Update godot_openxr_vendors v4 article for hot fix (#1127)

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David Snopek
2025-07-25 20:23:39 -05:00
committed by GitHub
parent 0544a3cb64
commit 06fa97e053

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@@ -9,8 +9,6 @@ image_caption_description: "A multiplayer VR fighting game, by JD The 65th"
date: 2025-07-22 12:00:00
---
# Godot OpenXR Vendors Plugin v4
OpenXR support has been built into Godot since the release of Godot 4.0. However, the [OpenXR Vendors plugin](https://github.com/GodotVR/godot_openxr_vendors) (maintained by Godot's XR team) includes extensions to OpenXR created by hardware vendors (e.g. Meta, Pico, HTC, etc.), which we've chosen to keep outside of Godot itself.
We are happy to announce a new major release of the OpenXR Vendors plugin, which includes some exciting new features!
@@ -61,7 +59,7 @@ That's why in version 4.0.0 and beyond, there are now project settings to enable
Nothing ever stands still in the world of Godot!
We just released [version 4.1.0](https://github.com/GodotVR/godot_openxr_vendors/releases/tag/4.1.0-stable) which includes even more exciting features.
We just released [version 4.1.1](https://github.com/GodotVR/godot_openxr_vendors/releases/tag/4.1.1-stable) which includes even more exciting features.
### Full Body Tracking