Add ⁠ to make sure "C++" isn't split in feature page

This commit is contained in:
Adam Scott
2025-06-25 13:42:55 -04:00
parent d30898ae00
commit bd7eba42ce

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@@ -450,7 +450,7 @@ layout: default
Thanks to our community there are many language bindings for
popular tools like Rust, Nim, Python, and JavaScript.
<br><br>
<strong>New in 4.0:</strong> C++ supports comes officially in the form of
<strong>New in 4.0:</strong> C&NoBreak;+&NoBreak;+ supports comes officially in the form of
GDExtension API, which gives you a way to script and program your game
components for maximum performance without having to recompile the engine.
</p>
@@ -461,7 +461,7 @@ layout: default
<p>
Thanks to the modular structure and a straightforward build process of Godot
you can create your own engine modules. Gain every last drop of performance
or integrate with many third-party libraries with low-level C++ code.
or integrate with many third-party libraries with low-level C&NoBreak;+&NoBreak;+ code.
</p>
</div>
</div>