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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-08T10:12:03+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 6</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/"/><updated>2025-12-05T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/</id><summary>Feature freeze is here; time for one last round-up!</summary><content type="html">&lt;p>Woah, two development snapshots in the same week? Indeed, were gonna be handling the transition to the beta stage a little differently this time around.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-12-10T13:08:27+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 6</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/"/><updated>2025-12-05T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/</id><summary>Feature freeze is here; time for one last round-up!</summary><content type="html">&lt;p>Woah, two development snapshots in the same week? Indeed, were gonna be handling the transition to the beta stage a little differently this time around.&lt;/p>
&lt;p>During the development pipeline of Godot 4.x, we developed a bit of a bad habit by starting the feature freeze AT the first beta release. While not &lt;em>inherently&lt;/em> bad, this did lead to somewhat bloated blog posts that had to juggle both newly-added features and the more general feature roundup for the release as a whole. So while this format may work for some organizations, were trying something new by implementing the feature freeze preemptively. As of this moment: Godot 4.6 is in feature freeze, and dev 6 will be our final development snapshot.&lt;/p>
&lt;p>A big benefit of this is the ability to isolate the big additions and fixes for the final new features that made it over the finish line in time. So while this will be a smaller roundup than usual, theres still plenty of exciting additions were eager to showcase.&lt;/p>
&lt;p>Please consider &lt;a href="#support">supporting the project financially&lt;/a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.&lt;/p>

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