy to use, and it does away with many hurdles introduced in the previous versions.</div></article></a><a href=/article/release-candidate-godot-3-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/7c8/5f1/5c87c85f18d8a373377035.jpg) href=/article/release-candidate-godot-3-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 3</h3><p class=excerpt>All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We've reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 stable!</div></article></a><a href=/article/release-candidate-godot-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/592/85d/5c859285d93ec042711193.jpg) href=/article/release-candidate-godot-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 3</h3><p class=excerpt>We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.</div></article></a><a href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/ebd/56b/5c3ebd56b7fc9728379239.jpg) href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;18 January 2019</span></div><h3>GDquest Kickstarter: learn 2d and 3d game creation with Godot</h3><p class=excerpt>We are crowdfunding 2d and 3d training series for Godot once again! With our last campaign, we made both paid and free tutorials, contributed to the official documentation, and to Godot's demos. We want to do more, but for that, we need your help.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c4/0b8/f02/5c40b8f021bd5327148897.jpg) href=/article/dev-snapshot-godot-3-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 2</h3><p class=excerpt>We're making good progress on fixing the most critical bugs for Godot 3.1, and it's now time for another beta build for testers to work with. This brings us one step closer to the final release, with notably many crashes fixed. A major performance regression in the GLES2 backend has also been fixed.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/3a6/698/5c33a66988e9b192770083.jpg) href=/article/dev-snapshot-godot-3-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 1</h3><p class=excerpt>We're now entering the beta phase for Godot 3.1, and the release freeze, which means that only major bug fixes will now be merged in the master branch until 3.1 is released. This first development snapshot, 3.1 beta 1, brings a week's worth of bug fixes and enhancements merged in the master branch since the alpha 5 release.</div></article></a><a href=/article/introducing-japanese-indies-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/cd5/ee3/5c1cd5ee371a8697487065.png) href=/article/introducing-japanese-indies-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp; 6 January 2019</span></div><h3>Introducing Japanese indies to Godot</h3><p class=excerpt>Godot isn't well-known in Japan just yet, like in many other countries all around the world. I got the chance to present it to indie developers in Tokyo and in Kyoto. Here's a quick report and an example of how you can help raise awareness about the engine where you are.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 1</h3><p class=excerpt>We're now entering the beta phase for Godot 3.1, and the release freeze, which means that only major bug fixes will now be merged in the master branch until 3.1 is released. This first development snapshot, 3.1 beta 1, brings a week's worth of bug fixes and enhancements merged in the master branch since the alpha 5 release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
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<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-alpha-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/cbd/8e3/5c2cbd8e3bcdd214188243.png) href=/article/dev-snapshot-godot-3-1-alpha-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/introducing-japanese-indies-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/cd5/ee3/5c1cd5ee371a8697487065.png) href=/article/introducing-japanese-indies-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp; 6 January 2019</span></div><h3>Introducing Japanese indies to Godot</h3><p class=excerpt>Godot isn't well-known in Japan just yet, like in many other countries all around the world. I got the chance to present it to indie developers in Tokyo and in Kyoto. Here's a quick report and an example of how you can help raise awareness about the engine where you are.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/cbd/8e3/5c2cbd8e3bcdd214188243.png) href=/article/dev-snapshot-godot-3-1-alpha-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp; 2 January 2019</span></div><h3>Dev snapshot: Godot 3.1 alpha 5</h3><p class=excerpt>Godot 3.1 alpha 5 is released, with 31 PRs merged since the previous alpha last week. This is the last alpha, we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/b47/a5d/5c1b47a5d4436949253271.jpg) href=/article/dev-snapshot-godot-3-1-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 December 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 4</h3><p class=excerpt>Godot 3.1 alpha 4 is released, with 97 PRs merged since the previous alpha last week. It should be the last alpha release, as we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.</div></article></a><a href=/article/call-participation-godotcon-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/8f7/f3c/5c18f7f3cc9b6563814474.png) href=/article/call-participation-godotcon-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 December 2018</span></div><h3>Call for participation for GodotCon 2019</h3><p class=excerpt>We have a full week of Godot-related events upcoming in Brussels, Belgium, with the Godot Sprint (31 Jan & 1 Feb 2019), FOSDEM (2-3 Feb 2019) and GodotCon (4-5 Feb 2019)! The venue for the Sprint and GodotCon has now been found, it will be the Ludus Académie in Brussels. We're now asking for proposals of talks, workshops, etc. from GodotCon attendees. The speakers lineup will be announced on this blog in January.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c0/d20/8fb/5c0d208fb9e4c913419803.png) href=/article/dev-snapshot-godot-3-1-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 8 September 2018</span></div><h3>Hero wanted! (3.1 version)</h3><p class=excerpt>Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/84a/92b/5b884a92b2b2a338707291.jpg) href=/article/dev-snapshot-godot-3-1-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;31 August 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 1</h3><p class=excerpt>Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.</div></article></a><a href=/article/meet-community-godotcon-poznan-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/588/37e/5b858837eb859451189783.png) href=/article/meet-community-godotcon-poznan-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 August 2018</span></div><h3>Meet the community at GodotCon Poznań 2018</h3><p class=excerpt>We're organizing a new GodotCon in Poznań, Poland on Wed 10 & Thu 11 October 2018, right before the Game Industry Conference (same location). Our lead developer Juan Linietsky will be there (flying in from Argentina), as well as many other core developers and Godot users, and we'd love you to join us there!</div></article></a><a href=/article/soft-body/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b6/9e0/6e0/5b69e06e09f36011938163.png) href=/article/soft-body/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp; 7 August 2018</span></div><h3>Soft Body in Godot 3.1</h3><p class=excerpt>It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a **Soft Ball** and a **Cloak**.</div></article></a><a href=/article/skeleton-inverse-kinematic/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b6/6fd/2fb/5b66fd2fbc6eb388844952.png) href=/article/skeleton-inverse-kinematic/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp; 5 August 2018</span></div><h3>Skeleton Inverse Kinematic - Godot 3.1</h3><p class=excerpt>Skeleton Inverse kinematic announcement with tutorial video</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp; 7 August 2018</span></div><h3>Soft Body in Godot 3.1</h3><p class=excerpt>It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a **Soft Ball** and a **Cloak**.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
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<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-0-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/d0d/013/5b5d0d0134b9d363512677.jpg) href=/article/maintenance-release-godot-3-0-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/skeleton-inverse-kinematic/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b6/6fd/2fb/5b66fd2fbc6eb388844952.png) href=/article/skeleton-inverse-kinematic/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp; 5 August 2018</span></div><h3>Skeleton Inverse Kinematic - Godot 3.1</h3><p class=excerpt>Skeleton Inverse kinematic announcement with tutorial video</div></article></a><a href=/article/maintenance-release-godot-3-0-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/d0d/013/5b5d0d0134b9d363512677.jpg) href=/article/maintenance-release-godot-3-0-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;29 July 2018</span></div><h3>Maintenance release: Godot 3.0.6</h3><p class=excerpt>Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.</div></article></a><a href=/article/maintenance-release-godot-2-1-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/c98/687/5b5c9868740e5620786710.jpg) href=/article/maintenance-release-godot-2-1-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 July 2018</span></div><h3>Maintenance release: Godot 2.1.5</h3><p class=excerpt>Godot 2.1.5 is released with hundreds of bug fixes and enhancements made by the community over the last 11 months! It features various distribution changes for Android and iOS, as well as new platform features like hardware cursor acceleration and multitouch events. The binaries now come with the same crash handler as Godot 3.0, and dozens of improvements have been made to the "Godot 2 to 3 converter" which you can use to port your Godot 2 projects to the new format. Last but not least, this release fixes security vulnerabilities in Godot's marshalling code (also going to be fixed in Godot 3.0.6 in coming hours) which can affect Godot servers.</div></article></a><a href=/article/why-we-broke-your-pr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/90c/f2d/5b590cf2dac47927219311.jpg) href=/article/why-we-broke-your-pr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;25 July 2018</span></div><h3>Why we broke your PR</h3><p class=excerpt>As some of you probably noticed a lot of PRs on the backlog now need a rebase because of PR 20137</div></article></a><a href=/article/gsoc-2018-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/88a/3f1/5b588a3f134c0077195925.png) href=/article/gsoc-2018-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@ The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 Jun
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 7 June 2018</span></div><h3>Godot gets a brand new animation editor (with cinematic support)</h3><p class=excerpt>The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.</div></article></a><a href=/article/godot-apk-fixer-tool/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/962/b00/5b1962b00413a990510141.png) href=/article/godot-apk-fixer-tool/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp; 7 June 2018</span></div><h3>Godot APK Fixer tool</h3><p class=excerpt>We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.</div></article></a><a href=/article/importing-3d-assets-blender-gamedevtv/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/7f6/458/5b17f6458fa5c055437751.jpg) href=/article/importing-3d-assets-blender-gamedevtv/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 6 June 2018</span></div><h3>Importing 3D assets from Blender (GameDev.tv)</h3><p class=excerpt>Guest blog post by Michael Bridges from GameDev.tv, explaining how to import 3D models and animations from Blender using Godot's "Better" Collada exporter.</div></article></a><a href=/article/gles2-and-gdnative-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/817/ac2/5b1817ac23235651080146.png) href=/article/gles2-and-gdnative-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp; 6 June 2018</span></div><h3>GLES2 and GDNative, progress report #6</h3><p class=excerpt>The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/2ab/104/5b12ab104dfb6960002176.png) href=/article/dev-snapshot-godot-3-0-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp; 2 June 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 3</h3><p class=excerpt>Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp; 6 June 2018</span></div><h3>GLES2 and GDNative, progress report #6</h3><p class=excerpt>The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
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<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/fixing-godot-games-published-google-play/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b0/801/a45/5b0801a4507a7324391341.png) href=/article/fixing-godot-games-published-google-play/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/2ab/104/5b12ab104dfb6960002176.png) href=/article/dev-snapshot-godot-3-0-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp; 2 June 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 3</h3><p class=excerpt>Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!</div></article></a><a href=/article/fixing-godot-games-published-google-play/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b0/801/a45/5b0801a4507a7324391341.png) href=/article/fixing-godot-games-published-google-play/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;25 May 2018</span></div><h3>Fixing Godot games published in Google Play</h3><p class=excerpt>After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don't like the format we use for exporting any more and is suspending many published games. Here's how to fix your APK to upload it again.</div></article></a><a href=/article/ben-tristem-gamedevtv-are-kickstarting-godot-course/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b0/329/342/5b032934283e8029566244.jpg) href=/article/ben-tristem-gamedevtv-are-kickstarting-godot-course/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 May 2018</span></div><h3>Ben Tristem & GameDev.tv are kickstarting a Godot course</h3><p class=excerpt>Ben Tristem and his GameDev.tv team, authors of many best-selling game development courses on the online platform Udemy, are now kickstarting a Godot Engine course! They strongly believe in Godot and want to make top quality content for all kinds of users. Ben tells us in a video what they like in Godot and why they are so enthusiastic about it.</div></article></a><a href=/article/godot-gets-new-inspector/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b0/09e/0c2/5b009e0c2cabd079105425.png) href=/article/godot-gets-new-inspector/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;19 May 2018</span></div><h3>Godot gets a new Inspector</h3><p class=excerpt>Work is ongoing to completely overhaul Godot inspector. This was a pending assignment for me since even before Godot was open sourced but, as always, other issued had priority.</div></article></a><a href=/article/godot-ragdoll-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/c2e/449/5afc2e44937d1306025773.png) href=/article/godot-ragdoll-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
@@ -37,8 +38,7 @@ They have integrations for other famous game engines, like Unity and Unreal and
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp; 4 March 2018</span></div><h3>Maintenance release: Godot 3.0.2</h3><p class=excerpt>We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.</div></article></a><a href=/article/abandoning-gles3-vulkan-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/681/3c1/5a96813c154bd636778829.svg) href=/article/abandoning-gles3-vulkan-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 February 2018</span></div><h3>Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0</h3><p class=excerpt>The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms. This sounds really good in theory and we could say it *almost* works, but...</div></article></a><a href=/article/maintenance-release-godot-3-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/2f7/557/5a92f75575e65533435326.jpg) href=/article/maintenance-release-godot-3-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;25 February 2018</span></div><h3>Maintenance release: Godot 3.0.1</h3><p class=excerpt>We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide the best level of support to our users, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users. Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target).
Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.</div></article></a><a href=/article/dev-snapshot-godot-3-0-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/078/f91/5a9078f917e6e405671833.png) href=/article/dev-snapshot-godot-3-0-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;23 February 2018</span></div><h3>Introduction and Godot 3.0.1-rc1</h3><p class=excerpt>We've released the release candidate for the first patch release of the Godot 3.0 branch. This is what is going to be 3.0.1. We've added many fixes and some enhancements to make your lives as Godot users (even) better. Please see the article for details on the release and we'd like to ask all our users to test!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/update-on-recent-vr-developments/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/aa0/2a3/5a8aa02a3024a585722524.png) href=/article/update-on-recent-vr-developments/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/078/f91/5a9078f917e6e405671833.png) href=/article/dev-snapshot-godot-3-0-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;23 February 2018</span></div><h3>Introduction and Godot 3.0.1-rc1</h3><p class=excerpt>We've released the release candidate for the first patch release of the Godot 3.0 branch. This is what is going to be 3.0.1. We've added many fixes and some enhancements to make your lives as Godot users (even) better. Please see the article for details on the release and we'd like to ask all our users to test!</div></article></a><a href=/article/update-on-recent-vr-developments/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/aa0/2a3/5a8aa02a3024a585722524.png) href=/article/update-on-recent-vr-developments/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;21 February 2018</span></div><h3>Update on recent VR developments</h3><p class=excerpt>Godot VR support is slowly improving. The OpenVR drivers are now supplied through the asset library and we have the first version of our Oculus drivers available!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/af9/b4c/5a8af9b4c4f7e372924442.png) href=/article/dev-snapshot-godot-2-1-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 February 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 1</h3><p class=excerpt>As Godot 3.0 is a major release with compatibility breakage, we are still going to support the previous 2.1 stable branch for some time. Many fixes and enhancements have been done in the 2.1 branch since the release of 2.1.4 in August 2017, so it's time to get them tested widely to go towards a 2.1.5 release.</div></article></a><a href=/article/preparing-gdc-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/6c1/baf/5a86c1baf168c824859574.png) href=/article/preparing-gdc-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;16 February 2018</span></div><h3>Preparing for GDC 2018</h3><p class=excerpt>Me and other Godot devs will be present at GDC 2018. The plan is to push Godot more into the corporate world.</div></article></a><a href=/article/gles2-and-gdnative-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/20c/237/5a820c237c611332498492.png) href=/article/gles2-and-gdnative-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
@@ -37,8 +38,7 @@ We propose to have a special bug hunting day on Saturday, 9 December, to focus o
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 3 December 2017</span></div><h3>Shedding light on Godot's development process</h3><p class=excerpt>Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.</div></article></a><a href=/article/dev-snapshot-godot-3-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/01a/2d7/5a201a2d7a27e423350304.jpg) href=/article/dev-snapshot-godot-3-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 November 2017</span></div><h3>Dev snapshot: Godot 3.0 beta 1</h3><p class=excerpt>Godot 3.0's development official entered the beta stage last week, which coincides for us with what we name the feature freeze: from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. To get broader testing of the feature-frozen branch, we're releasing an official build, Godot 3.0 beta 1, just one month after the previous alpha 2.</div></article></a><a href=/article/introducing-onion-skinning-godot-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/b3d/3f2/5a1b3d3f23c11640221120.png) href=/article/introducing-onion-skinning-godot-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 November 2017</span></div><h3>Introducing onion skinning for the Godot game engine</h3><p class=excerpt>Right on time before Beta Freeze, our superstar contributor Pedro Estebanez completed Onion Skinning support! This implementation is really good, and allows visualizing future and past frames. This helps animators have a much greater deal of control on repositioning objects on every frame.</div></article></a><a href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/8a8/a92/5a18a8a92779a993178386.png) href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 November 2017</span></div><h3>Enjin Coin supports Godot and announces upcoming module</h3><p class=excerpt>Godot just got its first platinum sponsor, and we're thrilled to announce that it's Enjin Coin, a smart cryptocurrency designed for virtual goods in games! They are working on a module to integrate their open source framework in Godot 3.</div></article></a><a href=/article/please-help-us-reach-our-second-patreon-goal/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/5de/ee5/5a15deee52d15217381472.png) href=/article/please-help-us-reach-our-second-patreon-goal/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 November 2017</span></div><h3>Please help us reach our second Patreon goal so we can hire karroffel part-time!</h3><p class=excerpt>Our campaign for the initial Patreon goal (hiring Juan full time) has been a huge success thanks to our community's support. Thanks to this, Juan is able to spend a lot more time working on Godot and helping other contributors. However, many areas remain where more dedicated developer time would be highly beneficial to advance the project faster.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 November 2017</span></div><h3>Enjin Coin supports Godot and announces upcoming module</h3><p class=excerpt>Godot just got its first platinum sponsor, and we're thrilled to announce that it's Enjin Coin, a smart cryptocurrency designed for virtual goods in games! They are working on a module to integrate their open source framework in Godot 3.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/help-complete-translations-godot-3-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/578/034/5a1578034db00415708461.png) href=/article/help-complete-translations-godot-3-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/please-help-us-reach-our-second-patreon-goal/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/5de/ee5/5a15deee52d15217381472.png) href=/article/please-help-us-reach-our-second-patreon-goal/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 November 2017</span></div><h3>Please help us reach our second Patreon goal so we can hire karroffel part-time!</h3><p class=excerpt>Our campaign for the initial Patreon goal (hiring Juan full time) has been a huge success thanks to our community's support. Thanks to this, Juan is able to spend a lot more time working on Godot and helping other contributors. However, many areas remain where more dedicated developer time would be highly beneficial to advance the project faster.</div></article></a><a href=/article/help-complete-translations-godot-3-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/578/034/5a1578034db00415708461.png) href=/article/help-complete-translations-godot-3-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 November 2017</span></div><h3>Help complete translations for Godot 3.0!</h3><p class=excerpt>As we are nearing the 3.0 release, it's the right time to contribute to the localisation effort and make sure that your native language has an accurate and complete translation of the Godot editor upon release.</div></article></a><a href=/article/godot-3-capitole-du-libre-2017/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a0/c9d/faa/5a0c9dfaabeed972339224.jpg) href=/article/godot-3-capitole-du-libre-2017/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;15 November 2017</span></div><h3>Godot 3 at the Capitole du Libre 2017</h3><p class=excerpt>We will be at the Capitole du Libre this week-end with Julian Murgia and Gilles Roudière. It's one of the largest French events dedicated to Free Software, and it's taking place in Toulouse. Come meet us if you're in the area!</div></article></a><a href=/article/hero-wanted-help-fix-remaining-issues-30/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a0/1cb/4ce/5a01cb4ce7921429806565.png) href=/article/hero-wanted-help-fix-remaining-issues-30/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 7 November 2017</span></div><h3>Hero Wanted! Help fix the remaining issues for 3.0!</h3><p class=excerpt>Godot 3.0 is in it's final march towards a stable release, hopefully before year's end. The first Beta will be releases shortly and then candidates and stable... you can help and be a hero!</div></article></a><a href=/article/godot-3-vr-and-ar-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a0/060/6e2/5a00606e2f006284076643.png) href=/article/godot-3-vr-and-ar-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 3 August 2017</span></div><h3>Why we should all support glTF 2.0 as THE standard asset exchange format for game engines</h3><p class=excerpt>Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...</div></article></a><a href=/article/dev-snapshot-godot-3-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/597/8e2/fc4/5978e2fc4ffb4676085667.jpg) href=/article/dev-snapshot-godot-3-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;26 July 2017</span></div><h3>Dev snapshot: Godot 3.0 alpha1</h3><p class=excerpt>There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.</div></article></a><a href=/article/beta-release-python-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/596/62b/1c4/59662b1c4ffa8859295653.png) href=/article/beta-release-python-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 July 2017</span></div><h3>Beta release for Python support</h3><p class=excerpt>Emmanuel Leblond (touilleMan) just released the first beta of his Python for Godot interface, which will allow developers to use Python 3 and its complete ecosystem as a scripting language in Godot 3.0.</div></article></a><a href=/article/tests-needed-godot-2-1-4-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/ffc/f90/594ffcf90df4b624442486.jpg) href=/article/tests-needed-godot-2-1-4-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 June 2017</span></div><h3>Tests needed for Godot 2.1.4-rc</h3><p class=excerpt>Today's beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!</div></article></a><a href=/article/make-2d-games-godot-last-day-kickstarter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/95a/1a5/59495a1a5ee9e468550721.jpg) href=/article/make-2d-games-godot-last-day-kickstarter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;20 June 2017</span></div><h3>Make 2d games with Godot, last day on Kickstarter</h3><p class=excerpt>There are but a few days left on the Kickstarter campaign. It's been an enormous success, with over 4 times the initial goal! The backers unlocked every stretch goal, including 4 contributions to the official documentation. Here's what will improve in the coming year.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 June 2017</span></div><h3>Tests needed for Godot 2.1.4-rc</h3><p class=excerpt>Today's beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/progress-report-april-may-2017/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/103/ff1/594103ff1f172007468975.jpg) href=/article/progress-report-april-may-2017/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/make-2d-games-godot-last-day-kickstarter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/95a/1a5/59495a1a5ee9e468550721.jpg) href=/article/make-2d-games-godot-last-day-kickstarter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;20 June 2017</span></div><h3>Make 2d games with Godot, last day on Kickstarter</h3><p class=excerpt>There are but a few days left on the Kickstarter campaign. It's been an enormous success, with over 4 times the initial goal! The backers unlocked every stretch goal, including 4 contributions to the official documentation. Here's what will improve in the coming year.</div></article></a><a href=/article/progress-report-april-may-2017/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/103/ff1/594103ff1f172007468975.jpg) href=/article/progress-report-april-may-2017/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 June 2017</span></div><h3>Progress report April/May 2017</h3><p class=excerpt>The Godot Engine contributors were not idle during Juan's long holidays - lots of interesting features were implemented over the last two months, and they all converge towards making Godot 3.0 an impressive release! This progress reports covers the work done by all contributors apart from Juan, who will showcase his recent renderer improvements in the next progress report.</div></article></a><a href=/article/2d-games-godot-kickstarter-live/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/592/29d/1fe/59229d1fe233b092175821.jpg) href=/article/2d-games-godot-kickstarter-live/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;22 May 2017</span></div><h3>Make Professional 2d Games with Godot: Kickstarter LIVE</h3><p class=excerpt>Do you want to become a better game developer with Godot? GDquest, who makes game creation tutorials with open source tools, is on Kickstarter, with our full support!</div></article></a><a href=/article/godot-course-kickstarter-next-monday/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/591/991/65f/59199165f24e2014770050.jpg) href=/article/godot-course-kickstarter-next-monday/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 May 2017</span></div><h3>Godot course on Kickstarter next Monday!</h3><p class=excerpt>GDquest, content creator and gamedev teacher of Krita and Godot fame, will soon start a Kickstarter campaign for a professional quality game creation course targeting the upcoming Godot 3! Among Godot developers, we are all thrilled about the project and want it to be a huge success, so mark the date and be sure to support the campaign!</div></article></a><a href=/article/maintenance-release-godot-2-1-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/e76/0ca/58ee760ca31aa290366551.png) href=/article/maintenance-release-godot-2-1-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@ For Godot 3.0 (our new release being worked on) we are working hard to change th
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;31 October 2016</span></div><h3>The Asset Library web frontend reaches beta</h3><p class=excerpt>After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!</div></article></a><a href=/article/making-shaders-more-accessible/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/85d/a5a/57f85da5a8026317996214.png) href=/article/making-shaders-more-accessible/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 6 October 2016</span></div><h3>Making shaders more accessible</h3><p class=excerpt>For most game developers, shaders are this scary monster that presents itself with such a complexity that seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them.</div></article></a><a href=/article/our-point-click-framework-finally-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/f6c/a06/57ef6ca06ea2a421665008.png) href=/article/our-point-click-framework-finally-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>
<span class=by>Ariel Manzur </span><span class=date>&nbsp;-&nbsp; 1 October 2016</span></div><h3>Our point'n'click framework is finally out!</h3><p class=excerpt>The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.</div></article></a><a href=/article/join-hacktoberfest-and-contribute-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/f83/c4e/57ef83c4e718d700719754.svg) href=/article/join-hacktoberfest-and-contribute-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 October 2016</span></div><h3>Join the Hacktoberfest and contribute to Godot!</h3><p class=excerpt>Hacktoberfest, an event that encourages you to contribute to open source projects (Godot included) starts now, and will last for the whole month of October. If you make at least four pull requests, you can earn a cool hacker T-shirt!</div></article></a><a href=/article/why-does-godot-use-servers-and-rids/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/85e/895/57e85e89581c7897117696.png) href=/article/why-does-godot-use-servers-and-rids/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;24 September 2016</span></div><h3>Why does Godot use Servers and RIDs?</h3><p class=excerpt>If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. always ends up in a giant "server" class. These really large classes, which Godot calls "severs", generally abstract some implementation or architecture.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 October 2016</span></div><h3>Join the Hacktoberfest and contribute to Godot!</h3><p class=excerpt>Hacktoberfest, an event that encourages you to contribute to open source projects (Godot included) starts now, and will last for the whole month of October. If you make at least four pull requests, you can earn a cool hacker T-shirt!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/change-image/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/5b7/9a6/57e5b79a6b638283853884.png) href=/article/change-image/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/why-does-godot-use-servers-and-rids/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/85e/895/57e85e89581c7897117696.png) href=/article/why-does-godot-use-servers-and-rids/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;24 September 2016</span></div><h3>Why does Godot use Servers and RIDs?</h3><p class=excerpt>If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. always ends up in a giant "server" class. These really large classes, which Godot calls "severs", generally abstract some implementation or architecture.</div></article></a><a href=/article/change-image/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/5b7/9a6/57e5b79a6b638283853884.png) href=/article/change-image/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 September 2016</span></div><h3>A change of Image</h3><p class=excerpt>Godot has many built-in types. Built-in types are used for non-pointer API arguments, where you need to pass around information fast and you don't really care much about keeping a reference. One of the early built-in types in Godot is Image, which is like a Vector, but with a little more information related to image data (such as width, height, format and whether or not it has mipmaps).</div></article></a><a href=/article/godots-new-high-level-networking-preview/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57b/7d4/a03/57b7d4a0368f1273442154.png) href=/article/godots-new-high-level-networking-preview/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;20 August 2016</span></div><h3>Godot's new high level networking preview is up!</h3><p class=excerpt>Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...</div></article></a><a href=/article/godot-getting-more-languages/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/b73/701/57ab73701f653339027447.jpg) href=/article/godot-getting-more-languages/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;10 August 2016</span></div><h3>More programming languages in Godot, want to help?</h3><p class=excerpt>There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.</div></article></a><a href=/article/godot-reaches-2-1-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/886/5d5/57a8865d5dc44195460713.png) href=/article/godot-reaches-2-1-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 7 March 2016</span></div><h3>Updates on the release cycle and Godot 2.0.1</h3><p class=excerpt>After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.</div></article></a><a href=/article/plugins/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/25b/983/56d25b983d7be414490678.png) href=/article/plugins/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;27 February 2016</span></div><h3>Plugins!</h3><p class=excerpt>For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.</div></article></a><a href=/article/godot-engine-reaches-2-0-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/bd3/9db/56cbd39dbdddc275301297.png) href=/article/godot-engine-reaches-2-0-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 February 2016</span></div><h3>Godot Engine reaches 2.0 stable</h3><p class=excerpt>Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.</div></article></a><a href=/article/home-sweet-home/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/9da/a89/56c9daa8921c3243289535.jpg) href=/article/home-sweet-home/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 February 2016</span></div><h3>Home, sweet home</h3><p class=excerpt>Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!</div></article></a><a href=/article/open-source-godot-gets-two-years-old/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/329/c21/56c329c21a583053685050.jpg) href=/article/open-source-godot-gets-two-years-old/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;14 February 2016</span></div><h3>Open source Godot gets two years old!</h3><p class=excerpt>On a day like today, two years ago Godot was open sourced.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 February 2016</span></div><h3>Home, sweet home</h3><p class=excerpt>Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
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<a class=active title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a></div><div class=posts><a href=/article/godot-2-0-rc1-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56b/c83/5a6/56bc835a68672307835902.jpg) href=/article/godot-2-0-rc1-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=active title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a></div><div class=posts><a href=/article/open-source-godot-gets-two-years-old/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/329/c21/56c329c21a583053685050.jpg) href=/article/open-source-godot-gets-two-years-old/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;14 February 2016</span></div><h3>Open source Godot gets two years old!</h3><p class=excerpt>On a day like today, two years ago Godot was open sourced.</div></article></a><a href=/article/godot-2-0-rc1-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56b/c83/5a6/56bc835a68672307835902.jpg) href=/article/godot-2-0-rc1-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 February 2016</span></div><h3>Godot 2.0 RC1 released!</h3><p class=excerpt>Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.</div></article></a><a href=/article/godot-2-0-now-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/329/d53/56c329d53bbca269077842.jpg) href=/article/godot-2-0-now-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 January 2016</span></div><h3>Godot 2.0 is now beta!</h3><p class=excerpt>After a long, long time in development Godot 2.0 is now in beta!</div></article></a><a href=/article/godot-joins-software-freedom-conservancy/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/326/ef2/56c326ef24792179061082.png) href=/article/godot-joins-software-freedom-conservancy/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 4 November 2015</span></div><h3>Godot joins Software Freedom Conservancy</h3><p class=excerpt>Godot is the newest member of Software Freedom Conservancy!</div></article></a><a href=/article/help-us-write-floss-manual-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/216/c04/57f216c0477dc171469549.png) href=/article/help-us-write-floss-manual-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>

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<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/godot-community-poll-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/community-poll-2024.webp) href=/article/godot-community-poll-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-6-rc-1.webp) href=/article/release-candidate-godot-3-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly </span><span class=date>&nbsp;-&nbsp; 9 July 2024</span></div><h3>Release candidate: Godot 3.6 RC 1</h3><p class=excerpt>We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users.</div></article></a><a href=/article/godot-community-poll-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/community-poll-2024.webp) href=/article/godot-community-poll-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;28 June 2024</span></div><h3>Godot Community Poll 2024</h3><p class=excerpt>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</div></article></a><a href=/article/gamescom-latam-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gamescom-latam-2024.webp) href=/article/gamescom-latam-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp;21 June 2024</span></div><h3>Godot returns: gamescom latam</h3><p class=excerpt>Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party!</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-2.webp) href=/article/dev-snapshot-godot-4-3-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;20 June 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 2</h3><p class=excerpt>Godot 4.3 is in beta, and progressing well towards stable. This beta 2 fixes many critical issues reported by testers of the previous snapshots.</div></article></a><a href=/article/godotcon-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2024.webp) href=/article/godotcon-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
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<span class=by>Darío Banini </span><span class=date>&nbsp;-&nbsp;16 February 2024</span></div><h3>GPU synchronization in Godot 4.3 is getting a major upgrade</h3><p class=excerpt>Say goodbye to placing barriers, hello to the new acyclic graph</div></article></a><a href=/article/godot-at-gdc-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc-thumbnail.webp) href=/article/godot-at-gdc-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp;13 February 2024</span></div><h3>Godot Does Conferences - Meet us at GDC!</h3><p class=excerpt>We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 3</h3><p class=excerpt>A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!</div></article></a><a href=/article/january-jams-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-jam.webp) href=/article/january-jams-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;31 January 2024</span></div><h3>January Jams</h3><p class=excerpt>Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.</div></article></a><a href=/article/platform-state-in-csharp-for-godot-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-update-csharp-2.webp) href=/article/platform-state-in-csharp-for-godot-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
<span class=by>Raul Santos </span><span class=date>&nbsp;-&nbsp;26 January 2024</span></div><h3>Current state of C# platform support in Godot 4.2</h3><p class=excerpt>How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;31 January 2024</span></div><h3>January Jams</h3><p class=excerpt>Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-1.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/platform-state-in-csharp-for-godot-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-update-csharp-2.webp) href=/article/platform-state-in-csharp-for-godot-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
<span class=by>Raul Santos </span><span class=date>&nbsp;-&nbsp;26 January 2024</span></div><h3>Current state of C# platform support in Godot 4.2</h3><p class=excerpt>How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-1.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;26 January 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1</h3><p class=excerpt>As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-4.webp) href=/article/dev-snapshot-godot-3-6-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 January 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 4</h3><p class=excerpt>Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.</div></article></a><a href=/article/rendering-priorities-january-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-jan-2024.webp) href=/article/rendering-priorities-january-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;16 January 2024</span></div><h3>Godot Rendering Priorities: January 2024</h3><p class=excerpt>4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-2.webp) href=/article/dev-snapshot-godot-4-3-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;27 October 2023</span></div><h3>Release candidate: Godot 4.1.3 RC 1</h3><p class=excerpt>Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-3.webp) href=/article/dev-snapshot-godot-4-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 3</h3><p class=excerpt>We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.</div></article></a><a href=/article/progress-report-state-of-particles/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-state-of-particles.webp) href=/article/progress-report-state-of-particles/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp;23 October 2023</span></div><h3>State of particles and future updates</h3><p class=excerpt>An update on the current state of the particle system in Godot, and some hints about what the future holds!</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-2.webp) href=/article/dev-snapshot-godot-4-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 2</h3><p class=excerpt>After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-1.webp) href=/article/dev-snapshot-godot-4-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;12 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 1</h3><p class=excerpt>With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 2</h3><p class=excerpt>After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-1-2.webp) href=/article/maintenance-release-godot-4-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-1.webp) href=/article/dev-snapshot-godot-4-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;12 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 1</h3><p class=excerpt>With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!</div></article></a><a href=/article/maintenance-release-godot-4-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-1-2.webp) href=/article/maintenance-release-godot-4-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp; 4 October 2023</span></div><h3>Maintenance release: Godot 4.1.2</h3><p class=excerpt>As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-6.webp) href=/article/dev-snapshot-godot-4-2-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 October 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 6</h3><p class=excerpt>Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!</div></article></a><a href=/article/maintenance-release-godot-3-5-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-5-3.webp) href=/article/maintenance-release-godot-3-5-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 September 2023</span></div><h3>Maintenance release: Godot 3.5.3</h3><p class=excerpt>It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.</div></article></a><a href=/article/release-candidate-godot-4-1-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-2-rc-1.webp) href=/article/release-candidate-godot-4-1-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;18 July 2023</span></div><h3>Join us at the Godot Conference 2023!</h3><p class=excerpt>We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.</div></article></a><a href=/article/maintenance-release-godot-4-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-1-1.webp) href=/article/maintenance-release-godot-4-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;17 July 2023</span></div><h3>Maintenance release: Godot 4.1.1</h3><p class=excerpt>Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.</div></article></a><a href=/article/release-candidate-godot-4-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-1-rc-1.webp) href=/article/release-candidate-godot-4-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;12 July 2023</span></div><h3>Release candidate: Godot 4.1.1 RC 1</h3><p class=excerpt>The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!</div></article></a><a href=/article/funding-breakdown-and-hiring-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/funding-breakdown-and-hiring-process.webp) href=/article/funding-breakdown-and-hiring-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp;11 July 2023</span></div><h3>Godot Funding Breakdown & Hiring Process</h3><p class=excerpt>This article aims to shed light on the current status of Godot's funding, hiring, and our plans for sustainable funding long term.</div></article></a><a href=/article/godot-4-1-is-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-1-is-here.webp) href=/article/godot-4-1-is-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp; 6 July 2023</span></div><h3>Godot 4.1 is here, smoother, more reliable, and with plenty of new features</h3><p class=excerpt>Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp;11 July 2023</span></div><h3>Godot Funding Breakdown & Hiring Process</h3><p class=excerpt>This article aims to shed light on the current status of Godot's funding, hiring, and our plans for sustainable funding long term.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-3.webp) href=/article/release-candidate-godot-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/godot-4-1-is-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-1-is-here.webp) href=/article/godot-4-1-is-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp; 6 July 2023</span></div><h3>Godot 4.1 is here, smoother, more reliable, and with plenty of new features</h3><p class=excerpt>Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.</div></article></a><a href=/article/release-candidate-godot-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-3.webp) href=/article/release-candidate-godot-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 July 2023</span></div><h3>Release candidate: Godot 4.1 RC 3</h3><p class=excerpt>A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.</div></article></a><a href=/article/release-candidate-godot-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-2.webp) href=/article/release-candidate-godot-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 2</h3><p class=excerpt>A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!</div></article></a><a href=/article/release-candidate-godot-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-1.webp) href=/article/release-candidate-godot-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;27 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 1</h3><p class=excerpt>After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!</div></article></a><a href=/article/godot-community-poll-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/quiz-2023.png) href=/article/godot-community-poll-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Pedro J. Estébanez </span><span class=date>&nbsp;-&nbsp;14 April 2023</span></div><h3>Direct3D 12: Adventures in Shaderland</h3><p class=excerpt>Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-1.jpg) href=/article/dev-snapshot-godot-3-6-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 April 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 1</h3><p class=excerpt>It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!</div></article></a><a href=/article/gdc-2023-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2023-retrospective.jpg) href=/article/gdc-2023-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp; 6 April 2023</span></div><h3>GDC 2023: Retrospective</h3><p class=excerpt>We attended the Game Developers Conference (GDC) in San Francisco this year.</div></article></a><a href=/article/maintenance-release-godot-4-0-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-2.jpg) href=/article/maintenance-release-godot-4-0-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp; 4 April 2023</span></div><h3>Maintenance release: Godot 4.0.2</h3><p class=excerpt>As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!</div></article></a><a href=/article/release-candidate-godot-4-0-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-2-rc-1.jpg) href=/article/release-candidate-godot-4-0-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;31 March 2023</span></div><h3>Release candidate: Godot 4.0.2 RC 1</h3><p class=excerpt>With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp; 4 April 2023</span></div><h3>Maintenance release: Godot 4.0.2</h3><p class=excerpt>As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-1.jpg) href=/article/maintenance-release-godot-4-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-2-rc-1.jpg) href=/article/release-candidate-godot-4-0-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;31 March 2023</span></div><h3>Release candidate: Godot 4.0.2 RC 1</h3><p class=excerpt>With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!</div></article></a><a href=/article/maintenance-release-godot-4-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-1.jpg) href=/article/maintenance-release-godot-4-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;20 March 2023</span></div><h3>Maintenance release: Godot 4.0.1</h3><p class=excerpt>The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.</div></article></a><a href=/article/godot-arrives-in-the-epic-games-store/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-epic-games-store.jpg) href=/article/godot-arrives-in-the-epic-games-store/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;17 March 2023</span></div><h3>Godot Arrives in the Epic Games Store</h3><p class=excerpt>We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.</div></article></a><a href=/article/release-candidate-godot-4-0-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-1-rc-2.jpg) href=/article/release-candidate-godot-4-0-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;17 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 2</h3><p class=excerpt>Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.</div></article></a><a href=/article/release-candidate-godot-4-0-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-1-rc-1.jpg) href=/article/release-candidate-godot-4-0-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 15</h3><p class=excerpt>We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-14.jpg) href=/article/dev-snapshot-godot-4-0-beta-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;20 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 14</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This time around there are improvements to CanvasItem draw methods, TileMap, AnimationStateMachine, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-13.jpg) href=/article/dev-snapshot-godot-4-0-beta-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 13</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This week major important changes come to animation, with an unfortunate but necessary feature rollback. We also deliver a new tool for cross-platform development.</div></article></a><a href=/article/whats-missing-in-godot-for-aaa/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-missing-in-godot-for-aaa.jpg) href=/article/whats-missing-in-godot-for-aaa/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;16 January 2023</span></div><h3>Godot for AA/AAA game development - What's missing?</h3><p class=excerpt>Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/17e/368/63c17e3689796351687911.jpg) href=/article/dev-snapshot-godot-4-0-beta-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 12</h3><p class=excerpt>We released a massive 4.0 beta 11 on Tuesday, and users found a lot of regressions as we expected! Contributors fixed many of the new regressions quickly, and we merged another big batch of changes. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;16 January 2023</span></div><h3>Godot for AA/AAA game development - What's missing?</h3><p class=excerpt>Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/053/77e/63c05377eaa1e774008524.jpg) href=/article/release-candidate-godot-3-5-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/17e/368/63c17e3689796351687911.jpg) href=/article/dev-snapshot-godot-4-0-beta-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 12</h3><p class=excerpt>We released a massive 4.0 beta 11 on Tuesday, and users found a lot of regressions as we expected! Contributors fixed many of the new regressions quickly, and we merged another big batch of changes. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.</div></article></a><a href=/article/release-candidate-godot-3-5-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/053/77e/63c05377eaa1e774008524.jpg) href=/article/release-candidate-godot-3-5-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 January 2023</span></div><h3>Release candidate: Godot 3.5.2 RC 2</h3><p class=excerpt>While all contributors are on the deck working to finalize the Godot 4.0 release, some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. We're getting ready to release 3.5.2, now with a second Release Candidate available for testing.</div></article></a><a href=/article/godot-4-0-docs-sprint/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63b/eba/ed6/63bebaed69c6c649257378.png) href=/article/godot-4-0-docs-sprint/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/maxhilbrunner.webp alt="Max Hilbrunner" loading=lazy>
<span class=by>Max Hilbrunner </span><span class=date>&nbsp;-&nbsp;11 January 2023</span></div><h3>Godot 4.0 Documentation Sprint</h3><p class=excerpt>We're starting a docs sprints to get the documentation ready for Godot Engine 4.0 release! Together, we can improve everyone's experience using the new version.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63b/d87/318/63bd873180f42194998123.jpg) href=/article/dev-snapshot-godot-4-0-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 11</h3><p class=excerpt>First snapshot of the year, Godot 4.0 beta 11! We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.</div></article></a><a href=/article/2022-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/ebf/03e/63aebf03e854b249543216.png) href=/article/2022-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 October 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 3</h3><p class=excerpt>Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.</div></article></a><a href=/article/announcing-godot-2022-showreels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/d85/6c0/633d856c08477650100797.png) href=/article/announcing-godot-2022-showreels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp; 6 October 2022</span></div><h3>Announcing the Godot 2022 showreels!</h3><p class=excerpt>We bring you three brand-new videos showcasing what the Godot Engine can do: desktop/console games, mobile games, and tools!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/69f/d37/63369fd37cc17811993052.jpg) href=/article/dev-snapshot-godot-4-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;29 September 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 2</h3><p class=excerpt>We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release. But the "1" in beta 1 means that it's only the first step of the journey, so we're going to release new beta snapshots roughly every other week. So here's beta 2!</div></article></a><a href=/article/maintenance-release-godot-3-5-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/40f/40e/63340f40ec5d8921619579.jpg) href=/article/maintenance-release-godot-3-5-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 September 2022</span></div><h3>Maintenance release: Godot 3.5.1</h3><p class=excerpt>We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance releases (3.5.x), with a focus on fixing bugs and not on integrating new features. The first release is that series is out, Godot 3.5.1!</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/b1a/d10/632b1ad102373095371461.jpg) href=/article/release-candidate-godot-3-5-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 2</h3><p class=excerpt>We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). This is the second Release Candidate to validate the upcoming 3.5.1 stable release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 September 2022</span></div><h3>Maintenance release: Godot 3.5.1</h3><p class=excerpt>We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance releases (3.5.x), with a focus on fixing bugs and not on integrating new features. The first release is that series is out, Godot 3.5.1!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
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<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/355/534/632355534b2d7687276315.jpg) href=/article/dev-snapshot-godot-4-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/b1a/d10/632b1ad102373095371461.jpg) href=/article/release-candidate-godot-3-5-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 2</h3><p class=excerpt>We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). This is the second Release Candidate to validate the upcoming 3.5.1 stable release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/355/534/632355534b2d7687276315.jpg) href=/article/dev-snapshot-godot-4-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 September 2022</span></div><h3>The next big step: Godot 4.0 reaches Beta</h3><p class=excerpt>It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We arent done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/08f/42e/63208f42e7e15588239571.png) href=/article/dev-snapshot-godot-4-0-alpha-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 17</h3><p class=excerpt>We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/8a4/10f/6318a410f1d2c423222075.png) href=/article/dev-snapshot-godot-4-0-alpha-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 7 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 16</h3><p class=excerpt>One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/1d7/7cc/6311d77cc7f5f571027656.jpg) href=/article/release-candidate-godot-3-5-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 11</h3><p class=excerpt>Another alpha snapshot from the development branch, this time with 4.0 alpha 11! Noteworthy changes: exporting Node pointers as NodePaths, Movie Maker run mode, fixed release builds, AnimationTree advance expressions.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/9c8/732/62b9c87325b88411816934.jpg) href=/article/release-candidate-godot-3-5-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 June 2022</span></div><h3>Release candidate: Godot 3.5 RC 5</h3><p class=excerpt>Another release candidate for Godot 3.5, with another couple late but quite important changes for Android: full scoped storage support, and support for NDK r23. And another set of important bug fixes for rendering, navigation, and more!</div></article></a><a href=/article/godot-community-poll-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/5a0/79b/62b5a079b2b24464427790.png) href=/article/godot-community-poll-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;24 June 2022</span></div><h3>Godot community poll 2022</h3><p class=excerpt>It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!</div></article></a><a href=/article/release-candidate-godot-3-5-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62a/c71/8fb/62ac718fb81bf021665504.jpg) href=/article/release-candidate-godot-3-5-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 June 2022</span></div><h3>Release candidate: Godot 3.5 RC 4</h3><p class=excerpt>Another release candidate for Godot 3.5, after fixing our time to iron out some more bugs. Notable changes in this release include fixing a potential crash on Windows 11 on scenes using specific fonts, and a further refactoring of the new navigation system to make it closer to the version in Godot 4.0.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62a/9e1/79b/62a9e179b77cb823642349.jpg) href=/article/dev-snapshot-godot-4-0-alpha-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 June 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 10</h3><p class=excerpt>Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 10! This release adds an initial implementation for Temporal Anti-Aliasing, as well as the first iteration of a command line tool to (partially) convert Godot 3.x projects to the Godot 4.0 API.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 June 2022</span></div><h3>Release candidate: Godot 3.5 RC 4</h3><p class=excerpt>Another release candidate for Godot 3.5, after fixing our time to iron out some more bugs. Notable changes in this release include fixing a potential crash on Windows 11 on scenes using specific fonts, and a further refactoring of the new navigation system to make it closer to the version in Godot 4.0.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-4-1.webp) href=/article/maintenance-release-godot-4-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;26 March 2025</span></div><h3>Maintenance release: Godot 4.4.1</h3><p class=excerpt>Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.</div></article></a><a href=/article/release-candidate-godot-4-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-1-rc-2.webp) href=/article/release-candidate-godot-4-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 2</h3><p class=excerpt>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</div></article></a><a href=/article/dev-snapshot-godot-4-5-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-dev-1.webp) href=/article/dev-snapshot-godot-4-5-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<span class=by>Thaddeus Crews </span><span class=date>&nbsp;-&nbsp;20 March 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 1</h3><p class=excerpt>The feature freeze has melted away—here comes the flood!</div></article></a><a href=/article/release-candidate-godot-4-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-1-rc-1.webp) href=/article/release-candidate-godot-4-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/godot-xr-update-feb-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/february-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-feb-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Emi </span><span class=date>&nbsp;-&nbsp; 9 December 2024</span></div><h3>Meet the creator behind the Godot Game Awards</h3><p class=excerpt>StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-6.webp) href=/article/dev-snapshot-godot-4-4-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<span class=by>Thaddeus Crews </span><span class=date>&nbsp;-&nbsp; 5 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 6</h3><p class=excerpt>New snapshot on the road to beta, with a lot of 3D workflow goodies!</div></article></a><a href=/article/beyond-100000-you-re-breathtaking/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/beyond-100000-you-re-breathtaking.webp) href=/article/beyond-100000-you-re-breathtaking/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 December 2024</span></div><h3>Beyond #100000: You're breathtaking!</h3><p class=excerpt>As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.</div></article></a><a href=/article/godot-foundation-update-dec-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-foundation-update-2024.webp) href=/article/godot-foundation-update-dec-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp; 2 December 2024</span></div><h3>Godot Foundation Update December 2024</h3><p class=excerpt>Weve made progress on several key initiatives for the organization and the Godot ecosystem. Heres what weve been up to.</div></article></a><a href=/article/statement-on-godloader-malware-loader/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/statement-on-godloader-malware-loader.webp) href=/article/statement-on-godloader-malware-loader/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/security_team.webp alt="Godot Security Team" loading=lazy>
<span class=by>Godot Security Team </span><span class=date>&nbsp;-&nbsp;28 November 2024</span></div><h3>Statement on GodLoader malware loader</h3><p class=excerpt>Godot security team clarifies the risk exposed by Check Point Research's report.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp; 2 December 2024</span></div><h3>Godot Foundation Update December 2024</h3><p class=excerpt>Weve made progress on several key initiatives for the organization and the Godot ecosystem. Heres what weve been up to.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
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<a class=pagination-next href=https://godotengine.org/blog/release/3/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/c80/187/61bc801870274751729596.jpg) href=/article/maintenance-release-godot-3-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/release/3/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/308/fac/61c308facf562571710350.jpg) href=/article/maintenance-release-godot-3-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 December 2021</span></div><h3>Maintenance release: Godot 3.4.2</h3><p class=excerpt>A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.</div></article></a><a href=/article/maintenance-release-godot-3-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/c80/187/61bc801870274751729596.jpg) href=/article/maintenance-release-godot-3-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 December 2021</span></div><h3>Maintenance release: Godot 3.4.1</h3><p class=excerpt>Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.</div></article></a><a href=/article/godot-3-4-is-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/6bb/7b3/6186bb7b3cb36127140644.jpg) href=/article/godot-3-4-is-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a><a href=/article/maintenance-release-godot-3-3-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/6f0/e4d/6156f0e4d51a0814323028.jpg) href=/article/maintenance-release-godot-3-3-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 October 2021</span></div><h3>Maintenance release: Godot 3.3.4</h3><p class=excerpt>Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.</div></article></a><a href=/article/maintenance-release-godot-3-3-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e5d/cfc/611e5dcfc09f2518746576.png) href=/article/maintenance-release-godot-3-3-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp; 4 March 2018</span></div><h3>Maintenance release: Godot 3.0.2</h3><p class=excerpt>We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.</div></article></a><a href=/article/maintenance-release-godot-3-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/2f7/557/5a92f75575e65533435326.jpg) href=/article/maintenance-release-godot-3-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;25 February 2018</span></div><h3>Maintenance release: Godot 3.0.1</h3><p class=excerpt>We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide the best level of support to our users, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users. Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target).
Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.</div></article></a><a href=/article/godot-3-0-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/f92/d3f/5a6f92d3f0d1d382442473.jpg) href=/article/godot-3-0-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;29 January 2018</span></div><h3>Godot 3.0 is out and ready for the big leagues</h3><p class=excerpt>After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!</div></article></a><a href=/article/maintenance-release-godot-2-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/6e8/e45/59a6e8e45038d813649865.png) href=/article/maintenance-release-godot-2-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 August 2017</span></div><h3>Maintenance release: Godot 2.1.4</h3><p class=excerpt>Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/release/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;29 January 2018</span></div><h3>Godot 3.0 is out and ready for the big leagues</h3><p class=excerpt>After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/release/>← Previous</a>
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<a class=active title="Blog - Release - Page 3" href=https://godotengine.org/blog/release/3/>3</a></div><div class=posts><a href=/article/maintenance-release-godot-2-1-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/e76/0ca/58ee760ca31aa290366551.png) href=/article/maintenance-release-godot-2-1-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=active title="Blog - Release - Page 3" href=https://godotengine.org/blog/release/3/>3</a></div><div class=posts><a href=/article/maintenance-release-godot-2-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/6e8/e45/59a6e8e45038d813649865.png) href=/article/maintenance-release-godot-2-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 August 2017</span></div><h3>Maintenance release: Godot 2.1.4</h3><p class=excerpt>Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.</div></article></a><a href=/article/maintenance-release-godot-2-1-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/e76/0ca/58ee760ca31aa290366551.png) href=/article/maintenance-release-godot-2-1-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 April 2017</span></div><h3>Maintenance release: Godot 2.1.3</h3><p class=excerpt>Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.</div></article></a><a href=/article/maintenance-release-godot-2-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/588/3a8/eb2/5883a8eb2f2ba003798173.png) href=/article/maintenance-release-godot-2-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 January 2017</span></div><h3>Maintenance release: Godot 2.1.2</h3><p class=excerpt>Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!</div></article></a><a href=/article/maintenance-release-godot-2-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/582/e11/fe3/582e11fe32c47456712354.jpg) href=/article/maintenance-release-godot-2-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 November 2016</span></div><h3>Maintenance release: Godot 2.1.1</h3><p class=excerpt>Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!</div></article></a><a href=/article/godot-reaches-2-1-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/886/5d5/57a8865d5dc44195460713.png) href=/article/godot-reaches-2-1-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>

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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag-- active">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><h3 style=margin-top:1rem>Filtered by: Release</h3><div class="flex pagination"><a class=active title="Blog - Release" href=https://godotengine.org/blog/release/>1</a>
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<a class=pagination-next href=https://godotengine.org/blog/release/2/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-4-1.webp) href=/article/maintenance-release-godot-4-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;26 March 2025</span></div><h3>Maintenance release: Godot 4.4.1</h3><p class=excerpt>Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.</div></article></a><a href=/article/godot-4-4-a-unified-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-4-a-unified-experience.webp) href=/article/godot-4-4-a-unified-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp; 3 March 2025</span></div><h3>Godot 4.4, a unified experience</h3><p class=excerpt>Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.</div></article></a><a href=/article/godot-3-6-finally-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-3-6-finally-released.webp) href=/article/godot-3-6-finally-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly </span><span class=date>&nbsp;-&nbsp; 9 September 2024</span></div><h3>Godot 3.6 finally released!</h3><p class=excerpt>After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.</div></article></a><a href=/article/godot-4-3-a-shared-effort/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-3-a-shared-effort.webp) href=/article/godot-4-3-a-shared-effort/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp;15 August 2024</span></div><h3>Godot 4.3, a shared effort</h3><p class=excerpt>With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.</div></article></a><a href=/article/maintenance-release-godot-4-2-2-and-4-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-2-and-4-1-4.webp) href=/article/maintenance-release-godot-4-2-2-and-4-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -30,8 +31,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 August 2022</span></div><h3>Maintenance release: Godot 3.4.5</h3><p class=excerpt>Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.</div></article></a><a href=/article/maintenance-release-godot-3-4-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/b2e/4c9/623b2e4c9a477201375674.jpg) href=/article/maintenance-release-godot-3-4-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;23 March 2022</span></div><h3>Maintenance release: Godot 3.4.4</h3><p class=excerpt>Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.</div></article></a><a href=/article/maintenance-release-godot-3-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e42/95a/621e4295a0f3f285158210.jpg) href=/article/maintenance-release-godot-3-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 February 2022</span></div><h3>Maintenance release: Godot 3.4.3</h3><p class=excerpt>In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.</div></article></a><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio </span><span class=date>&nbsp;-&nbsp;26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a><a href=/article/maintenance-release-godot-3-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/308/fac/61c308facf562571710350.jpg) href=/article/maintenance-release-godot-3-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 December 2021</span></div><h3>Maintenance release: Godot 3.4.2</h3><p class=excerpt>A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Release" href=https://godotengine.org/blog/release/>1</a>
<span class=by>Fredia Huya-Kouadio </span><span class=date>&nbsp;-&nbsp;26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Release" href=https://godotengine.org/blog/release/>1</a>
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Godot Engine Play Store</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>Play Store · arm64 · arm32 · x86_64 · x86_32 · </strong>3 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_android_editor.apk class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/android.svg alt=(Android)>
Godot Engine APK</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>APK download · arm64 · arm32 · x86_64 · x86_32 · </strong>3 March 2025</div><div class=main-download><a href=https://www.meta.com/en-gb/experiences/godot-game-engine/7713660705416473/ class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/android.svg alt=(Android)>
Godot Engine Horizon Store</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>Horizon Store · Meta Quest 3 & Pro · arm64 · </strong>3 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4" class=download-link>Android
Godot Engine Play Store</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>Play Store · arm64 · arm32 · x86_64 · x86_32 · </strong>26 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_android_editor.apk class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/android.svg alt=(Android)>
Godot Engine APK</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>APK download · arm64 · arm32 · x86_64 · x86_32 · </strong>26 March 2025</div><div class=main-download><a href=https://www.meta.com/en-gb/experiences/godot-game-engine/7713660705416473/ class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/android.svg alt=(Android)>
Godot Engine Horizon Store</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>Horizon Store · Meta Quest 3 & Pro · arm64 · </strong>26 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4" class=download-link>Android
- Play Store
</a><span class=download-details>Play Store · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_android_editor.apk class=download-link>Android
</a><span class=download-details>Play Store · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_android_editor.apk class=download-link>Android
- APK - Universal
</a><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><a href=https://www.meta.com/en-gb/experiences/godot-game-engine/7713660705416473/ class=download-link>Horizon OS
- Horizon Store
@@ -20,8 +20,8 @@ Godot Engine Horizon Store</div><div class=download-hint>4.4</div></a><p cla
<span>macOS</span>
</a><a href=/download/windows/ class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows>
<span>Windows</span>
</a><a href=https://editor.godotengine.org/releases/4.4.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/godot-lib.4.4.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
</a><a href=https://editor.godotengine.org/releases/4.4.1.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/godot-lib.4.4.1.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
being published every year. To ensure high quality and stability
of each release, we also publish preview builds at various stages of
development.<p>Help test Godot's new features or be the first to benefit from upcoming

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@@ -0,0 +1,57 @@
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<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:none;padding-top:54px}.hero h1{text-shadow:none;color:var(--base-color-text-title)}.hero-blurb{color:var(--base-color-text)}.hero-version-flavor{background-color:var(--primary-color);border-radius:1e3px;color:var(--dark-color-text-title);font-size:90%;font-weight:600;padding:.35rem 1.25rem}.other-platforms-wrapper{color:var(--base-color-text)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download<br>Godot 4.4.1 <span class=hero-version-flavor>stable</span></h1></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for another version? <a href=/download/archive>Open the archive index!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.4.1-stable>Godot 4.4.1-stable</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>26 March 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-4-1.webp)></div><div class=notes-excerpt>Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/maintenance-release-godot-4-4-1/ title="Read full release announcement">Read more</a>
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.4.1-stable title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
Android</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_android_editor.apk class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
Linux</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_64.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_x86_64.zip class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
macOS</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_macos.universal.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_macos.universal.zip class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
Windows</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_win64.exe.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_win64.zip class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
Web editor</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_web_editor.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
Export templates</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_export_templates.tpz class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_export_templates.tpz class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_android_editor.apk>Android
- APK - Universal
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_android_editor_horizonos.apk>Horizon OS
- APK - arm64
</a></span><span class=download-details>APK download · Meta Quest 3 & Pro · arm64
</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_64.zip>Linux
- x86_64
</a></span><span class=download-details>x86_64</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_x86_64.zip>Linux - .NET
- x86_64
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_32.zip>Linux
- x86_32
</a></span><span class=download-details>x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_x86_32.zip>Linux - .NET
- x86_32
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.arm64.zip>Linux
- arm64
</a></span><span class=download-details>arm64</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_arm64.zip>Linux - .NET
- arm64
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.arm32.zip>Linux
- arm32
</a></span><span class=download-details>arm32</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_arm32.zip>Linux - .NET
- arm32
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_macos.universal.zip>macOS
- Universal
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_macos.universal.zip>macOS - .NET
- Universal
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_win64.exe.zip>Windows
- x86_64
</a></span><span class=download-details>x86_64</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_win64.zip>Windows - .NET
- x86_64
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_win32.exe.zip>Windows
- x86_32
</a></span><span class=download-details>x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_win32.zip>Windows - .NET
- x86_32
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_windows_arm64.exe.zip>Windows
- arm64
</a></span><span class=download-details>arm64</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_windows_arm64.zip>Windows - .NET
- arm64
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_web_editor.zip>Web editor
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_export_templates.tpz>Export templates
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_export_templates.tpz>Export templates - .NET
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-stable/godot-lib.4.4.1.stable.template_release.aar>AAR library
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<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?3><style>.hero{background-image:url(/assets/download/download-background-4.x.webp)}</style><div class=hero><div class=hero-wrapper><h1>Download Godot&nbsp;4 for Linux</h1><div class=main-downloads><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_linux.x86_64.zip class="btn btn-download btn-download-main"><div class=download-title><img src=/assets/images/platforms/linux.svg alt=(Linux)>
Godot Engine</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>x86_64 · </strong>3 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_linux_x86_64.zip class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/linux.svg alt=(Linux)>
Godot Engine .NET</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>x86_64 · C# support · </strong>3 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul><p>Additional requirements for the .NET version:<ul><li><a href=https://dotnet.microsoft.com/download>.NET SDK</a></ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_linux.x86_64.zip class=download-link>Linux
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?3><style>.hero{background-image:url(/assets/download/download-background-4.x.webp)}</style><div class=hero><div class=hero-wrapper><h1>Download Godot&nbsp;4 for Linux</h1><div class=main-downloads><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_64.zip class="btn btn-download btn-download-main"><div class=download-title><img src=/assets/images/platforms/linux.svg alt=(Linux)>
Godot Engine</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>x86_64 · </strong>26 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_x86_64.zip class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/linux.svg alt=(Linux)>
Godot Engine .NET</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>x86_64 · C# support · </strong>26 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul><p>Additional requirements for the .NET version:<ul><li><a href=https://dotnet.microsoft.com/download>.NET SDK</a></ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_64.zip class=download-link>Linux
- x86_64
</a><span class=download-details>x86_64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_linux.x86_32.zip class=download-link>Linux
</a><span class=download-details>x86_64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_32.zip class=download-link>Linux
- x86_32
</a><span class=download-details>x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_linux.arm64.zip class=download-link>Linux
</a><span class=download-details>x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.arm64.zip class=download-link>Linux
- arm64
</a><span class=download-details>arm64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_linux.arm32.zip class=download-link>Linux
</a><span class=download-details>arm64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.arm32.zip class=download-link>Linux
- arm32
</a><span class=download-details>arm32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_linux_x86_64.zip class=download-link>Linux - .NET
</a><span class=download-details>arm32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_x86_64.zip class=download-link>Linux - .NET
- x86_64
</a><span class=download-details>x86_64
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_linux_x86_32.zip class=download-link>Linux - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_x86_32.zip class=download-link>Linux - .NET
- x86_32
</a><span class=download-details>x86_32
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_linux_arm64.zip class=download-link>Linux - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_arm64.zip class=download-link>Linux - .NET
- arm64
</a><span class=download-details>arm64
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_linux_arm32.zip class=download-link>Linux - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_linux_arm32.zip class=download-link>Linux - .NET
- arm32
</a><span class=download-details>arm32
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_export_templates.tpz>Export templates
</a><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_export_templates.tpz>Export templates - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_export_templates.tpz>Export templates
</a><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_export_templates.tpz>Export templates - .NET
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div></div><div class="card base-padding"><h3>Instructions</h3><ul><li>Extract and run. Godot is self-contained and does not require installation.<li>If you run into an issue, check the <a href=https://docs.godotengine.org/en/stable/tutorials/troubleshooting.html>Troubleshooting</a> page for common issues and their solutions.</ul></div></div><div id=digital-stores class="card base-padding digital-stores"><div><p>Godot Engine is also available on digital distribution platforms:<div class=digital-store-list><a class="btn btn-digital-store" href=https://godotengine.itch.io/godot title="Godot Engine on itch.io"><div class=digital-store-logo><img src=/assets/download/itch_logo.svg width=28 height=28 alt="itch logo"></div><div class=digital-store-name>itch.io</div></a><a class="btn btn-digital-store" href=https://store.steampowered.com/app/404790 title="Godot Engine on Steam"><div class=digital-store-logo><img src=/assets/download/steam_logo.svg width=28 height=28 alt="Steam logo"></div><div class=digital-store-name>Steam</div></a><a class="btn btn-digital-store" href=https://store.epicgames.com/p/godot-engine title="Godot Engine on Epic Games Store"><div class=digital-store-logo><img src=/assets/download/epic_logo.svg width=28 height=28 alt="Epic Games Store logo"></div><div class=digital-store-name>EGS</div></a></div></div><div class=digital-stores-notes><ul><li>Digital store versions <strong>do not</strong> include .NET/C# support.</ul></div></div></div></div><div class=platforms-wrapper><div id=platforms class=container style=overflow:hidden><h2>Supported platforms</h2><div class="tabs platform-tabs"><a href=/download/android class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android>
<span>Android</span>
</a><a href=/download/linux class="tab title-font active"><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux>
@@ -33,8 +33,8 @@ Godot Engine .NET</div><div class=download-hint>4.4</div></a><p class=main-d
<span>macOS</span>
</a><a href=/download/windows/ class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows>
<span>Windows</span>
</a><a href=https://editor.godotengine.org/releases/4.4.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/godot-lib.4.4.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
</a><a href=https://editor.godotengine.org/releases/4.4.1.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/godot-lib.4.4.1.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
being published every year. To ensure high quality and stability
of each release, we also publish preview builds at various stages of
development.<p>Help test Godot's new features or be the first to benefit from upcoming

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@@ -1,15 +1,15 @@
<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Download the latest stable version of the Godot Engine for macOS"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/download/macos/"><meta property="og:type" content="website"><meta property="og:description" content="Download the latest stable version of the Godot Engine for macOS"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/download/macos/"><meta property="og:title" content="Download for macOS Godot Engine"><title>Download for macOS Godot Engine</title>
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<img class="nav-logo dark-logo" src=/assets/logo_dark.svg width=136 height=48 alt="Godot Engine"></a><div class=mobile-links><span class="fund mobile"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></span>
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?3><style>.hero{background-image:url(/assets/download/download-background-4.x.webp)}</style><div class=hero><div class=hero-wrapper><h1>Download Godot&nbsp;4 for macOS</h1><div class=main-downloads><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_macos.universal.zip class="btn btn-download btn-download-main"><div class=download-title><img src=/assets/images/platforms/macos.svg alt=(macOS)>
Godot Engine</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>arm64 (Apple Silicon) · x86_64 (Intel) · </strong>3 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_macos.universal.zip class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/macos.svg alt=(macOS)>
Godot Engine .NET</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>arm64 (Apple Silicon) · x86_64 (Intel) · C# support · </strong>3 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul><p>Additional requirements for the .NET version:<ul><li><a href=https://dotnet.microsoft.com/download>.NET SDK</a></ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_macos.universal.zip class=download-link>macOS
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?3><style>.hero{background-image:url(/assets/download/download-background-4.x.webp)}</style><div class=hero><div class=hero-wrapper><h1>Download Godot&nbsp;4 for macOS</h1><div class=main-downloads><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_macos.universal.zip class="btn btn-download btn-download-main"><div class=download-title><img src=/assets/images/platforms/macos.svg alt=(macOS)>
Godot Engine</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>arm64 (Apple Silicon) · x86_64 (Intel) · </strong>26 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_macos.universal.zip class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/macos.svg alt=(macOS)>
Godot Engine .NET</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>arm64 (Apple Silicon) · x86_64 (Intel) · C# support · </strong>26 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul><p>Additional requirements for the .NET version:<ul><li><a href=https://dotnet.microsoft.com/download>.NET SDK</a></ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_macos.universal.zip class=download-link>macOS
- Universal
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_macos.universal.zip class=download-link>macOS - .NET
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_macos.universal.zip class=download-link>macOS - .NET
- Universal
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_export_templates.tpz>Export templates
</a><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_export_templates.tpz>Export templates - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_export_templates.tpz>Export templates
</a><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_export_templates.tpz>Export templates - .NET
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div></div><div class="card base-padding"><h3>Instructions</h3><ul><li>Extract and run. Godot is self-contained and does not require installation.<li>If you run into an issue, check the <a href=https://docs.godotengine.org/en/stable/tutorials/troubleshooting.html>Troubleshooting</a> page for common issues and their solutions.</ul><p>Godot is code-signed and notarized for macOS by <em>Prehensile Tales B.V.</em>.</div></div><div id=digital-stores class="card base-padding digital-stores"><div><p>Godot Engine is also available on digital distribution platforms:<div class=digital-store-list><a class="btn btn-digital-store" href=https://godotengine.itch.io/godot title="Godot Engine on itch.io"><div class=digital-store-logo><img src=/assets/download/itch_logo.svg width=28 height=28 alt="itch logo"></div><div class=digital-store-name>itch.io</div></a><a class="btn btn-digital-store" href=https://store.steampowered.com/app/404790 title="Godot Engine on Steam"><div class=digital-store-logo><img src=/assets/download/steam_logo.svg width=28 height=28 alt="Steam logo"></div><div class=digital-store-name>Steam</div></a><a class="btn btn-digital-store" href=https://store.epicgames.com/p/godot-engine title="Godot Engine on Epic Games Store"><div class=digital-store-logo><img src=/assets/download/epic_logo.svg width=28 height=28 alt="Epic Games Store logo"></div><div class=digital-store-name>EGS</div></a></div></div><div class=digital-stores-notes><ul><li>Digital store versions <strong>do not</strong> include .NET/C# support.</ul></div></div></div></div><div class=platforms-wrapper><div id=platforms class=container style=overflow:hidden><h2>Supported platforms</h2><div class="tabs platform-tabs"><a href=/download/android class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android>
<span>Android</span>
</a><a href=/download/linux class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux>
@@ -18,8 +18,8 @@ Godot Engine .NET</div><div class=download-hint>4.4</div></a><p class=main-d
<span>macOS</span>
</a><a href=/download/windows/ class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows>
<span>Windows</span>
</a><a href=https://editor.godotengine.org/releases/4.4.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/godot-lib.4.4.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
</a><a href=https://editor.godotengine.org/releases/4.4.1.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/godot-lib.4.4.1.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
being published every year. To ensure high quality and stability
of each release, we also publish preview builds at various stages of
development.<p>Help test Godot's new features or be the first to benefit from upcoming

View File

@@ -49,55 +49,7 @@ Export templates</div><a href=https://github.com/godotengine/godot-builds/releas
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.5-dev1/Godot_v4.5-dev1_export_templates.tpz>Export templates
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.5-dev1/Godot_v4.5-dev1_mono_export_templates.tpz>Export templates - .NET
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.5-dev1/godot-lib.4.5.dev1.template_release.aar>AAR library
</a></span><span class=download-details>Android plugins · Java · Kotlin</span></div></div></div><div class="card base-padding preview-download"><h3 id=4.4.1-rc2>Godot 4.4.1-rc2</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>21 March 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-1-rc-2.webp)></div><div class=notes-excerpt>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/release-candidate-godot-4-4-1-rc-2/ title="Read full release announcement">Read more</a>
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.4.1-rc2 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
Android</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_android_editor.apk class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
Linux</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_linux.x86_64.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_linux_x86_64.zip class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
macOS</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_macos.universal.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_macos.universal.zip class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
Windows</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_win64.exe.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_win64.zip class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
Web editor</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_web_editor.zip class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
Export templates</div><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_export_templates.tpz class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_export_templates.tpz class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_android_editor.apk>Android
- APK - Universal
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_android_editor_horizonos.apk>Horizon OS
- APK - arm64
</a></span><span class=download-details>APK download · Meta Quest 3 & Pro · arm64
</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_linux.x86_64.zip>Linux
- x86_64
</a></span><span class=download-details>x86_64</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_linux_x86_64.zip>Linux - .NET
- x86_64
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_linux.x86_32.zip>Linux
- x86_32
</a></span><span class=download-details>x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_linux_x86_32.zip>Linux - .NET
- x86_32
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_linux.arm64.zip>Linux
- arm64
</a></span><span class=download-details>arm64</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_linux_arm64.zip>Linux - .NET
- arm64
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_linux.arm32.zip>Linux
- arm32
</a></span><span class=download-details>arm32</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_linux_arm32.zip>Linux - .NET
- arm32
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_macos.universal.zip>macOS
- Universal
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_mono_macos.universal.zip>macOS - .NET
- Universal
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href=https://github.com/godotengine/godot-builds/releases/download/4.4.1-rc2/Godot_v4.4.1-rc2_win64.exe.zip>Windows
- x86_64
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<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?3><style>.hero{background-image:url(/assets/download/download-background-4.x.webp)}</style><div class=hero><div class=hero-wrapper><h1>Download Godot&nbsp;4 for Windows</h1><div class=main-downloads><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_win64.exe.zip class="btn btn-download btn-download-main"><div class=download-title><img src=/assets/images/platforms/windows.svg alt=(Windows)>
Godot Engine</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>x86_64 · </strong>3 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_win64.zip class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/windows.svg alt=(Windows)>
Godot Engine .NET</div><div class=download-hint>4.4</div></a><p class=main-download-details><strong>x86_64 · C# support · </strong>3 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul><p>Additional requirements for the .NET version:<ul><li><a href=https://dotnet.microsoft.com/download>.NET SDK</a></ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_win64.exe.zip class=download-link>Windows
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?3><style>.hero{background-image:url(/assets/download/download-background-4.x.webp)}</style><div class=hero><div class=hero-wrapper><h1>Download Godot&nbsp;4 for Windows</h1><div class=main-downloads><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_win64.exe.zip class="btn btn-download btn-download-main"><div class=download-title><img src=/assets/images/platforms/windows.svg alt=(Windows)>
Godot Engine</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>x86_64 · </strong>26 March 2025</div><div class=main-download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_win64.zip class="btn btn-download btn-download-main2"><div class=download-title><img src=/assets/images/platforms/windows.svg alt=(Windows)>
Godot Engine .NET</div><div class=download-hint>4.4.1</div></a><p class=main-download-details><strong>x86_64 · C# support · </strong>26 March 2025</div><p class=previous-releases>Looking for <strong class=previous-releases-featured><a href=/download/3.x/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a></strong>, our <strong><a href=/download/archive>experimental releases</a></strong>, or a <strong><a href=/download/archive>previous version</a></strong>?</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for other platforms? <a href=#platforms>See below!</a></div></div></div><div class=container><div id=links class=platform-details><div class="card base-padding"><h3>Requirements</h3><ul><li><strong>Recommended:</strong> Vulkan 1.0 compatible hardware<li><strong>Minimal:</strong> OpenGL 3.3 / OpenGL ES 3.0 compatible hardware</ul><p>Additional requirements for the .NET version:<ul><li><a href=https://dotnet.microsoft.com/download>.NET SDK</a></ul></div><div class=platform-split><div class="card base-padding"><h3>All downloads</h3><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_win64.exe.zip class=download-link>Windows
- x86_64
</a><span class=download-details>x86_64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_win32.exe.zip class=download-link>Windows
</a><span class=download-details>x86_64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_win32.exe.zip class=download-link>Windows
- x86_32
</a><span class=download-details>x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_windows_arm64.exe.zip class=download-link>Windows
</a><span class=download-details>x86_32</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_windows_arm64.exe.zip class=download-link>Windows
- arm64
</a><span class=download-details>arm64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_win64.zip class=download-link>Windows - .NET
</a><span class=download-details>arm64</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_win64.zip class=download-link>Windows - .NET
- x86_64
</a><span class=download-details>x86_64
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_win32.zip class=download-link>Windows - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_win32.zip class=download-link>Windows - .NET
- x86_32
</a><span class=download-details>x86_32
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_windows_arm64.zip class=download-link>Windows - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_windows_arm64.zip class=download-link>Windows - .NET
- arm64
</a><span class=download-details>arm64
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_export_templates.tpz>Export templates
</a><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/Godot_v4.4-stable_mono_export_templates.tpz>Export templates - .NET
· C# support</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_export_templates.tpz>Export templates
</a><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_mono_export_templates.tpz>Export templates - .NET
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download-note><p><strong>Note:</strong> The .NET binaries run only on Windows systems with the matching architecture, running under emulation is not supported at the time being. Make sure to export .NET binaries for all target platforms (x86_64, x86_32, and arm64).</div></div><div class="card base-padding"><h3>Instructions</h3><ul><li>Extract and run. Godot is self-contained and does not require installation.<li>If you run into an issue, check the <a href=https://docs.godotengine.org/en/stable/tutorials/troubleshooting.html>Troubleshooting</a> page for common issues and their solutions.</ul><p>Windows executables are code-signed by <em>Prehensile Tales B.V.</em></div></div><div id=digital-stores class="card base-padding digital-stores"><div><p>Godot Engine is also available on digital distribution platforms:<div class=digital-store-list><a class="btn btn-digital-store" href=https://godotengine.itch.io/godot title="Godot Engine on itch.io"><div class=digital-store-logo><img src=/assets/download/itch_logo.svg width=28 height=28 alt="itch logo"></div><div class=digital-store-name>itch.io</div></a><a class="btn btn-digital-store" href=https://store.steampowered.com/app/404790 title="Godot Engine on Steam"><div class=digital-store-logo><img src=/assets/download/steam_logo.svg width=28 height=28 alt="Steam logo"></div><div class=digital-store-name>Steam</div></a><a class="btn btn-digital-store" href=https://store.epicgames.com/p/godot-engine title="Godot Engine on Epic Games Store"><div class=digital-store-logo><img src=/assets/download/epic_logo.svg width=28 height=28 alt="Epic Games Store logo"></div><div class=digital-store-name>EGS</div></a></div></div><div class=digital-stores-notes><ul><li>Digital store versions <strong>do not</strong> include .NET/C# support.</ul></div></div></div></div><div class=platforms-wrapper><div id=platforms class=container style=overflow:hidden><h2>Supported platforms</h2><div class="tabs platform-tabs"><a href=/download/android class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android>
<span>Android</span>
</a><a href=/download/linux class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux>
@@ -28,8 +28,8 @@ Godot Engine .NET</div><div class=download-hint>4.4</div></a><p class=main-d
<span>macOS</span>
</a><a href=/download/windows/ class="tab title-font active"><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows>
<span>Windows</span>
</a><a href=https://editor.godotengine.org/releases/4.4.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4-stable/godot-lib.4.4.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
</a><a href=https://editor.godotengine.org/releases/4.4.1.stable/godot.editor.html target=_blank class="tab title-font"><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web Editor" alt="Web Editor">
<span>Web Editor</span></a></div></div></div><div class=container><div id=extras class=padded style=padding-top:0><h2>Other Godot downloads</h2><div class=other-download><div class=other-download-card><h3>Godot demo projects</h3><p>Give a try to demo projects showcasing some of the engine features.<p><a href=https://github.com/godotengine/godot-demo-projects>Demo projects on GitHub</a><p><a href="https://godotengine.org/asset-library/asset?category=10&godot_version=4.4&support[official]=1">Demo projects in Asset Library</a></div><div class=other-download-card><h3>AAR library for Android</h3><p>Use it to develop Android plugins in Java or Kotlin using the Godot API.<p><a href=https://github.com/godotengine/godot/releases/download/4.4.1-stable/godot-lib.4.4.1.stable.template_release.aar>AAR library</a></div></div></div><div class=unstable-downloads><div id=previews class=unstable-download-previews><h2>Preview builds</h2><p>Godot is continuously being developed with several minor releases
being published every year. To ensure high quality and stability
of each release, we also publish preview builds at various stages of
development.<p>Help test Godot's new features or be the first to benefit from upcoming

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@@ -65,7 +65,7 @@ project or even the engine itself whatever you want. Build your game
or build your own engine on top of it — it's all in your hands.</div><div class="card feature-card"><h4>Find the logic behind any system in an open source codebase</h4><p>No need to wait for a support team to respond when you can read
the source code. Godot is an open book, and you can figure out everything
that is not yet documented after a single <code>git checkout</code>.
If you find and fix an issue, we will appreciate a PR upstream too.</div></div><div class=features-complete-list><a href=https://docs.godotengine.org/en/stable/about/list_of_features.html class="btn btn-flat btn-flat-white btn-flat-frosted">View a complete list of features</a></div></div><style>.section-download{display:flex;flex-direction:column;justify-content:center;align-items:center;gap:16px;background-color:var(--dark-color);padding:24px;padding-bottom:60px;width:auto;max-width:100%}@media(max-width:900px){.section-download{padding:20px}}.section-download h2{color:var(--dark-color-text-title);font-weight:600;margin:0;margin-bottom:16px}.section-download p{color:var(--dark-color-text);margin:0}.section-download-ready{display:flex;flex-direction:column;justify-content:center;align-items:center;gap:26px}.section-download-ready .btn-download{min-width:310px}.section-download .download-3{text-align:center;color:#ffffffd6;font-weight:300;font-size:15px}.section-download .download-3 a{color:inherit;text-decoration-color:inherit;text-decoration-thickness:1px}.section-download .download-3 a:hover{color:#fff}</style><div id=call-to-action class="container card section-download"><h2>Ready to start?</h2><div class=section-download-ready><p>Download the <strong>latest version of Godot 4</strong> right now and begin your creative journey!</p><a href=/download/windows/ class="btn btn-download set-os-download-url" data-version=4 title="Download the latest version of Godot 4"><div class=download-title>Download Latest</div><div class=download-hint>4.4</div></a><span class=download-3>Looking for <a href=/download/windows/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a>, our <a href=/download/archive>experimental releases</a>, or a <a href=/download/archive>previous version</a>?</span></div></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Release candidate: Godot 4.4.1 RC 2</title><link>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/</link><summary>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</summary><description>&lt;p>We released &lt;a href="/releases/4.4/">Godot 4.4&lt;/a> in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the &lt;a href="/releases/4.4/">&lt;strong>4.4 release page&lt;/strong>&lt;/a>, its well worth a read!&lt;/p>
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Maintenance release: Godot 4.4.1</title><link>https://godotengine.org/article/maintenance-release-godot-4-4-1/</link><summary>Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.</summary><description>&lt;p>We released &lt;a href="/releases/4.4/">Godot 4.4&lt;/a> in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you havent seen the &lt;a href="/releases/4.4/">&lt;strong>4.4 release page&lt;/strong>&lt;/a>, its well worth a read!&lt;/p>
&lt;p>Since then, weve started the development phase for Godot 4.5 at full speed (with a first &lt;a href="/article/dev-snapshot-godot-4-5-dev-1/">dev snapshot&lt;/a> released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.&lt;/p>
&lt;p>See below for a list of the most relevant changes. This release includes fixes to &lt;a href="https://github.com/Mbed-TLS/mbedtls/releases/tag/mbedtls-3.6.3">security vulnerabilities&lt;/a> in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality.&lt;/p>
&lt;p>Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.&lt;/p>
&lt;p>Please, consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>
&lt;p>&lt;a href="/download/">&lt;strong>Download Godot 4.4.1 now&lt;/strong>&lt;/a> or try the &lt;a href="https://editor.godotengine.org/4.4.1.stable/">online version of the Godot editor&lt;/a>.&lt;/p>
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&lt;p>&lt;em>The illustration picture for this article comes from&lt;/em> &lt;a href="https://store.steampowered.com/app/1907590/Psycho_Patrol_R/?curator_clanid=41324400">&lt;strong>Psycho Patrol R&lt;/strong>&lt;/a>, &lt;em>a FPS/mecha hybrid europolice sim, which was recently released in Early Access &lt;a href="https://store.steampowered.com/app/1907590/Psycho_Patrol_R/?curator_clanid=41324400">on Steam&lt;/a>. It is developed by &lt;a href="https://csoftproducts.life/">Consumer Softproducts&lt;/a>, known for their previous Godot hit &lt;a href="https://store.steampowered.com/app/1388770/Cruelty_Squad/?curator_clanid=41324400">Cruelty Squad&lt;/a>.&lt;/em>&lt;/p>
&lt;h2 id="changes">Changes&lt;/h2>
&lt;p>&lt;strong>58 contributors&lt;/strong> submitted around &lt;strong>125 fixes&lt;/strong> for this release. See our &lt;a href="https://godotengine.github.io/godot-interactive-changelog/#4.4.1">&lt;strong>interactive changelog&lt;/strong>&lt;/a> for the complete list of changes since the &lt;a href="/releases/4.4/">4.4 release&lt;/a>.&lt;/p>
&lt;p>Below are some of the most notable changes (with critical fixes highlighted in bold):&lt;/p>
&lt;ul>
&lt;li>3D: Fix &lt;code class="language-plaintext highlighter-rouge">RemoteTransform3D&lt;/code> to always use global rotation if &lt;code class="language-plaintext highlighter-rouge">use_global_coordinates&lt;/code> is true (&lt;a href="https://github.com/godotengine/godot/pull/97498">GH-97498&lt;/a>).&lt;/li>
&lt;li>Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D (&lt;a href="https://github.com/godotengine/godot/pull/103921">GH-103921&lt;/a>).&lt;/li>
&lt;li>Animation: Fix missing &lt;code class="language-plaintext highlighter-rouge">process_state&lt;/code> error in blend spaces (&lt;a href="https://github.com/godotengine/godot/pull/104018">GH-104018&lt;/a>).&lt;/li>
&lt;li>Animation: Fix rest translation space in &lt;code class="language-plaintext highlighter-rouge">LookAtModifier3D&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104217">GH-104217&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Audio: Set interactive music streams as meta streams (&lt;a href="https://github.com/godotengine/godot/pull/104054">GH-104054&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Audio: Fix AudioEffectPitchShift issues when &lt;code class="language-plaintext highlighter-rouge">pitch_scale&lt;/code> is set to 1 (&lt;a href="https://github.com/godotengine/godot/pull/104090">GH-104090&lt;/a>).&lt;/li>
&lt;li>Buildsystem: Android: Fix build with &lt;code class="language-plaintext highlighter-rouge">disable_3d&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103523">GH-103523&lt;/a>).&lt;/li>
&lt;li>C#: Use &lt;code class="language-plaintext highlighter-rouge">ObjectID&lt;/code> when converting &lt;code class="language-plaintext highlighter-rouge">Variant&lt;/code> to &lt;code class="language-plaintext highlighter-rouge">GodotObject&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/98034">GH-98034&lt;/a>).&lt;/li>
&lt;li>C#: Skip re-saving &lt;code class="language-plaintext highlighter-rouge">.csproj&lt;/code> when TFM is unchanged (&lt;a href="https://github.com/godotengine/godot/pull/103714">GH-103714&lt;/a>).&lt;/li>
&lt;li>Core: Use single RNG instance for &lt;code class="language-plaintext highlighter-rouge">FileAccessEncrypted&lt;/code> IV generation (&lt;a href="https://github.com/godotengine/godot/pull/103415">GH-103415&lt;/a>).&lt;/li>
&lt;li>Core: Fix &lt;code class="language-plaintext highlighter-rouge">Invalid Task ID&lt;/code> errors in &lt;code class="language-plaintext highlighter-rouge">ResourceLoader&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104060">GH-104060&lt;/a>).&lt;/li>
&lt;li>Editor: Fix copying a Node with a signal potentially resulting in an editor crash (&lt;a href="https://github.com/godotengine/godot/pull/96372">GH-96372&lt;/a>).&lt;/li>
&lt;li>Editor: Make &lt;code class="language-plaintext highlighter-rouge">EditorProperty&lt;/code> and its child &lt;code class="language-plaintext highlighter-rouge">EditorProperty&lt;/code> behave like sibling nodes when handling mouse events (&lt;a href="https://github.com/godotengine/godot/pull/103316">GH-103316&lt;/a>).&lt;/li>
&lt;li>Editor: Fix TextEdit scrolls wrong on text selection (&lt;a href="https://github.com/godotengine/godot/pull/103410">GH-103410&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Editor: Update script modified times when saved in EditorNode (&lt;a href="https://github.com/godotengine/godot/pull/103695">GH-103695&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Editor: Fix ownership when pasting non root with child nodes in new scene (&lt;a href="https://github.com/godotengine/godot/pull/103769">GH-103769&lt;/a>).&lt;/li>
&lt;li>Editor: Create .uid files for detected new files (&lt;a href="https://github.com/godotengine/godot/pull/104248">GH-104248&lt;/a>).&lt;/li>
&lt;li>Editor: Fix editor crash when inspecting 2 objects handled by the same plugin (&lt;a href="https://github.com/godotengine/godot/pull/104296">GH-104296&lt;/a>).&lt;/li>
&lt;li>Editor: Change root node transform warning to only show up for position (&lt;a href="https://github.com/godotengine/godot/pull/104331">GH-104331&lt;/a>).&lt;/li>
&lt;li>Export: iOS: Restore one-click deploy device enumeration using Xcode (&lt;a href="https://github.com/godotengine/godot/pull/103590">GH-103590&lt;/a>).&lt;/li>
&lt;li>Export: Android: Convert &lt;code class="language-plaintext highlighter-rouge">compress_native_libraries&lt;/code> to a basic export option (&lt;a href="https://github.com/godotengine/godot/pull/104301">GH-104301&lt;/a>).&lt;/li>
&lt;li>&lt;strong>GDExtension: Correctly register editor-only &lt;code class="language-plaintext highlighter-rouge">OpenXR*&lt;/code> classes &lt;code class="language-plaintext highlighter-rouge">api_type&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103869">GH-103869&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>GDScript: Fix head class range to include &lt;code class="language-plaintext highlighter-rouge">class_name&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104114">GH-104114&lt;/a>).&lt;/li>
&lt;li>GDScript: Add clearing of &lt;code class="language-plaintext highlighter-rouge">static_gdscript_cache&lt;/code> to &lt;code class="language-plaintext highlighter-rouge">GDScriptCache&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/104281">GH-104281&lt;/a>).&lt;/li>
&lt;li>GUI: Fix Tree keyboard navigation in RTL direction (&lt;a href="https://github.com/godotengine/godot/pull/102865">GH-102865&lt;/a>).&lt;/li>
&lt;li>GUI: Fix &lt;code class="language-plaintext highlighter-rouge">changed&lt;/code> signal emission in &lt;code class="language-plaintext highlighter-rouge">Curve::set_point_offset&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/96296">GH-96296&lt;/a>).&lt;/li>
&lt;li>GUI: Fix spinbox decimal issues when &lt;code class="language-plaintext highlighter-rouge">update_on_text_changed&lt;/code> = true (&lt;a href="https://github.com/godotengine/godot/pull/100684">GH-100684&lt;/a>).&lt;/li>
&lt;li>GUI: Fix error when embedded popup is closed while resizing (&lt;a href="https://github.com/godotengine/godot/pull/102504">GH-102504&lt;/a>).&lt;/li>
&lt;li>GUI: VideoStreamPlayer: Stop video on exit tree (&lt;a href="https://github.com/godotengine/godot/pull/103396">GH-103396&lt;/a>).&lt;/li>
&lt;li>GUI: Use &lt;code class="language-plaintext highlighter-rouge">Viewport&lt;/code>s default texture filter/repeat in GUI tooltips (&lt;a href="https://github.com/godotengine/godot/pull/103636">GH-103636&lt;/a>).&lt;/li>
&lt;li>GUI: Label: Fix min. size calculation counting extra spacing twice (&lt;a href="https://github.com/godotengine/godot/pull/103728">GH-103728&lt;/a>).&lt;/li>
&lt;li>Import: Fix headless import always emits errors (&lt;a href="https://github.com/godotengine/godot/pull/103403">GH-103403&lt;/a>).&lt;/li>
&lt;li>Import: BasisUniversal: Ensure ASTCs HDR variant is supported when transcoding (&lt;a href="https://github.com/godotengine/godot/pull/103766">GH-103766&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Import: ResourceLoader: Do not wait for the main thread during initial reimport (&lt;a href="https://github.com/godotengine/godot/pull/104013">GH-104013&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>&lt;strong>Import: Force multiple of 4 sizes for Betsy compressor (&lt;a href="https://github.com/godotengine/godot/pull/104275">GH-104275&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Import: Fix crash when reimporting nested gltf scenes (&lt;a href="https://github.com/godotengine/godot/pull/104384">GH-104384&lt;/a>).&lt;/li>
&lt;li>Input: Fix Android mouse capture issues (&lt;a href="https://github.com/godotengine/godot/pull/103413">GH-103413&lt;/a>).&lt;/li>
&lt;li>Input: macOS/iOS: Ensure only one axis change event is produced during single &lt;code class="language-plaintext highlighter-rouge">process_joypads()&lt;/code> call (&lt;a href="https://github.com/godotengine/godot/pull/104314">GH-104314&lt;/a>).&lt;/li>
&lt;li>Navigation: Make NavigationLink3D properly update on visibility change (&lt;a href="https://github.com/godotengine/godot/pull/103588">GH-103588&lt;/a>).&lt;/li>
&lt;li>Particles: Fix particle jitter when scene tree is paused (&lt;a href="https://github.com/godotengine/godot/pull/95912">GH-95912&lt;/a>).&lt;/li>
&lt;li>Particles: Fix GPU particles not emitting at some configured rates when scale curve is zero (&lt;a href="https://github.com/godotengine/godot/pull/103121">GH-103121&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Physics: Fix interpolation in XR (&lt;a href="https://github.com/godotengine/godot/pull/103233">GH-103233&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Physics: Fix broken negative scaling when using Jolt Physics (&lt;a href="https://github.com/godotengine/godot/pull/103440">GH-103440&lt;/a>).&lt;/li>
&lt;li>Physics: Fix &lt;code class="language-plaintext highlighter-rouge">ConcavePolygonShape3D&lt;/code> always enabling &lt;code class="language-plaintext highlighter-rouge">backface_collision&lt;/code> when using Jolt Physics (&lt;a href="https://github.com/godotengine/godot/pull/104310">GH-104310&lt;/a>).&lt;/li>
&lt;li>Physics: Fix &lt;code class="language-plaintext highlighter-rouge">shape&lt;/code> always being zero with &lt;code class="language-plaintext highlighter-rouge">get_rest_info&lt;/code> when using Jolt Physics (&lt;a href="https://github.com/godotengine/godot/pull/104599">GH-104599&lt;/a>).&lt;/li>
&lt;li>Plugin: JavaClassWrapper: Improve handling of typed array arguments (&lt;a href="https://github.com/godotengine/godot/pull/102817">GH-102817&lt;/a>).&lt;/li>
&lt;li>Plugin: JavaClassWrapper: Fix converting returned arrays to Godot types (&lt;a href="https://github.com/godotengine/godot/pull/103375">GH-103375&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Plugin: JavaClassWrapper: Fix conversion to/from &lt;code class="language-plaintext highlighter-rouge">org.godotengine.godot.Dictionary&lt;/code> that regressed (&lt;a href="https://github.com/godotengine/godot/pull/103733">GH-103733&lt;/a>, &lt;a href="https://github.com/godotengine/godot/pull/104156">GH-104156&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Porting: Linux: X11: Fix check for &lt;code class="language-plaintext highlighter-rouge">is_maximized&lt;/code> to require both horizontal and vertical (&lt;a href="https://github.com/godotengine/godot/pull/103526">GH-103526&lt;/a>).&lt;/li>
&lt;li>Porting: Linux: Offload RenderingDevice creation test to subprocess (&lt;a href="https://github.com/godotengine/godot/pull/103560">GH-103560&lt;/a>).&lt;/li>
&lt;li>Porting: macOS: Swap Nintendo face buttons (&lt;a href="https://github.com/godotengine/godot/pull/103661">GH-103661&lt;/a>).&lt;/li>
&lt;li>Porting: macOS: Update mouse-entered state when subwindow closes (&lt;a href="https://github.com/godotengine/godot/pull/104328">GH-104328&lt;/a>).&lt;/li>
&lt;li>Porting: Windows: Fix &lt;code class="language-plaintext highlighter-rouge">get_modified_time&lt;/code> on locked files (&lt;a href="https://github.com/godotengine/godot/pull/103622">GH-103622&lt;/a>).&lt;/li>
&lt;li>Porting: Windows: Use more efficient sleep approach when low-processor mode is enabled (&lt;a href="https://github.com/godotengine/godot/pull/103773">GH-103773&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Rendering: Add ASTC HDR format variants (&lt;a href="https://github.com/godotengine/godot/pull/102777">GH-102777&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Rendering: Fix voxelizer normals (&lt;a href="https://github.com/godotengine/godot/pull/102893">GH-102893&lt;/a>).&lt;/li>
&lt;li>Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer (&lt;a href="https://github.com/godotengine/godot/pull/102908">GH-102908&lt;/a>).&lt;/li>
&lt;li>Rendering: Fix uninitialized value in Tonemap (&lt;a href="https://github.com/godotengine/godot/pull/103092">GH-103092&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Rendering: Use separate WorkThreadPool for shader compiler (&lt;a href="https://github.com/godotengine/godot/pull/103506">GH-103506&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Rendering: Fix incorrect parameters passed to VMA (&lt;a href="https://github.com/godotengine/godot/pull/103730">GH-103730&lt;/a>).&lt;/li>
&lt;li>Rendering: MetalFX: Change fallback behavior (&lt;a href="https://github.com/godotengine/godot/pull/103792">GH-103792&lt;/a>).&lt;/li>
&lt;li>Rendering: Fix GLES3 &lt;code class="language-plaintext highlighter-rouge">gaussian_blur&lt;/code> mipmap setup (&lt;a href="https://github.com/godotengine/godot/pull/103878">GH-103878&lt;/a>).&lt;/li>
&lt;li>Rendering: CPUParticles2D: Fix physics interpolation after entering tree with &lt;code class="language-plaintext highlighter-rouge">emitting = false&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103966">GH-103966&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Rendering: Vulkan: Disable layers in editor deemed buggy by RenderDoc (&lt;a href="https://github.com/godotengine/godot/pull/104154">GH-104154&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>Rendering: Fix Metal handling of cube textures; assert equal dimensions (&lt;a href="https://github.com/godotengine/godot/pull/104341">GH-104341&lt;/a>).&lt;/li>
&lt;li>Rendering: Disable broken Vulkan layers before running RenderingDevice tests (&lt;a href="https://github.com/godotengine/godot/pull/104572">GH-104572&lt;/a>).&lt;/li>
&lt;li>Shaders: Fix 2D instance params crashing using outside of &lt;code class="language-plaintext highlighter-rouge">main()&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103348">GH-103348&lt;/a>).&lt;/li>
&lt;li>Shaders: 2D: Fix light shader accessing &lt;code class="language-plaintext highlighter-rouge">TEXTURE_PIXEL_SIZE&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/103617">GH-103617&lt;/a>).&lt;/li>
&lt;li>Thirdparty: Theora: Fix YUV422/444 to RGB conversion (&lt;a href="https://github.com/godotengine/godot/pull/102859">GH-102859&lt;/a>).&lt;/li>
&lt;li>Thirdparty: Update to latest version of Swappy (&lt;a href="https://github.com/godotengine/godot/pull/103409">GH-103409&lt;/a>).&lt;/li>
&lt;li>&lt;strong>Thirdparty: mbedTLS: Update to version 3.6.3 (security fix) (&lt;a href="https://github.com/godotengine/godot/pull/104562">GH-104562&lt;/a>).&lt;/strong>&lt;/li>
&lt;li>XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV (&lt;a href="https://github.com/godotengine/godot/pull/104249">GH-104249&lt;/a>).&lt;/li>
&lt;/ul>
&lt;h2 id="known-incompatibilities">Known incompatibilities&lt;/h2>
&lt;p>As of now, there are no known incompatibilities with the previous Godot 4.4 release. &lt;strong>We encourage all users to upgrade to 4.4.1.&lt;/strong>&lt;/p>
&lt;p>If you experience any unexpected behavior change in your projects after upgrading to 4.4.1, please &lt;a href="https://github.com/godotengine/godot/issues">file an issue on GitHub&lt;/a>.&lt;/p>
&lt;h2 id="bug-reports">Bug reports&lt;/h2>
&lt;p>As a tester, we encourage you to &lt;a href="https://github.com/godotengine/godot/issues">open bug reports&lt;/a> if you experience issues with this release. Please check the &lt;a href="https://github.com/godotengine/godot/issues">existing issues on GitHub&lt;/a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.&lt;/p>
&lt;p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).&lt;/p>
&lt;h2 id="support">Support&lt;/h2>
&lt;p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to &lt;a href="https://fund.godotengine.org/">generous donations from the Godot community&lt;/a>. A big thank you to everyone who has contributed &lt;a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time&lt;/a> or &lt;a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support&lt;/a> to the project!&lt;/p>
&lt;p>If youd like to support the project financially and help us secure our future hires, you can do so using the &lt;a href="https://fund.godotengine.org/">Godot Development Fund&lt;/a>.&lt;/p>
&lt;p>&lt;a class="btn" href="https://fund.godotengine.org/">Donate now&lt;/a>&lt;/p></description><category>Release</category><guid>https://godotengine.org/article/maintenance-release-godot-4-4-1/</guid><dc:creator>Rémi Verschelde</dc:creator><pubDate>Wed, 26 Mar 2025 15:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/maintenance-release-godot-4-4-1.webp</image></item><item><title>Release candidate: Godot 4.4.1 RC 2</title><link>https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/</link><summary>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</summary><description>&lt;p>We released &lt;a href="/releases/4.4/">Godot 4.4&lt;/a> in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the &lt;a href="/releases/4.4/">&lt;strong>4.4 release page&lt;/strong>&lt;/a>, its well worth a read!&lt;/p>
&lt;p>Since then, weve started the development phase for Godot 4.5 at full speed (with a first &lt;a href="/article/dev-snapshot-godot-4-5-dev-1/">dev snapshot&lt;/a> released yesterday!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.&lt;/p>
&lt;p>After a first &lt;a href="/article/release-candidate-godot-4-4-1-rc-1/">4.4.1-rc1 snapshot&lt;/a> last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. Please test it if you can and report any new issue that was not present in 4.4-stable, as we want to ensure we dont introduce new regressions in this hotfix release.&lt;/p>
&lt;p>Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.&lt;/p>
@@ -3071,411 +3378,4 @@ The “autobonker” &lt;em>Ballionaire&lt;/em> shows how fun physics can be. As
&lt;/form>
&lt;h3 id="will-there-still-be-a-european-edition-in-2025">Will there still be a European edition in 2025?&lt;/h3>
&lt;p>Absolutely! We are excited to confirm that a European GodotCon is also in the works for later this year. Stay tuned for more updates as we finalize the details.&lt;/p>
&lt;p>See you soon!&lt;/p></description><category>Events</category><guid>https://godotengine.org/article/godotcon-2025/</guid><dc:creator>Emi</dc:creator><pubDate>Tue, 21 Jan 2025 18:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/godotcon-boston-2025.webp?1</image></item><item><title>Dev snapshot: Godot 4.4 beta 1</title><link>https://godotengine.org/article/dev-snapshot-godot-4-4-beta-1/</link><summary>Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.</summary><description>&lt;p>We have reached the first beta release for the 4.4 release cycle. This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing &lt;a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.4">regressions&lt;/a> and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 and begin preparing for 4.5.&lt;/p>
&lt;p>We will aim to release 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. We ask that users test these beta releases and report bugs as soon as you spot them to help us ensure a quick beta period and a timely release of 4.4.&lt;/p>
&lt;p>Please, consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also &lt;a href="https://editor.godotengine.org/releases/4.4.beta1/">try the &lt;strong>Web editor&lt;/strong>&lt;/a> or the &lt;strong>Android editor&lt;/strong> for this release. If you are interested in the latter, please request to join &lt;a href="https://groups.google.com/g/godot-testers">our testing group&lt;/a> to get access to pre-release builds.&lt;/p>
&lt;hr />
&lt;p>&lt;em>The cover illustration is from&lt;/em> &lt;a href="https://store.steampowered.com/app/3146520/WEBFISHING/">&lt;strong>WEBFISHING&lt;/strong>&lt;/a>, &lt;em>a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game &lt;a href="https://store.steampowered.com/app/3146520/WEBFISHING/">on Steam&lt;/a>, and follow the development on &lt;a href="https://x.com/westthewerst">Twitter&lt;/a>.&lt;/em>&lt;/p>
&lt;h2 id="highlights">Highlights&lt;/h2>
&lt;p>Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4 is jam-packed with new features
despite having a much shorter development period than 4.3.&lt;/p>
&lt;ul>
&lt;li>&lt;a href="#new-in-beta-1">New in Beta 1!&lt;/a>&lt;/li>
&lt;li>&lt;a href="#breaking-changes">Breaking changes&lt;/a>&lt;/li>
&lt;li>&lt;a href="#animation">Animation&lt;/a>&lt;/li>
&lt;li>&lt;a href="#audio">Audio&lt;/a>&lt;/li>
&lt;li>&lt;a href="#c">C#&lt;/a>&lt;/li>
&lt;li>&lt;a href="#core">Core&lt;/a>&lt;/li>
&lt;li>&lt;a href="#editor">Editor&lt;/a>&lt;/li>
&lt;li>&lt;a href="#gdscript">GDScript&lt;/a>&lt;/li>
&lt;li>&lt;a href="#import">Import&lt;/a>&lt;/li>
&lt;li>&lt;a href="#input">Input&lt;/a>&lt;/li>
&lt;li>&lt;a href="#physics">Physics&lt;/a>&lt;/li>
&lt;li>&lt;a href="#platforms">Platforms&lt;/a>&lt;/li>
&lt;li>&lt;a href="#rendering-and-shaders">Rendering and shaders&lt;/a>&lt;/li>
&lt;li>&lt;a href="#xr">XR&lt;/a>&lt;/li>
&lt;/ul>
&lt;h3 id="new-in-beta-1">New in Beta 1!&lt;/h3>
&lt;p>Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. But the team managed to merge an unusually large number of exciting PRs right before the beta this time around, so we would like to first introduce some of the exciting changes that are new in this beta.&lt;/p>
&lt;p>A short word of warning, new means “untested”, so consider the following the most untested part of the beta release and make sure to let us know if you run into any issues!&lt;/p>
&lt;h4 id="game-window-embedding">Game window embedding&lt;/h4>
&lt;p>Game window embedding makes it possible to run the game while being able to interact with the full editor window, without needing to move the game window to the side of the editor window. This is particularly useful on single-monitor setups and laptops where screen real estate is at a premium. However, this was challenging to implement as Godot runs the game as a separate process from the editor for two reasons:&lt;/p>
&lt;ul>
&lt;li>The game process uses its own address space and therefore doesnt have to share CPU/GPU resources with the editor (or at least, not as much as if it was the same process).&lt;/li>
&lt;li>Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss).&lt;/li>
&lt;/ul>
&lt;p>The approach we decided upon relies on window management tricks instead, so that the game window is still a separate process, but it &lt;em>looks&lt;/em> like its embedded within the editor. Contributor Hilderin took upon this task and implemented seamless window embedding on Windows and Linux. Support in Android is coming in Beta 2 while support in macOS will require a different approach for technical reasons.&lt;/p>
&lt;p>Game window embedding was implemented to support our recent interactive in-game editing feature. Now you can easily run your game, override the game camera, and select objects in game, all from the editor!&lt;/p>
&lt;p>&lt;img src="/storage/blog/godot-4-4-beta-1/embedded-editor.webp" alt="Embedding game window in main editor" />&lt;/p>
&lt;p>For more information and a handy video, check out the PR &lt;a href="https://github.com/godotengine/godot/pull/99010">GH-99010&lt;/a>.&lt;/p>
&lt;h4 id="use-property-editors-instead-of-labels-to-display-keys">Use property editors instead of labels to display keys&lt;/h4>
&lt;p>With the addition of typed dictionaries, one glaring issue quickly revealed itself in the inspector: keys were always displayed as strings! While this was the case even before typed dictionaries, the issue only became more pronounced as it undermined the benefits of static-typing. bruvzg came to the rescue with &lt;a href="https://github.com/godotengine/godot/pull/100512">GH-100512&lt;/a>, which allows the inspector to treat ALL dictionary keys as a read-only field for their respective types.&lt;/p>
&lt;h4 id="apple-game-controller-improvements">Apple Game Controller improvements&lt;/h4>
&lt;p>Weve made some improvements to how Game Controllers work on iOS and macOS. Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. These changes improve reliability of controller discovery and manipulating the rumble motors, which should make the gaming experience even better. You can learn more about these changes in &lt;a href="https://github.com/godotengine/godot/pull/94580">GH-94580&lt;/a>.&lt;/p>
&lt;h4 id="add-2d-shader-instance-uniforms">Add 2D shader instance uniforms&lt;/h4>
&lt;p>Previously, Godot only supported shader instance uniforms in Spatial shaders. Thanks to KoBeWi, EIREXE, huwpascoe, and Patrick Exner this release will add support for shader instance uniforms for CanvasItem shaders (&lt;a href="https://github.com/godotengine/godot/pull/99230">GH-99230&lt;/a>). Shader instance uniforms allow you to assign a different value to the uniform for each CanvasItem that uses it. Importantly, this works without breaking batching, so it can be used as a performant way to add unique effects to CanvasItems without having to juggle materials.&lt;/p>
&lt;h4 id="add-visualization-of-3d-particle-emission-shapes">Add visualization of 3D particle emission shapes&lt;/h4>
&lt;p>Up until now, users of the particle system had to guess from the emission shape properties where particles would appear. This improvement (&lt;a href="https://github.com/godotengine/godot/pull/100113">GH-100113&lt;/a>) by Patrick Exner adds a visualization of the emission shapes for 3D CPU and GPU particle systems.&lt;/p>
&lt;video autoplay="" loop="" muted="" playsinline="">
&lt;source src="/storage/blog/godot-4-4-beta-1/particle-emission.webm?1" type="video/webm" />
&lt;/video>
&lt;h4 id="add-support-for-metalfx-upscaling-on-macos-and-ios">Add support for MetalFX upscaling on macOS and iOS&lt;/h4>
&lt;p>Weve added support for MetalFX upscaling as an option for Apple platforms using the Metal driver. MetalFX provides a high-performance alternative to FSR1 or FSR2, leveraging Apples optimized GPU pipeline to deliver smooth upscaling and enhanced visual fidelity with minimal overhead.&lt;/p>
&lt;p>This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. For more details, check out &lt;a href="https://github.com/godotengine/godot/pull/99603">GH-99603&lt;/a>.&lt;/p>
&lt;h4 id="add-support-for-agx-tone-mapping">Add support for AgX tone mapping&lt;/h4>
&lt;p>AgX is the cool, new kid on the block when it comes to tone mapping algorithms. Last year Blender made waves by replacing their previous “filmic” tone mapper with AgX. We have implemented a version of AgX that closely matches Blenders while being not quite as high quality, but much more suitable for real time. AgX is a stylized tone mapper intended to give a filmic quality to images that handles very bright scenes much better than our other tone mappers.&lt;/p>
&lt;p>&lt;img src="/storage/blog/godot-4-4-beta-1/tonemap.webp" alt="ACES tone mapping left, AgX right" />&lt;/p>
&lt;h4 id="add-transparency-support-for-lightmapgi">Add transparency support for LightmapGI&lt;/h4>
&lt;p>Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.&lt;/p>
&lt;p>In &lt;a href="https://github.com/godotengine/godot/pull/99538">GH-99538&lt;/a>, Hendrik Brucker added support for baking with transparent objects, including having tinted shadows (something that dynamic shadows dont support yet). Since this is brand new in Beta 1, please test it carefully and report any issues.&lt;/p>
&lt;p>&lt;img src="/storage/blog/godot-4-4-beta-1/lightmap-color.webp" alt="Lightmap shaders with color" />&lt;/p>
&lt;h3 id="breaking-changes">Breaking changes&lt;/h3>
&lt;p>We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. Where we do break compatibility, we do our best to make sure that the changes are minimal and require few changes in user projects.&lt;/p>
&lt;p>You can find a list of such issues by filtering the merged PRs in the 4.4 milestone with the &lt;a href="https://github.com/godotengine/godot/issues?q=milestone%3A4.4%20is%3Amerged%20label%3A%22breaks%20compat%22">&lt;code class="language-plaintext highlighter-rouge">breaks compat&lt;/code> label&lt;/a>. Here are some which are worth being aware of:&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://godotengine.org/article/uid-changes-coming-to-godot-4-4/">Universal UID support.&lt;/a> This will create several &lt;code class="language-plaintext highlighter-rouge">.uid&lt;/code> files for resources that lacked this metadata. &lt;strong>These should be added to version control&lt;/strong>, much like &lt;code class="language-plaintext highlighter-rouge">.import&lt;/code> files. (&lt;a href="https://github.com/godotengine/godot/pull/97352">GH-97352&lt;/a>)&lt;/li>
&lt;li>Floats converted to strings now display as a decimal by default, even for whole numbers. This makes printed types more explicit, which can be used to catch bugs that were previously invisible. That is: &lt;code class="language-plaintext highlighter-rouge">print(1.0)&lt;/code> will now print &lt;code class="language-plaintext highlighter-rouge">1.0&lt;/code> instead of &lt;code class="language-plaintext highlighter-rouge">1&lt;/code>. (&lt;a href="https://github.com/godotengine/godot/pull/47502">GH-47502&lt;/a>)&lt;/li>
&lt;li>Changed &lt;code class="language-plaintext highlighter-rouge">KEY_MODIFIER_MASK&lt;/code> to correct value. Unlikely to directly affect any projects, as the previous value was simply wrong. (&lt;a href="https://github.com/godotengine/godot/pull/98441">GH-98441&lt;/a>)&lt;/li>
&lt;li>Controls &lt;code class="language-plaintext highlighter-rouge">offset_*&lt;/code> get/set type changed from &lt;code class="language-plaintext highlighter-rouge">int&lt;/code> to &lt;code class="language-plaintext highlighter-rouge">float&lt;/code>. This matches the behavior described in the documentation. (&lt;a href="https://github.com/godotengine/godot/pull/98443">GH-98443&lt;/a>)&lt;/li>
&lt;li>&lt;code class="language-plaintext highlighter-rouge">OpenXR&lt;/code> action maps opened in Godot 4.4 arent compatible with earlier versions. (&lt;a href="https://github.com/godotengine/godot/pull/98163">GH-98163&lt;/a>)&lt;/li>
&lt;li>&lt;code class="language-plaintext highlighter-rouge">CSGMesh3D&lt;/code> now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a “watertight” mesh without any holes and where you can never see the backside of the triangles. (&lt;a href="https://github.com/godotengine/godot/pull/100014">GH-100014&lt;/a>)&lt;/li>
&lt;li>StringName Dictionary keys are saved as-is, without being converted to String beforehand. For the majority of cases this shouldnt cause breakage, as String &amp;amp; StringName are largely interchangeable. This should only be relevant when performing type-checking (&lt;code class="language-plaintext highlighter-rouge">is&lt;/code>, &lt;code class="language-plaintext highlighter-rouge">is_instance_of()&lt;/code>, &lt;code class="language-plaintext highlighter-rouge">typeof()&lt;/code>) and/or strict comparison (&lt;code class="language-plaintext highlighter-rouge">is_same()&lt;/code>). (&lt;a href="https://github.com/godotengine/godot/pull/70096">GH-70096&lt;/a>)&lt;/li>
&lt;li>Remove “Raycast Normals” and associated “Normal Split Angle” settings from LOD import. We removed this because the quality is almost always better now without it and import time is much faster without it. (&lt;a href="https://github.com/godotengine/godot/pull/93727">GH-93727&lt;/a>)&lt;/li>
&lt;li>Make PopupMenu/Panel shadows properly visible again. This makes PopupMenu/Panels transparent by default now. When using non-embedded popups, you will still need to enable &lt;code class="language-plaintext highlighter-rouge">display/window/per_pixel_transparency/allowed&lt;/code> to see the shadows. (&lt;a href="https://github.com/godotengine/godot/pull/91333">GH-91333&lt;/a>)&lt;/li>
&lt;li>The names of imported blend shapes and animation libraries from glTF files have changed as unsupported characters are automatically removed. All “&lt;code class="language-plaintext highlighter-rouge">:&lt;/code>” for blendshapes are now removed, and any of “&lt;code class="language-plaintext highlighter-rouge">/&lt;/code>”, “&lt;code class="language-plaintext highlighter-rouge">:&lt;/code>”, “&lt;code class="language-plaintext highlighter-rouge">,&lt;/code>”, and “&lt;code class="language-plaintext highlighter-rouge">[&lt;/code>” are removed for animation libraries. (&lt;a href="https://github.com/godotengine/godot/pull/94783">GH-94783&lt;/a>)&lt;/li>
&lt;li>Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. (&lt;a href="https://github.com/godotengine/godot/pull/95013">GH-95013&lt;/a>)&lt;/li>
&lt;li>XR: Disable hand tracking by default. This has a non-trivial performance cost and is not needed for many games. Users need to enable the setting if they want to use hand tracking now. (&lt;a href="https://github.com/godotengine/godot/pull/95153">GH-95153&lt;/a>)&lt;/li>
&lt;li>Automatically resolve initial and final action for draw lists. &lt;code class="language-plaintext highlighter-rouge">RenderingDevice.draw_list_begin()&lt;/code> has been vastly simplified and so it will be much easier to use. The old method signature will continue to work, but we recommend using the new method since it is much simpler. (&lt;a href="https://github.com/godotengine/godot/pull/98670">GH-98670&lt;/a>)&lt;/li>
&lt;li>Editor camera override has moved from the editor viewport to the “Game” tab. (&lt;a href="https://github.com/godotengine/godot/pull/97257">GH-97257&lt;/a>)&lt;/li>
&lt;/ul>
&lt;p>UIDs in particular are a pretty massive shake-up to existing project structures, and have understandably been among the more contentious changes of the 4.4 development cycle. Read this blog post to better understand the rationale behind that change, as well as the benefits it brings to the table: &lt;a href="https://godotengine.org/article/uid-changes-coming-to-godot-4-4/">UID changes coming to Godot 4.4&lt;/a>.&lt;/p>
&lt;h3 id="animation">Animation&lt;/h3>
&lt;p>One of our newest additions to the animators toolkit is markers (&lt;a href="https://github.com/godotengine/godot/pull/91765">GH-91765&lt;/a>) by ChocolaMint. Markers allow you to create sub regions of an animation that can be jumped to, or looped without playing the entire animation. This functionality is even supported inside AnimationTree, where you can easily create an AnimationNodes custom timeline based on the markers.&lt;/p>
&lt;p>Weve also added &lt;code class="language-plaintext highlighter-rouge">LookAtModifier3D&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/98446">GH-98446&lt;/a>) to handle 3D model procedural animation, partially replacing the deprecated &lt;code class="language-plaintext highlighter-rouge">SkeletonIK3D&lt;/code>. Thanks to the efforts of animation expert Silc Renew (Tokage), users no longer need to rely on specific bone structures and arbitrary layouts; this new tool allows for angle limitations, forward axis settings, etc., and is specialized for making a 3D character model look in the target direction.&lt;/p>
&lt;p>Sneaking in right before the feature freeze, the Animation team added &lt;code class="language-plaintext highlighter-rouge">SpringBoneSimulator3D&lt;/code>(&lt;a href="https://github.com/godotengine/godot/pull/101409">GH-101409&lt;/a>) as well. The spring bone is an open source cross-platform module that is distributed by the &lt;a href="https://vrm-consortium.org/en/">VRM consortium&lt;/a> under the MIT license. It has been available in Godot as an &lt;a href="https://godotengine.org/asset-library/asset/2031">add-on&lt;/a> for a while now, but there were some difficulties in stability and complex setup due to the complicated data structure. Tokage refined it based on &lt;code class="language-plaintext highlighter-rouge">SkeletonModifier3D&lt;/code> with some improvements by leaning on existing core functionality, so it is now much improved and easier to use!&lt;/p>
&lt;video autoplay="" loop="" muted="" playsinline="">
&lt;source src="/storage/blog/godot-4-4-beta-1/springbone.webm?1" type="video/webm" />
&lt;/video>
&lt;h3 id="audio">Audio&lt;/h3>
&lt;p>First-time contributor what-is-a-git implemented the long-requested support for runtime loading of WAV files (&lt;a href="https://github.com/godotengine/godot/pull/93831">GH-93831&lt;/a>). This adds parity with Ogg Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications).&lt;/p>
&lt;h3 id="c">C#&lt;/h3>
&lt;p>Paul Joannon and Raul Santos have put the final pieces in place for moving both the GodotSharp library and user projects to .NET 8 (&lt;a href="https://github.com/godotengine/godot/pull/92131">GH-92131&lt;/a> and &lt;a href="https://github.com/godotengine/godot/pull/100195">GH-100195&lt;/a>). All new projects will use .NET 8 by default and existing projects will automatically update to .NET 8 once opened with this release or any newer 4.4 build. For more details, check out the recent article on &lt;a href="https://godotengine.org/article/godotsharp-packages-net8/">Godot C# packages moving to .NET 8&lt;/a>.&lt;/p>
&lt;p>For C# developers targeting Android platforms, exported projects will now use the &lt;code class="language-plaintext highlighter-rouge">android&lt;/code> runtime identifier (&lt;a href="https://github.com/godotengine/godot/pull/88803">GH-88803&lt;/a>). This means C# Android exports now support all available architectures (arm32, arm64, x32, and x64) whereas previously it only supported 64-bit architectures. The necessary Java library to bind the .NET cryptography implementation to the Android OS functions is now also included in exported projects, which fixes issues such as crashing when using SSL with the BCL-provided &lt;code class="language-plaintext highlighter-rouge">HttpClient&lt;/code>.&lt;/p>
&lt;h3 id="core">Core&lt;/h3>
&lt;p>As mentioned in our &lt;a href="https://godotengine.org/article/dev-snapshot-godot-4-4-dev-7/">last development update&lt;/a>, the improvements to the core of our codebase have been absolutely staggering! Lukas Tenbrink has spearheaded optimizations to strings and the speed/efficiency at which theyre parsed. Adam Scott opened the door for tool makers to take advantage of temporary files and directories (&lt;a href="https://github.com/godotengine/godot/pull/98397">GH-98397&lt;/a>). Ocean has broadened the scope in which &lt;code class="language-plaintext highlighter-rouge">Curve&lt;/code> can be applied, allowing for domains outside of &lt;code class="language-plaintext highlighter-rouge">[0, 1]&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/67857">GH-67857&lt;/a>).&lt;/p>
&lt;p>But perhaps the biggest highlight of them all is Typed Dictionaries. After the introduction of Typed Arrays in 4.0 by George Marques (&lt;a href="https://github.com/godotengine/godot/pull/46830">GH-46830&lt;/a>), Typed Dictionaries rapidly became one of the engines most requested features. Thanks to the efforts of Thaddeus Crews (&lt;a href="https://github.com/godotengine/godot/pull/78656">GH-78656&lt;/a>), this is finally a reality! This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values.&lt;/p>
&lt;h3 id="editor">Editor&lt;/h3>
&lt;p>Thanks to the contribution from YeldhamDev of Lone Wolf Technology and W4 Games we now have a new “Game” tab along with the existing “2D”, 3D”, “Script”, and “AssetLib” tabs that allows users to have fine-tuned control over the running game from the editor. This includes overriding the in-game camera and selecting objects in game.&lt;/p>
&lt;p>Check out the PR (&lt;a href="https://github.com/godotengine/godot/pull/97257">GH-97257&lt;/a>) and the video below to see exactly what this change enables.&lt;/p>
&lt;video autoplay="" loop="" muted="" playsinline="">
&lt;source src="/storage/blog/dev-snapshot-godot-4-4-dev-4/game-editor-debug.mp4?1" type="video/mp4" />
&lt;/video>
&lt;p>See also &lt;em>game window embedding&lt;/em> further above, which works in tandem with this feature. Note that these features can be used separately: you can still make use of interactive in-game editing even if the game is split to a separate window.&lt;/p>
&lt;p>Manipulating Camera3Ds in the editor is also improved! With Haoyu Qius new feature in &lt;a href="https://github.com/godotengine/godot/pull/90778">GH-90778&lt;/a>, every selected 3D camera shows a preview inside the inspector. No switching cameras needed to preview anymore.&lt;/p>
&lt;p>Hilderin valiantly fought their way through a labyrinth of dependencies and multi-threading pitfalls, and brought us back the long awaited grail: error-less first import of projects. This took a lot of effort between multiple PRs (&lt;a href="https://github.com/godotengine/godot/pull/92303">GH-92303&lt;/a>, &lt;a href="https://github.com/godotengine/godot/pull/93972">GH-93972&lt;/a>, and &lt;a href="https://github.com/godotengine/godot/pull/92667">GH-92667&lt;/a>), but resolves a major annoyance faced by any user who downloaded an existing project from online.&lt;/p>
&lt;p>Moreover, with this newfound knowledge, Hilderin also further improved the first project import experience to make the FileSystem dock more responsive while resources are being scanned (&lt;a href="https://github.com/godotengine/godot/pull/93064">GH-93064&lt;/a>) and improve the overall editor startup speed for large projects (&lt;a href="https://github.com/godotengine/godot/pull/95678">GH-95678&lt;/a>). Large projects can expect up to a 3× speed improvement when loading the project and a similar speedup when doing any operations that scan the filesystem.&lt;/p>
&lt;p>HP van Braam was able to make a similar performance improvement when moving or renaming nodes in the SceneTree (&lt;a href="https://github.com/godotengine/godot/pull/99700">GH-99700&lt;/a>). Godot should now feel much faster when editing large scenes with hundreds or thousands of nodes.&lt;/p>
&lt;p>The debugger panel now features an expression evaluator which adds a new tab to the debugger panel that allows you to evaluate expressions using the local state of your scripts while stopped at a breakpoint. Many users are familiar with this workflow from other REPL debuggers. This feature has been a work in progress for awhile and was recently finished and merged in (&lt;a href="https://github.com/godotengine/godot/pull/97647">GH-97647&lt;/a>). Thank you to Oğuzhan, Erik, and Tomek for bringing it across the finish line.&lt;/p>
&lt;p>To further improve your debugging experience Hendrik introduced a checkbox that allows you to start the profiler automatically when you run your game from the editor and capture valuable profiling data immediately (&lt;a href="https://github.com/godotengine/godot/pull/96759">GH-96759&lt;/a>).&lt;/p>
&lt;p>The editor has become more ergonomic for everyone! Ryevdokimov added object snapping for moving 3D objects in the editor (&lt;a href="https://github.com/godotengine/godot/pull/96740">GH-96740&lt;/a>) which allows you to snap existing objects to other objects when you move them. This can be toggled on by selecting an object and pressing Shift+G.&lt;/p>
&lt;video autoplay="" loop="" muted="" playsinline="">
&lt;source src="/storage/blog/dev-snapshot-godot-4-4-dev-4/physics-placement.mp4?1" type="video/mp4" />
&lt;/video>
&lt;p>To reduce clutter in your inspector and highlight the properties you care the most about, YeldhamDev brings us the long-awaited ability to pin ones favorite properties in the inspector! Check out the implementation in PR &lt;a href="https://github.com/godotengine/godot/pull/97352">GH-97352&lt;/a>.&lt;/p>
&lt;p>Thanks to Danil Alexeev, the GDScript code editor will now display a tooltip containing information about functions, variables, classes, etc. when you hover over them, including the documentation you have written using our documentation system (&lt;a href="https://github.com/godotengine/godot/pull/91060">GH-91060&lt;/a>). This makes using the integrated documentation system even more powerful as you no longer have to bounce between the code editor and the related docs to quickly get information.&lt;/p>
&lt;h3 id="gdscript">GDScript&lt;/h3>
&lt;p>This release GDScript saw quite a few quality of life features to improve your development experience. For example, you can now create buttons in the inspector seamlessly using the new &lt;code class="language-plaintext highlighter-rouge">@export_tool_button&lt;/code> annotation in &lt;code class="language-plaintext highlighter-rouge">@tool&lt;/code> scripts. This was added by Macksaur in &lt;a href="https://github.com/godotengine/godot/pull/96290">GH-96290&lt;/a>.&lt;/p>
&lt;p>Danil Alexeev brings us &lt;code class="language-plaintext highlighter-rouge">@warning_ignore_start&lt;/code> and &lt;code class="language-plaintext highlighter-rouge">@warning_ignore_restore&lt;/code> (&lt;a href="https://github.com/godotengine/godot/pull/76020">GH-76020&lt;/a>) to suppress warnings in a safely scoped manner across entire sections of code. Similarly, &lt;code class="language-plaintext highlighter-rouge">@warning_ignore&lt;/code> no longer works when applied to a function. This is because it previously had undocumented functionality which applied the warning to the &lt;em>entire function&lt;/em> unexpectedly. Now users have much more control and the annotations should function more like what you would expect.&lt;/p>
&lt;h3 id="import">Import&lt;/h3>
&lt;p>4.4 is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310. The import times of textures using the “VRAM Compressed” import setting have been greatly improved by integrating the GPU-based Betsy texture compressor. The biggest difference is observable when importing HDR images (such as HDRIs or lightmaps), which used to take up to several minutes before. Thanks to Betsy, as well as other optimizations to the import process (&lt;a href="https://github.com/godotengine/godot/pull/92291">GH-92291&lt;/a> and &lt;a href="https://github.com/godotengine/godot/pull/95291">GH-95291&lt;/a>), that time has gone down significantly. Additionally, textures not using the “High Quality” import setting should look better by default, since previously we had to trade the quality for faster import times. Further, there have been countless improvements to the texture import process to improve compatibility across devices and the number of texture formats supported. Overall, texture importing should feel faster and more stable than ever before.&lt;/p>
&lt;p>The new retargeting method, RetargetModifier3D, a new feature from Tokage allows users to use animation retargeting without discarding the original bone rests that were set in the external DCC (&lt;a href="https://github.com/godotengine/godot/pull/97824">GH-97824&lt;/a>).&lt;/p>
&lt;p>Godot now supports the &lt;a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_animation_pointer">&lt;code class="language-plaintext highlighter-rouge">KHR_animation_pointer&lt;/code>&lt;/a> glTF extension thanks to the efforts of Aaron Franke (&lt;a href="https://github.com/godotengine/godot/pull/94165">GH-94165&lt;/a>). This allows imported animations to target custom properties in addition to position, rotation, scale, and mesh blend shape weights (which were all it previously supported). For example, you can now animate the color of a light, the FOV of a camera, the albedo color of a material, the UV offset of a material, and more.&lt;/p>
&lt;h3 id="input">Input&lt;/h3>
&lt;p>Input saw a lot of incremental improvements and polish this dev cycle. Notably, rptfrg made their first contribution by lowering the default deadzone for new actions from 0.5 down to 0.2 (&lt;a href="https://github.com/godotengine/godot/pull/97281">GH-97281&lt;/a>). This should make input feel much more responsive by default. And, after several years of diligent effort, Markus Sauermann has expanded the Drag-and-Drop system to support dragging and dropping across different &lt;code class="language-plaintext highlighter-rouge">Viewports&lt;/code> and even &lt;code class="language-plaintext highlighter-rouge">Windows&lt;/code>. For more information, see &lt;a href="https://github.com/godotengine/godot/pull/67531">GH-67531&lt;/a>.&lt;/p>
&lt;h3 id="navigation">Navigation&lt;/h3>
&lt;p>Navigation contains some of the oldest code in the engine. While it continues to serve its purpose, much of it is getting dated and needs to be cleaned up. Accordingly, the Navigation team, especially smix8, have bravely stepped up and begun the difficult process of improving legacy code. Fortunately, their work has already begun to bear fruit in the form of a cleaner codebase and faster Navigation features.&lt;/p>
&lt;p>Notably, the navigation map synchronization now happens asynchronously and in a background thread so it has a much smaller impact on framerate. Instead of making the entire game slow down on lower end systems, updates will just happen less frequently.&lt;/p>
&lt;p>There have also been many quality of life improvements such as debug indicators to show the direction of NavigationLinks (&lt;a href="https://github.com/godotengine/godot/pull/101010">GH-101010&lt;/a>) and support for transforming NavigationObstacle nodes using the nodes transform (&lt;a href="https://github.com/godotengine/godot/pull/96730">GH-96730&lt;/a>).&lt;/p>
&lt;h3 id="physics">Physics&lt;/h3>
&lt;p>Ever since its inception in late 2022, godot-jolt has slowly become the de-facto 3D physics engine for many of our developers. So it is no surprise that the Godot Jolt maintainers, Mikael Hermansson and Jorrit Rouwe, have taken things a step further and integrated Jolt as part of the engine directly. There was already a symbiosis between their team and Godot, with many features being added to Godot and Jolt to accommodate both, but the integration of an official module was no small feat; their pull request (&lt;a href="https://github.com/godotengine/godot/pull/99895">GH-99895&lt;/a>) ended up adding over 500 files and 115 thousand lines of code!&lt;/p>
&lt;p>Note: At time of writing, this does not replace Godot Physics as the default 3D physics engine. The Jolt Physics integration in Godot is considered experimental, and may change in future releases. It also lacks some features of Godot Physics, so it isnt a full drop-in replacement. If your interests/use-case are supported, the tool can be enabled by changing the &lt;strong>Physics &amp;gt; 3D &amp;gt; Physics Engine&lt;/strong> project setting to &lt;strong>Jolt Physics&lt;/strong>.&lt;/p>
&lt;p>Our hope is that many users opt to use Jolt as their 3D physics backend and give us valuable feedback so we can improve our integration with Jolt and eventually make it the default physics engine for all new projects.&lt;/p>
&lt;h3 id="platforms">Platforms&lt;/h3>
&lt;h4 id="linux">Linux&lt;/h4>
&lt;p>pkowal1982s long-running pull request, &lt;a href="https://github.com/godotengine/godot/pull/53666">GH-53666&lt;/a>, was finally merged adding camera support for the Linux platform, allowing developers to access connected cameras from within their game.&lt;/p>
&lt;h4 id="android">Android&lt;/h4>
&lt;p>Thanks to the tireless efforts of Fredia Huya-Kouadio and Anish Mishra (our newest Android maintainer), the development experience on Android devices for Android devices has become significantly better. In &lt;a href="https://github.com/godotengine/godot/pull/93526">GH-93526&lt;/a> Fredia added support for exporting games from the Android editor. Previously developers had to leave their Android device when they exported their game. Fredia also added support for launching the Play window in PiP mode (in &lt;a href="https://github.com/godotengine/godot/pull/95700">GH-95700&lt;/a>) allowing developers to more easily take advantage of the tight integration between the editor and running game while developing on Android devices.&lt;/p>
&lt;p>To further improve the development experience on Android, Anish added support for the native file picker (in &lt;a href="https://github.com/godotengine/godot/pull/98350">GH-98350&lt;/a>) so now Android game and app developers can benefit from using the file picker that Android provides and Android users are accustomed to. Similarly, Fredia added the new AndroidRuntime plugin which exposes the Android Runtime, making it easier to access Android libraries and SDKs in games/apps. For example, for APIs bundled in the Android OS, no additional setup is required and they can be accessed directly using this new plugin. For more details, see &lt;a href="https://github.com/godotengine/godot/pull/97500">GH-97500&lt;/a>.&lt;/p>
&lt;h3 id="rendering-and-shaders">Rendering and shaders&lt;/h3>
&lt;p>Many monumental rendering changes were finished towards the end of the 4.3 dev cycle slightly too late to be included in 4.3. As a result, 4.4 contains a massive amount of exciting features, too many to include here, but here are a few.&lt;/p>
&lt;p>For Apple users, Stuart Carnie has been hard at work ensuring that you get the benefit of the best performance by incorporating the Metal rendering backend (&lt;a href="https://github.com/godotengine/godot/pull/88199">GH-88199&lt;/a>, &lt;a href="https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/">Dev snapshot: Godot 4.4 dev 1&lt;/a>) and the MetalFX upscaler (mentioned above).&lt;/p>
&lt;p>DarioSamo spent several months last year perfecting the Ubershader system which was earlier designed by Juan Linietsky and Clay John in the early days of building Godot 4. The Ubershader allows the engine to compile a flexible, but slow version of shaders at load time which can be used as a fallback while the optimized shaders compile in the background. The technique allows users to ship games &lt;strong>without shader stutter&lt;/strong> and without resorting to manually displaying every possible material and object combination behind a loading screen.&lt;/p>
&lt;p>Shadow caster masks, a long awaited improvement from EMBYRDEV, allow users to apply a mask on Light3Ds to select what rendering layers will be considered when casting shadows (&lt;a href="https://github.com/godotengine/godot/pull/85338">GH-85338&lt;/a>). Previously, it was only possible to disable shadows from a GeometryInstance (for all Light3Ds) or a Light3D (for all GeometryInstances). This allows much more fine-grained control that allows users to further optimize dynamic lights and control where shadows appear in their games.&lt;/p>
&lt;p>After tackling the Metal rendering backend merged in an earlier snapshot, Stuart took on another impressive rendering contribution: 2D batching! Batching has been implemented in the Compatibility renderer since the release of 4.0. This release brings the same performance benefits to the other backends by implementing batching when using the Forward+ and Mobile backends (&lt;a href="https://github.com/godotengine/godot/pull/92797">GH-92797&lt;/a>). Now 2D performance is comparable between all backends.&lt;/p>
&lt;p>Continuing their excellent work on texture import and the Betsy texture compressor, BlueCube has made huge improvements to the lightmapper by adding:&lt;/p>
&lt;ul>
&lt;li>Support for bicubic sampling to smooth out the results of low resolution lightmap bakes (&lt;a href="https://github.com/godotengine/godot/pull/89919">GH-89919&lt;/a>)&lt;/li>
&lt;li>Shadow masks, to allow falling back on baked lighting when outside of the range of dynamic lights (&lt;a href="https://github.com/godotengine/godot/pull/85653">GH-85653&lt;/a>)&lt;/li>
&lt;li>Compression for lightmap textures to reduce the memory use and rendering overhead of large lightmap textures (&lt;a href="https://github.com/godotengine/godot/pull/100327">GH-100327&lt;/a>).&lt;/li>
&lt;/ul>
&lt;p>Hendrik Brucker, a long time contributor, also decided that lightmaps deserved some attention this release and carried the work of Hugo Locurcio and Guerro323 over the finish line by implementing lightmap supersampling (which bakes the lightmap at a higher resolution to reduce aliasing and capture finer details) and adding support for transparent objects to lightmap baking (including semi-transparent shadows).&lt;/p>
&lt;p>Ricardo Buring continued his amazing work in bringing physics interpolation to Godot 4. This time around he added support for 3D objects (include Multimesh!). Physics interpolation is a technique that allows you to run your physics update at a very low FPS while maintaining smooth movement. This allows you to both save CPU overhead and make your game look much smoother.&lt;/p>
&lt;video autoplay="" loop="" muted="" playsinline="">
&lt;source src="/storage/blog/dev-snapshot-godot-4-4-dev-1/physics-interpolation.mp4?1" type="video/mp4" />
&lt;/video>
&lt;p>After pointing out the many limitations that exist with ReflectionProbes, Lander-vr decided to take matters into his own hands and personally overhaul the blending logic for ReflectionProbes in &lt;a href="https://github.com/godotengine/godot/pull/100241">GH-100241&lt;/a> to make smaller probes automatically take priority over larger probes, which avoids the “double reflection” effects that can look strange. Additionally, in &lt;a href="https://github.com/godotengine/godot/pull/99958">GH-99958&lt;/a>, he added a blend distance property so you can now configure the distance at which the reflection starts fading. The default distance at which reflections start fading is now much lower than before, which ensures the full reflection can be seen when inside the ReflectionProbes bounds.&lt;/p>
&lt;p>Not content to stop there, Lander-vr also significantly improved the editor UX for ReflectionProbe and VoxelGI by making their gizmos less intrusive (in &lt;a href="https://github.com/godotengine/godot/pull/99920">GH-99920&lt;/a>, &lt;a href="https://github.com/godotengine/godot/pull/99969">GH-99969&lt;/a>, and &lt;a href="https://github.com/godotengine/godot/pull/100370">GH-100370&lt;/a>).&lt;/p>
&lt;p>&lt;img src="/storage/blog/godot-4-4-beta-1/reflection-probes.webp" alt="Sponza with reflective floor" />&lt;/p>
&lt;p>After many requests and years of patient waiting from many within the community, we have finally re-introduced vertex shading which is both a significant performance optimization and and integral part of recreating PSX-style graphics (&lt;a href="https://github.com/godotengine/godot/pull/83360">GH-83360&lt;/a>). This turned out to be a significant endeavor for ywmaa who enlisted the help of veteran rendering contributor Clay John to get the feature over the finish line.&lt;/p>
&lt;p>Currently when trying to run Godot with the Forward+ or Mobile backend on a device that doesnt support Vulkan, D3D12, or Metal, the engine will provide the user with an OS alert notifying them that they dont have support for the needed graphics API and they need to try again with the Compatibility backend. This alert has proven to be confusing for users and the process of opening the scene ends up being cumbersome. Now with &lt;a href="https://github.com/godotengine/godot/pull/97142">GH-97142&lt;/a>, the first contribution from SheepYhangCN, the engine will automatically fall back to using OpenGL (the Compatibility backend) when the other backends are not available. This should provide the smoothest possible experience for users on older devices.&lt;/p>
&lt;p>Rendering contributors have been relentless in identifying and implementing performance enhancements this release cycle. Many areas of the renderers, both 2D and 3D have been optimized and we expect that many users will notice an improvement to performance this release cycle, especially for 2D lighting, rendering on mobile devices, and general 2D rendering.&lt;/p>
&lt;h3 id="xr">XR&lt;/h3>
&lt;p>Thanks to Godots unique feature of its editor being made with the engine itself, weve been able to bring the Godot editor to unconventional places, such as the web and Android devices. Building upon the latter, Fredia Huya-Kouadio completed the proof of concept started by Bastiaan Olij years ago, to add support for using the Android editor on XR devices using OpenXR (&lt;a href="https://github.com/godotengine/godot/pull/96624">GH-96624&lt;/a>)! The XR editor is currently available on the Meta Quest 3 and Quest Pro through the &lt;a href="https://www.meta.com/experiences/godot-game-engine/7713660705416473/">Horizon Store&lt;/a>. Support for the PICO 4 Ultra is also in progress and will be available soon.&lt;/p>
&lt;p>OpenXR support for Metal (&lt;a href="https://github.com/godotengine/godot/pull/98872">GH-98872&lt;/a>) has been added, improving the developer experience for MacOS developers using the Meta XR Simulator.&lt;/p>
&lt;p>Some OpenXR runtimes support applying modifiers to the action map, for example, applying thresholds or haptic triggers, and now you can configure those in Godot as well (&lt;a href="https://github.com/godotengine/godot/pull/97140">GH-97140&lt;/a>)!&lt;/p>
&lt;p>Support for OpenXR composition layers was added in Godot 4.3, allowing developers to show crisp and clear 2D panels that show content from a Godot &lt;strong>SubViewport&lt;/strong>. Now, in Godot 4.4, weve added the ability to show content from an Android surface as well, allowing for performant media playback in XR on Android (&lt;a href="https://github.com/godotengine/godot/pull/96185">GH-96185&lt;/a>).&lt;/p>
&lt;h2 id="changelog">Changelog&lt;/h2>
&lt;p>&lt;strong>140 contributors&lt;/strong> submitted &lt;strong>406 improvements&lt;/strong> for this release. See our &lt;a href="https://godotengine.github.io/godot-interactive-changelog/#4.4-beta1">&lt;strong>interactive changelog&lt;/strong>&lt;/a> for the complete list of changes since the 4.4-dev7 snapshot. You can also review &lt;a href="https://godotengine.github.io/godot-interactive-changelog/#4.4">all changes included in 4.4&lt;/a> compared to the previous 4.3 feature release.&lt;/p>
&lt;p>This release is built from commit &lt;a href="https://github.com/godotengine/godot/commit/d33da79d3f8fe84be2521d25b9ba8e440cf25a88">&lt;code class="language-plaintext highlighter-rouge">d33da79d3&lt;/code>&lt;/a>.&lt;/p>
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&lt;h2>Godot is downloading...&lt;/h2>
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&lt;p>&lt;strong>Standard build&lt;/strong> includes support for GDScript and GDExtension.&lt;/p>
&lt;p>&lt;strong>.NET build&lt;/strong> (marked as &lt;code class="language-plaintext highlighter-rouge">mono&lt;/code>) includes support for C#, as well as GDScript and GDExtension.&lt;/p>
&lt;ul>
&lt;li>.NET 8.0 or newer is required for this build, changing the minimal supported version from .NET 6 to 8.&lt;/li>
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&lt;p>
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition &lt;strong>a pre-release piece of software&lt;/strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
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&lt;h2 id="known-issues">Known issues&lt;/h2>
&lt;p>During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current &lt;a href="https://github.com/orgs/godotengine/projects/61">list of regressions and significant issues&lt;/a> which we aim to address before releasing 4.4. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.&lt;/p>
&lt;p>With every release, we accept that there are going to be various issues which have already been reported but havent been fixed yet. See the GitHub issue tracker for a complete list of &lt;a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug+">known bugs&lt;/a>.&lt;/p>
&lt;ul>
&lt;li>
&lt;p>Baking a Lightmap3D is more prone to crash after we added support for transparency. The issue is tracked in &lt;a href="https://github.com/godotengine/godot/issues/101391">GH-101391&lt;/a>.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Changes to scenes are not reflected in APK exports after the initial export in the Android editor. The issue is tracked in &lt;a href="https://github.com/godotengine/godot/issues/101007">GH-101007&lt;/a>.&lt;/p>
&lt;/li>
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&lt;h2 id="bug-reports">Bug reports&lt;/h2>
&lt;p>As a tester, we encourage you to &lt;a href="https://github.com/godotengine/godot/issues">open bug reports&lt;/a> if you experience issues with this release. Please check the &lt;a href="https://github.com/godotengine/godot/issues">existing issues on GitHub&lt;/a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.&lt;/p>
&lt;p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).&lt;/p>
&lt;h2 id="support">Support&lt;/h2>
&lt;p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to &lt;a href="https://fund.godotengine.org/">generous donations from the Godot community&lt;/a>. A big thank you to everyone who has contributed &lt;a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time&lt;/a> or &lt;a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support&lt;/a> to the project!&lt;/p>
&lt;p>If youd like to support the project financially and help us secure our future hires, you can do so using the &lt;a href="https://fund.godotengine.org/">Godot Development Fund&lt;/a> platform managed by &lt;a href="https://godot.foundation/">Godot Foundation&lt;/a>. There are also several &lt;a href="/donate">alternative ways to donate&lt;/a> which you may find more suitable.&lt;/p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-4-beta-1/</guid><dc:creator>Godot contributors</dc:creator><pubDate>Thu, 16 Jan 2025 18:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-4-beta-1.webp</image></item></channel></rss>
&lt;p>See you soon!&lt;/p></description><category>Events</category><guid>https://godotengine.org/article/godotcon-2025/</guid><dc:creator>Emi</dc:creator><pubDate>Tue, 21 Jan 2025 18:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/godotcon-boston-2025.webp?1</image></item></channel></rss>

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