From 06fa97e05319a2c8d2f59acec36fe9c46e1060c9 Mon Sep 17 00:00:00 2001 From: David Snopek Date: Fri, 25 Jul 2025 20:23:39 -0500 Subject: [PATCH] Update godot_openxr_vendors v4 article for hot fix (#1127) --- collections/_article/godot-openxr-vendors-plugin-400.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/collections/_article/godot-openxr-vendors-plugin-400.md b/collections/_article/godot-openxr-vendors-plugin-400.md index 92cee8fee8..c5ff49c3c4 100644 --- a/collections/_article/godot-openxr-vendors-plugin-400.md +++ b/collections/_article/godot-openxr-vendors-plugin-400.md @@ -9,8 +9,6 @@ image_caption_description: "A multiplayer VR fighting game, by JD The 65th" date: 2025-07-22 12:00:00 --- -# Godot OpenXR Vendors Plugin v4 - OpenXR support has been built into Godot since the release of Godot 4.0. However, the [OpenXR Vendors plugin](https://github.com/GodotVR/godot_openxr_vendors) (maintained by Godot's XR team) includes extensions to OpenXR created by hardware vendors (e.g. Meta, Pico, HTC, etc.), which we've chosen to keep outside of Godot itself. We are happy to announce a new major release of the OpenXR Vendors plugin, which includes some exciting new features! @@ -61,7 +59,7 @@ That's why in version 4.0.0 and beyond, there are now project settings to enable Nothing ever stands still in the world of Godot! -We just released [version 4.1.0](https://github.com/GodotVR/godot_openxr_vendors/releases/tag/4.1.0-stable) which includes even more exciting features. +We just released [version 4.1.1](https://github.com/GodotVR/godot_openxr_vendors/releases/tag/4.1.1-stable) which includes even more exciting features. ### Full Body Tracking