mirror of
https://github.com/godotengine/godot-website.git
synced 2026-01-05 10:10:00 +03:00
48 lines
32 KiB
HTML
48 lines
32 KiB
HTML
<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/blog/6/index.html"><meta property="og:type" content="website"><meta property="og:description" content="Develop your 2D & 3D games, cross-platform projects, or even XR ideas!"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/blog/6/index.html"><meta property="og:title" content="Godot Engine - Blog - Page 6 – Godot Engine"><title>Godot Engine - Blog - Page 6 – Godot Engine</title>
|
||
<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?1><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
|
||
<img class="nav-logo dark-logo" src=/assets/logo_dark.svg width=136 height=48 alt="Godot Engine"></a><div class=mobile-links><span class="fund mobile"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></span>
|
||
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><script>document.addEventListener("click",function(e){const t=document.querySelector(".language-selector");if(!t)return;t.contains(e.target)||t.classList.remove("open")});function setLanguagePreference(e,t){e.preventDefault();const s=t.getAttribute("data-lang-path"),o=t.getAttribute("data-lang"),n=new Date;n.setDate(n.getDate()+365),document.cookie=`preferred_language=${o}; expires=${n.toUTCString()}; path=/; SameSite=Lax`,window.location.href=s}</script><main><style>.posts{display:grid;grid-template-columns:1fr;gap:30px}@media(min-width:768px){.posts{grid-template-columns:1fr 1fr}}@media(min-width:1024px){.posts{grid-template-columns:1fr 1fr 1fr}}.head .main{display:grid;gap:30px;padding:20px 0 39px}.head .main>:last-child,.head .main>:first-child{margin:0}@media(min-width:902px){.head .main{height:120px;grid-template-columns:1fr 1fr;align-content:center;padding:0}.head .main .search-bar{margin-top:6px;justify-self:end}}.tags{display:flex;align-items:baseline;gap:10px;flex-wrap:wrap}.tags h3{margin-top:1rem;display:inline-block;margin:0;font-size:19px}</style><div class=head><div class="container flex eqsize responsive"><div class=main><h1 class=intro-title>Blog</h1><form class=search-bar action=https://duckduckgo.com/><input type=hidden name=sites value=godotengine.org/article>
|
||
<input name=q maxlength=300 placeholder="Search articles">
|
||
<button class="btn search-bar-btn">
|
||
<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default active">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag--">Showcase</div></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
|
||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||
<a class=active title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/godot-4-1-is-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-1-is-here.webp) href=/article/godot-4-1-is-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
|
||
<span class=by>Godot contributors </span><span class=date> - 6 July 2023</span></div><h3>Godot 4.1 is here, smoother, more reliable, and with plenty of new features</h3><p class=excerpt>Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.</div></article></a><a href=/article/release-candidate-godot-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-3.webp) href=/article/release-candidate-godot-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||
<span class=by>Rémi Verschelde </span><span class=date> - 4 July 2023</span></div><h3>Release candidate: Godot 4.1 RC 3</h3><p class=excerpt>A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.</div></article></a><a href=/article/release-candidate-godot-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-2.webp) href=/article/release-candidate-godot-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||
<span class=by>Rémi Verschelde </span><span class=date> - 30 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 2</h3><p class=excerpt>A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!</div></article></a><a href=/article/release-candidate-godot-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-1.webp) href=/article/release-candidate-godot-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 27 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 1</h3><p class=excerpt>After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!</div></article></a><a href=/article/godot-community-poll-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/quiz-2023.png) href=/article/godot-community-poll-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||
<span class=by>Clay John </span><span class=date> - 23 June 2023</span></div><h3>Godot community poll 2023</h3><p class=excerpt>It's this time of the year! Godot Community Poll 2023 is now out!</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-3.webp) href=/article/dev-snapshot-godot-4-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 21 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 3</h3><p class=excerpt>We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.</div></article></a><a href=/article/godot-at-big-festival-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/big-2023.webp) href=/article/godot-at-big-festival-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||
<span class=by>George Marques </span><span class=date> - 15 June 2023</span></div><h3>Godot at BIG Festival 2023</h3><p class=excerpt>Godot will have a booth and a talk at BIG Festival 2023, which takes place in São Paulo, Brazil from June 28th to July 2nd</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-2.webp) href=/article/dev-snapshot-godot-4-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||
<span class=by>Rémi Verschelde </span><span class=date> - 14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 1 June 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 4</h3><p class=excerpt>This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-3.jpg) href=/article/dev-snapshot-godot-4-1-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 3</h3><p class=excerpt>The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-2.jpg) href=/article/dev-snapshot-godot-3-6-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||
<span class=by>Rémi Verschelde </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 2</h3><p class=excerpt>Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.</div></article></a><a href=/article/maintenance-release-godot-4-0-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-3.jpg) href=/article/maintenance-release-godot-4-0-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 19 May 2023</span></div><h3>Maintenance release: Godot 4.0.3</h3><p class=excerpt>A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!</div></article></a><a href=/article/release-candidate-godot-4-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-3-rc-2.jpg) href=/article/release-candidate-godot-4-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||
<span class=by>Rémi Verschelde </span><span class=date> - 12 May 2023</span></div><h3>Release candidate: Godot 4.0.3 RC 2</h3><p class=excerpt>Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-2.jpg) href=/article/dev-snapshot-godot-4-1-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||
<span class=by>Rémi Verschelde </span><span class=date> - 10 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 2</h3><p class=excerpt>We're well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here's a second dev snapshot to test recent changes!</div></article></a><a href=/article/release-candidate-godot-4-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-3-rc-1.jpg) href=/article/release-candidate-godot-4-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 27 April 2023</span></div><h3>Release candidate: Godot 4.0.3 RC 1</h3><p class=excerpt>More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here's the first release candidate to test the changes before they go live.</div></article></a><a href=/article/godot-showcase-cassette-beasts/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/cassette-beasts.webp) href=/article/godot-showcase-cassette-beasts/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||
<span class=by>Emi </span><span class=date> - 26 April 2023</span></div><h3>Godot Showcase - Cassette Beasts</h3><p class=excerpt>We interviewed Jay and Tom from Bytten Studio about Cassette Beasts.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-1.jpg) href=/article/dev-snapshot-godot-4-1-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 21 April 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 1</h3><p class=excerpt>Here be dragons! First development snapshot for the upcoming Godot Engine 4.1 is available to early adopters and adventurous types.</div></article></a><a href=/article/release-management-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-management-4-1.jpg) href=/article/release-management-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||
<span class=by>Clay John </span><span class=date> - 20 April 2023</span></div><h3>Release Management Post Godot 4.0</h3><p class=excerpt>We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.</div></article></a><a href=/article/rendering-priorities-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-4-1.png) href=/article/rendering-priorities-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||
<span class=by>Clay John </span><span class=date> - 18 April 2023</span></div><h3>Godot 4.1 Rendering Priorities</h3><p class=excerpt>For 4.1 the rendering team will be focusing on performance, stability, and usability.</div></article></a><a href=/article/d3d12-adventures-in-shaderland/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/d3d12-adventures-in-shaderland.jpg) href=/article/d3d12-adventures-in-shaderland/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
|
||
<span class=by>Pedro J. Estébanez </span><span class=date> - 14 April 2023</span></div><h3>Direct3D 12: Adventures in Shaderland</h3><p class=excerpt>Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-1.jpg) href=/article/dev-snapshot-godot-3-6-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||
<span class=by>Rémi Verschelde </span><span class=date> - 13 April 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 1</h3><p class=excerpt>It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!</div></article></a><a href=/article/gdc-2023-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2023-retrospective.jpg) href=/article/gdc-2023-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||
<span class=by>Clay John </span><span class=date> - 6 April 2023</span></div><h3>GDC 2023: Retrospective</h3><p class=excerpt>We attended the Game Developers Conference (GDC) in San Francisco this year.</div></article></a><a href=/article/maintenance-release-godot-4-0-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-2.jpg) href=/article/maintenance-release-godot-4-0-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||
<span class=by>Yuri Sizov </span><span class=date> - 4 April 2023</span></div><h3>Maintenance release: Godot 4.0.2</h3><p class=excerpt>As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
|
||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||
<a class=active title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
|
||
</a><a href=https://bsky.app/profile/godotengine.org target=_blank rel=noopener title=Bluesky><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512"><path d="M407.8 294.7c-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3zM288 227.1C261.9 176.4 190.9 81.9 124.9 35.3 61.6-9.4 37.5-1.7 21.6 5.5 3.3 13.8.0 41.9.0 58.4S9.1 194 15 213.9c19.5 65.7 89.1 87.9 153.2 80.7 3.3-.5 6.6-.9 10-1.4-3.3.5-6.6 1-10 1.4-93.9 14-177.3 48.2-67.9 169.9C220.6 589.1 265.1 437.8 288 361.1c22.9 76.7 49.2 222.5 185.6 103.4 102.4-103.4 28.1-156-65.8-169.9-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3 64.1 7.1 133.6-15.1 153.2-80.7C566.9 194 576 75 576 58.4s-3.3-44.7-21.6-52.9c-15.8-7.1-40-14.9-103.2 29.8C385.1 81.9 314.1 176.4 288 227.1z"/></svg>
|
||
</a><a href=https://mastodon.gamedev.place/@godotengine target=_blank rel=noopener title=Mastodon><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M433 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.6-28.4-290.5.0.0.0-63.7 28.5-63.7 125.7.0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54a102.5 102.5.0 01-.9-13.9c85.6 20.9 158.7 9.1 178.8 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5H201V197c0-58.5-64-56.6-64-6.9v114.2H90.2c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"/></svg>
|
||
</a><a href=https://discord.gg/godotengine target=_blank rel=noopener title=Discord><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512"><path d="M524.5 69.8a1.5 1.5.0 00-.8-.7A485.1 485.1.0 00404.1 32a1.8 1.8.0 00-1.9.9 337.5 337.5.0 00-14.9 30.6 447.8 447.8.0 00-134.4.0 309.5 309.5.0 00-15.1-30.6 1.9 1.9.0 00-1.9-.9A483.7 483.7.0 00116.1 69.1a1.7 1.7.0 00-.8.7C39.1 183.7 18.2 294.7 28.4 404.4a2 2 0 00.8 1.4A487.7 487.7.0 00176 479.9a1.9 1.9.0 002.1-.7 348.2 348.2.0 0030-48.8 1.9 1.9.0 00-1-2.6 321.2 321.2.0 01-45.9-21.9 1.9 1.9.0 01-.2-3.1c3.1-2.3 6.2-4.7 9.1-7.1a1.8 1.8.0 011.9-.3c96.2 43.9 200.4 43.9 295.5.0a1.8 1.8.0 011.9.2c2.9 2.4 6 4.9 9.1 7.2a1.9 1.9.0 01-.2 3.1 301.4 301.4.0 01-45.9 21.8 1.9 1.9.0 00-1 2.6 391.1 391.1.0 0030 48.8 1.9 1.9.0 002.1.7 486 486 0 00147.2-74.1 1.9 1.9.0 00.8-1.4c12.2-126.7-20.6-236.8-87-334.5zm-302 267.8c-29 0-52.8-26.6-52.8-59.2s23.4-59.3 52.8-59.3c29.7.0 53.3 26.8 52.8 59.2.0 32.7-23.4 59.3-52.8 59.3zm195.4.0c-29 0-52.8-26.6-52.8-59.2s23.3-59.3 52.8-59.3c29.7.0 53.3 26.8 52.8 59.2.0 32.7-23.2 59.3-52.8 59.3z"/></svg>
|
||
</a><a href=https://www.reddit.com/r/godot title=Reddit target=_blank rel=noopener><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6.0 256 0S512 114.6 512 256 397.4 512 256 512H37.1c-13.7.0-20.5-16.5-10.9-26.2L75 437C28.7 390.7.0 326.7.0 256zM349.6 153.6c23.6.0 42.7-19.1 42.7-42.7s-19.1-42.7-42.7-42.7c-20.6.0-37.8 14.6-41.8 34-34.5 3.7-61.4 33-61.4 68.4v.2c-37.5 1.6-71.8 12.3-99 29.1-10.1-7.8-22.8-12.5-36.5-12.5-33 0-59.8 26.8-59.8 59.8.0 24 14.1 44.6 34.4 54.1 2 69.4 77.6 125.2 170.6 125.2s168.7-55.9 170.6-125.3c20.2-9.6 34.1-30.2 34.1-54 0-33-26.8-59.8-59.8-59.8-13.7.0-26.3 4.6-36.4 12.4-27.4-17-62.1-27.7-1e2-29.1v-.2c0-25.4 18.9-46.5 43.4-49.9 4.4 18.8 21.3 32.8 41.5 32.8zM177.1 246.9c16.7.0 29.5 17.6 28.5 39.3s-13.5 29.6-30.3 29.6-31.4-8.8-30.4-30.5S160.3 247 177 247zm190.1 38.3c1 21.7-13.7 30.5-30.4 30.5s-29.3-7.9-30.3-29.6c-1-21.7 11.8-39.3 28.5-39.3s31.2 16.6 32.1 38.3zm-48.1 56.7c-10.3 24.6-34.6 41.9-63 41.9s-52.7-17.3-63-41.9c-1.2-2.9.8-6.2 3.9-6.5 18.4-1.9 38.3-2.9 59.1-2.9s40.7 1 59.1 2.9c3.1.3 5.1 3.6 3.9 6.5z"/></svg>
|
||
</a><a href=/rss.xml title=RSS target=_blank rel=noopener><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M64 32C28.7 32 0 60.7.0 96V416c0 35.3 28.7 64 64 64h320c35.3.0 64-28.7 64-64V96c0-35.3-28.7-64-64-64H64zM96 136c0-13.3 10.7-24 24-24 137 0 248 111 248 248 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-110.5-89.5-2e2-2e2-2e2-13.3.0-24-10.7-24-24zm0 96c0-13.3 10.7-24 24-24 83.9.0 152 68.1 152 152 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-57.4-46.6-104-104-104-13.3.0-24-10.7-24-24zm0 120a32 32 0 1164 0 32 32 0 11-64 0z"/></svg></a></div></div></div></footer><script defer src=/assets/js/localize.js?3></script><script defer src=/assets/js/tobii.min.js></script><script defer src=/assets/js/highlight.min.js?1></script><script defer src=/assets/js/highlight.gdscript.min.js?1></script><script>document.addEventListener("DOMContentLoaded",()=>{document.querySelectorAll("pre code").forEach(e=>{hljs.highlightBlock(e)}),document.querySelectorAll("[data-post-date]").forEach(e=>{Date.parse(e.dataset.postDate)>Date.now()-1e3*60*60*48&&e.classList.add("post-recent-highlight")}),new Tobii({zoom:!1});const e=document.querySelectorAll(".set-os-download-url");for(let t=0;t<e.length;t++){const n=e[t];let o="download";"version"in n.dataset&&n.dataset.version==="3"&&(o="download/3.x");let s="windows";navigator.platform.indexOf("Mac")!==-1?s="macos":navigator.platform.indexOf("Linux")!==-1&&(s="linux"),n.href=`/${o}/${s}/`}})</script> |