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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-05T23:39:56+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 6</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/"/><updated>2025-12-05T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/</id><summary>Feature freeze is here; time for one last round-up!</summary><content type="html">&lt;p>Woah, two development snapshots in the same week? Indeed, were gonna be handling the transition to the beta stage a little differently this time around.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-08T10:00:13+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 6</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/"/><updated>2025-12-05T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/</id><summary>Feature freeze is here; time for one last round-up!</summary><content type="html">&lt;p>Woah, two development snapshots in the same week? Indeed, were gonna be handling the transition to the beta stage a little differently this time around.&lt;/p>
&lt;p>During the development pipeline of Godot 4.x, we developed a bit of a bad habit by starting the feature freeze AT the first beta release. While not &lt;em>inherently&lt;/em> bad, this did lead to somewhat bloated blog posts that had to juggle both newly-added features and the more general feature roundup for the release as a whole. So while this format may work for some organizations, were trying something new by implementing the feature freeze preemptively. As of this moment: Godot 4.6 is in feature freeze, and dev 6 will be our final development snapshot.&lt;/p>
&lt;p>A big benefit of this is the ability to isolate the big additions and fixes for the final new features that made it over the finish line in time. So while this will be a smaller roundup than usual, theres still plenty of exciting additions were eager to showcase.&lt;/p>
&lt;p>Please consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>

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<label><input type=checkbox class=platform-filter value=playstation> PlayStation</label>
<label><input type=checkbox class=platform-filter value=xbox> Xbox</label>
<label><input type=checkbox class=platform-filter value=switch> Nintendo Switch</label>
<label><input type=checkbox class=platform-filter value=vr> VR</label></div></aside><div class=content><h2 class=title>Games</h2><section class="flex grid showcase-cards"><a href=/showcase/dogwalk/ class="showcase-link-wrapper windows linux macos" style=text-decoration:none><article class=showcase-card><img class=thumbnail src=/assets/showcase/dogwalk/header.webp alt=DOGWALK><div class=caption><div class=attribution><span class=card-title>DOGWALK</span>
<label><input type=checkbox class=platform-filter value=vr> VR</label></div></aside><div class=content><h2 class=title>Games</h2><section class="flex grid showcase-cards"><a href=/showcase/kingdoms-of-the-dump/ class="showcase-link-wrapper windows macos linux" style=text-decoration:none><article class=showcase-card><img class=thumbnail src=/assets/showcase/kingdoms-of-the-dump-header.webp alt="Kingdoms of the Dump"><div class=caption><div class=attribution><span class=card-title>Kingdoms of the Dump</span>
<span class=author>Roach Games</span></div><div class=icons><img src=/assets/images/platforms/windows.svg alt=windows title=windows>
<img src=/assets/images/platforms/macos.svg alt=macos title=macos>
<img src=/assets/images/platforms/linux.svg alt=linux title=linux></div></div></article></a><a href=/showcase/dogwalk/ class="showcase-link-wrapper windows linux macos" style=text-decoration:none><article class=showcase-card><img class=thumbnail src=/assets/showcase/dogwalk/header.webp alt=DOGWALK><div class=caption><div class=attribution><span class=card-title>DOGWALK</span>
<span class=author>Blender Studio</span></div><div class=icons><img src=/assets/images/platforms/windows.svg alt=windows title=windows>
<img src=/assets/images/platforms/linux.svg alt=linux title=linux>
<img src=/assets/images/platforms/macos.svg alt=macos title=macos></div></div></article></a><a href=/showcase/gourdlets/ class="showcase-link-wrapper windows macos linux" style=text-decoration:none><article class=showcase-card><img class=thumbnail src=/assets/showcase/gourdlets-header.jpg alt=Gourdlets><div class=caption><div class=attribution><span class=card-title>Gourdlets</span>
@@ -142,8 +145,7 @@
<img src=/assets/images/platforms/macos.svg alt=macos title=macos>
<img src=/assets/images/platforms/linux.svg alt=linux title=linux></div></div></article></a></section><h2 class=title>Coming soon</h2><section class="flex grid showcase-cards"><a href=/showcase/planetenverteidigungskanonenkommandant/ class="showcase-link-wrapper windows" style=text-decoration:none><article class=showcase-card><img class=thumbnail src=/assets/showcase/planetenverteidigungskanonenkommandant.jpg alt="PVKK: Planetenverteidigungskanonenkommandant"><div class=caption><div class=attribution><span class=card-title>PVKK: Planetenverteidigungskanonenkommandant</span>
<span class=author>Bippinbits</span></div></div></article></a><a href=/showcase/fist-of-the-forgotten/ class="showcase-link-wrapper windows linux" style=text-decoration:none><article class=showcase-card><img class=thumbnail src=/assets/showcase/fist-of-the-forgotten-header.webp alt="Fist of the Forgotten"><div class=caption><div class=attribution><span class=card-title>Fist of the Forgotten</span>
<span class=author>Lone Wulf Studio</span></div></div></article></a><a href=/showcase/kingdoms-of-the-dump/ class="showcase-link-wrapper windows macos linux" style=text-decoration:none><article class=showcase-card><img class=thumbnail src=/assets/showcase/kingdoms-of-the-dump-header.webp alt="Kingdoms of the Dump"><div class=caption><div class=attribution><span class=card-title>Kingdoms of the Dump</span>
<span class=author>Roach Games</span></div></div></article></a></section></div></div><hr style="border-width:1px;border-style:solid;border-color:#7f7f7f;margin:50px 0"><p style=margin-bottom:50px>Do you want us to showcase your game or project? <a href=/showcase/submissions/>Read our showcase guidelines and criteria</a>.</div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll(".platform-filter"),n=document.querySelectorAll(".showcase-link-wrapper"),s=document.querySelectorAll("h2.title");function t(){const o=Array.from(e).filter(e=>e.checked).map(e=>e.value);let t={Games:0,"Apps & Tools":0,"Coming soon":0};n.forEach(e=>{const n=o.length===0||o.some(t=>e.classList.contains(t));if(e.classList.toggle("hidden",!n),n){const n=e.closest("section").previousElementSibling.textContent.trim();t.hasOwnProperty(n)&&t[n]++}}),s.forEach(e=>{const n=e.textContent.trim();e.style.display=t[n]>0?"":"none"})}e.forEach(e=>{e.addEventListener("change",t)}),t()})</script></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
<span class=author>Lone Wulf Studio</span></div></div></article></a></section></div></div><hr style="border-width:1px;border-style:solid;border-color:#7f7f7f;margin:50px 0"><p style=margin-bottom:50px>Do you want us to showcase your game or project? <a href=/showcase/submissions/>Read our showcase guidelines and criteria</a>.</div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll(".platform-filter"),n=document.querySelectorAll(".showcase-link-wrapper"),s=document.querySelectorAll("h2.title");function t(){const o=Array.from(e).filter(e=>e.checked).map(e=>e.value);let t={Games:0,"Apps & Tools":0,"Coming soon":0};n.forEach(e=>{const n=o.length===0||o.some(t=>e.classList.contains(t));if(e.classList.toggle("hidden",!n),n){const n=e.closest("section").previousElementSibling.textContent.trim();t.hasOwnProperty(n)&&t[n]++}}),s.forEach(e=>{const n=e.textContent.trim();e.style.display=t[n]>0?"":"none"})}e.forEach(e=>{e.addEventListener("change",t)}),t()})</script></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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| Release date: <abbr title="To Be Determined">TBD</abbr></h3><div style=filter:invert(100%);opacity:.75;margin-top:1rem></div></div></div></div><div class=container><section class="flex eqsize responsive"><article><p>Kingdoms of the Dump is a SNES-styled RPG with heavy inspiration from
platformers and zelda-like games. Join Dustin Binsley, the Trash Can Knight,
on his journey to save the Lands of Fill.<ul><li>Character Swapping to use on-field abilities<li>Jumping and elevation<li>No Random Encounters<li>Turn based Combat on a grid<li>Timed Hits<li>Made by real-life janitors</ul><div class="flex responsive" style=justify-content:center;margin-top:2rem><a href="https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/?curator_clanid=41324400" class=btn style="margin:0 .5rem;white-space:nowrap" target=_blank>View on Steam</a></div></article><article class=showcase-video-image><div class="card youtube" style=padding-bottom:56.25%><iframe src=https://www.youtube-nocookie.com/embed/swcFuuwHKFE allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen frameborder=0></iframe></div><a href=/assets/showcase/kingdoms-of-the-dump.png class=lightbox data-group=showcase><img class=rounded-lg src=/assets/showcase/kingdoms-of-the-dump.png alt="Screenshot of Kingdoms of the Dump by Roach Games" style="width:100%;height:auto;margin-top:1rem;background:linear-gradient(90deg,#947451 12%,#a8885f 29%,#8c8977 65%,#d2ba9f 98%)" width=16 height=9></a></article></section></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
| November 2025</h3><div style=filter:invert(100%);opacity:.75;margin-top:1rem></div></div></div></div><div class=container><section class="flex eqsize responsive"><article><p>Welcome to the Lands of Fill!<p>Kingdoms of the Dump is an SNES styled RPG set in a fantasy world of garbage, dreamed up by two full-time janitors.<p>Join Dustin Binsley, the Trash Can Knight, as he travels across the five and half Kingdoms of the Dump. Fight fearsome, filthy foes, brave dangerous, dank dungeons, and take on the totally disgusting toxic grimelin army to save the Dump from all out war!<ul><li>Turn based, grid combat<li>Timed Hits and no random encounters<li>Jumping/Platforming/Elevation (No small bush that blocks a path off that you could easily jump over)<li>Character Swapping on the field with unique abilities (Rust, Climb, Gun, Bubble, etc.)<li>Explore a Large Mode 7 World Map<li>A unique setting with creative environments and bosses</ul><p>Made with love, by those who sweep your floors.<p>Special thanks to the whole team of artists and creatives involved as well as our amazing backers who helped make this game possible.<div class="flex responsive" style=justify-content:center;margin-top:2rem><a href="https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/?curator_clanid=41324400" class=btn style="margin:0 .5rem;white-space:nowrap" target=_blank>View on Steam</a></div></article><article class=showcase-video-image><div class="card youtube" style=padding-bottom:56.25%><iframe src=https://www.youtube-nocookie.com/embed/7SL0uJYW-QQ allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen frameborder=0></iframe></div><a href=/assets/showcase/screenshots/kingdom-1.jpg class=lightbox data-group=showcase><img class=rounded-lg src=/assets/showcase/screenshots/kingdom-1.jpg alt="Screenshot of Kingdoms of the Dump by Roach Games" style="width:100%;height:auto;margin-top:1rem;background:linear-gradient(90deg,#947451 12%,#a8885f 29%,#8c8977 65%,#d2ba9f 98%)" width=16 height=9>
</a><a href=/assets/showcase/screenshots/kingdom-2.jpg class=lightbox data-group=showcase><img class=rounded-lg src=/assets/showcase/screenshots/kingdom-2.jpg alt="Screenshot of Kingdoms of the Dump by Roach Games" style="width:100%;height:auto;margin-top:1rem;background:linear-gradient(90deg,#947451 12%,#a8885f 29%,#8c8977 65%,#d2ba9f 98%)" width=16 height=9>
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