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Update godot_openxr_vendors v4 article for hot fix (#1127)
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@@ -9,8 +9,6 @@ image_caption_description: "A multiplayer VR fighting game, by JD The 65th"
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date: 2025-07-22 12:00:00
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---
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# Godot OpenXR Vendors Plugin v4
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OpenXR support has been built into Godot since the release of Godot 4.0. However, the [OpenXR Vendors plugin](https://github.com/GodotVR/godot_openxr_vendors) (maintained by Godot's XR team) includes extensions to OpenXR created by hardware vendors (e.g. Meta, Pico, HTC, etc.), which we've chosen to keep outside of Godot itself.
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We are happy to announce a new major release of the OpenXR Vendors plugin, which includes some exciting new features!
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@@ -61,7 +59,7 @@ That's why in version 4.0.0 and beyond, there are now project settings to enable
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Nothing ever stands still in the world of Godot!
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We just released [version 4.1.0](https://github.com/GodotVR/godot_openxr_vendors/releases/tag/4.1.0-stable) which includes even more exciting features.
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We just released [version 4.1.1](https://github.com/GodotVR/godot_openxr_vendors/releases/tag/4.1.1-stable) which includes even more exciting features.
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### Full Body Tracking
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