2016-12-30 03:36:50 +00:00
2016-12-11 22:45:31 +08:00
2016-12-25 19:35:11 +08:00
2016-12-27 21:31:00 +08:00
2016-12-11 22:45:31 +08:00
2016-12-28 16:23:10 +08:00
2016-12-28 16:23:10 +08:00
2016-12-28 16:23:10 +08:00
2016-12-11 22:45:31 +08:00

Tools for Visual Studio Code to make game development better with the Godot Game Engine.

Features

The plugin make it is possible to code GDScript with Visual Studio Code feel like in Godot Editor.

  • GDScript syntax highlight
  • tres and tscn syntax highlight
  • Code completion
  • Static code validating
  • Run project or opened scene

Commands

  • Update Workspace Symbols
  • Run workspace as godot project
  • Open workspace with godot editor
  • Run current scene

Requirements

Optional modules for godot editor should improve the functionality of the tools

  • EditorServer provide a informations from godot editor by HTTP requirests
  • VSCode to generate settings for your projects into .vscode which could be used by this plugin
  • TOML language for syntax highlight with text resources

Extension Settings

This extension contributes the following settings:

  • GodotTools.editorServerPort: The http server port of the EditorServer module plugin

  • GodotTools.maxNumberOfProblems: The maxmum number of problems in your workspace

  • GodotTools.editorPath: The absolute path of your godot editor to run projects and scenes

Known Issues

Please feel free to open issues and pull requirests on github about the Godot-Tools plugin and the modules.

Release Notes

0.1.2

  • Multiline string and StringName highlight support
  • Builtin classes, properties, functions and constants highlight support
  • Fix errors in code snipt

0.1.1

  • Better syntax highlit with GDScript

0.1.0

  • Initial release
Description
Godot development tools for VSCode
Readme MIT 6.2 MiB
Languages
TypeScript 89.2%
GDScript 7.3%
JavaScript 2.8%
CSS 0.7%