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Merge pull request #1105 from adamscott/join-c++
Add `⁠` to make sure "C++" isn't split in feature page
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@@ -450,7 +450,7 @@ layout: default
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Thanks to our community there are many language bindings for
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popular tools like Rust, Nim, Python, and JavaScript.
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<br><br>
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<strong>New in 4.0:</strong> C++ supports comes officially in the form of
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<strong>New in 4.0:</strong> C⁠+⁠+ supports comes officially in the form of
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GDExtension API, which gives you a way to script and program your game
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components for maximum performance without having to recompile the engine.
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</p>
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@@ -461,7 +461,7 @@ layout: default
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<p>
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Thanks to the modular structure and a straightforward build process of Godot
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you can create your own engine modules. Gain every last drop of performance
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or integrate with many third-party libraries with low-level C++ code.
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or integrate with many third-party libraries with low-level C⁠+⁠+ code.
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</p>
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</div>
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</div>
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