diff --git a/assets/showcase/kingdoms-of-the-dump.png b/assets/showcase/kingdoms-of-the-dump.png deleted file mode 100644 index 976652ce94..0000000000 Binary files a/assets/showcase/kingdoms-of-the-dump.png and /dev/null differ diff --git a/assets/showcase/screenshots/kingdom-1.jpg b/assets/showcase/screenshots/kingdom-1.jpg new file mode 100644 index 0000000000..4fa167fb1c Binary files /dev/null and b/assets/showcase/screenshots/kingdom-1.jpg differ diff --git a/assets/showcase/screenshots/kingdom-2.jpg b/assets/showcase/screenshots/kingdom-2.jpg new file mode 100644 index 0000000000..b8f87a0d00 Binary files /dev/null and b/assets/showcase/screenshots/kingdom-2.jpg differ diff --git a/assets/showcase/screenshots/kingdom-3.jpg b/assets/showcase/screenshots/kingdom-3.jpg new file mode 100644 index 0000000000..5c8a5da9a8 Binary files /dev/null and b/assets/showcase/screenshots/kingdom-3.jpg differ diff --git a/assets/showcase/screenshots/kingdom-4.jpg b/assets/showcase/screenshots/kingdom-4.jpg new file mode 100644 index 0000000000..eeeba353af Binary files /dev/null and b/assets/showcase/screenshots/kingdom-4.jpg differ diff --git a/atom.xml b/atom.xml index 7d980fe2ca..e97e4c7fce 100644 --- a/atom.xml +++ b/atom.xml @@ -1,4 +1,4 @@ -Godot Engine Official2025-12-05T23:39:56+00:00https://godotengine.org/Dev snapshot: Godot 4.6 dev 62025-12-05T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/Feature freeze is here; time for one last round-up!<p>Woah, two development snapshots in the same week? Indeed, we’re gonna be handling the transition to the beta stage a little differently this time around.</p> +Godot Engine Official2025-12-08T10:00:13+00:00https://godotengine.org/Dev snapshot: Godot 4.6 dev 62025-12-05T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/Feature freeze is here; time for one last round-up!<p>Woah, two development snapshots in the same week? Indeed, we’re gonna be handling the transition to the beta stage a little differently this time around.</p> <p>During the development pipeline of Godot 4.x, we developed a bit of a bad habit by starting the feature freeze AT the first beta release. While not <em>inherently</em> bad, this did lead to somewhat bloated blog posts that had to juggle both newly-added features and the more general feature roundup for the release as a whole. So while this format may work for some organizations, we’re trying something new by implementing the feature freeze preemptively. As of this moment: Godot 4.6 is in feature freeze, and dev 6 will be our final development snapshot.</p> <p>A big benefit of this is the ability to isolate the big additions and fixes for the final new features that made it over the finish line in time. So while this will be a smaller roundup than usual, there’s still plenty of exciting additions we’re eager to showcase.</p> <p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p> diff --git a/showcase/index.html b/showcase/index.html index 96b0a23456..5fa6a1bdc8 100644 --- a/showcase/index.html +++ b/showcase/index.html @@ -14,7 +14,10 @@ -