mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2025-12-31 13:48:24 +03:00
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2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.3.0"
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placeholder: "1.3.1"
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validations:
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required: true
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2
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
2
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.3.0"
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placeholder: "1.3.1"
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validations:
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required: true
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4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
@@ -9,7 +9,7 @@ jobs:
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uses: actions/checkout@v3
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- name: Install Node.js
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uses: actions/setup-node@v3.1.0
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uses: actions/setup-node@v3.3.0
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with:
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node-version: 16.x
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@@ -21,7 +21,7 @@ jobs:
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ls -l godot-tools.vsix
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- name: Upload extension VSIX
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v3.1.0
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with:
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name: godot-tools
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path: godot-tools.vsix
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -7,3 +7,4 @@ test
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configurations/tmp.txt
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configurations/test.py
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.vscode-test
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workspace.code-workspace
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@@ -1,5 +1,9 @@
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# Change Log
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### 1.3.1
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* [Fix regression in launching debugger](https://github.com/godotengine/godot-vscode-plugin/pull/371)
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* [Fix operator syntax highlighting when next to an opening parenthesis](https://github.com/godotengine/godot-vscode-plugin/pull/375)
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### 1.3.0
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* [Add context menu options to copy resource path](https://github.com/godotengine/godot-vscode-plugin/pull/357)
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* [Add option to run the project with visible collision shapes and navigation](https://github.com/godotengine/godot-vscode-plugin/pull/312)
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4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
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{
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"name": "godot-tools",
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"version": "1.3.0",
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"version": "1.3.1",
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"lockfileVersion": 2,
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"requires": true,
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"packages": {
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"": {
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"name": "godot-tools",
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"version": "1.3.0",
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"version": "1.3.1",
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"license": "MIT",
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"dependencies": {
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"await-notify": "^1.0.1",
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@@ -2,7 +2,7 @@
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"name": "godot-tools",
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"displayName": "godot-tools",
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"icon": "icon.png",
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"version": "1.3.0",
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"version": "1.3.1",
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"description": "Tools for game development with Godot Engine and GDScript",
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"repository": {
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"type": "git",
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@@ -100,15 +100,15 @@ export class ServerController {
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let godot_path: string = utils.get_configuration("editor_path", "godot");
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const force_visible_collision_shapes = utils.get_configuration("force_visible_collision_shapes", false);
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const force_visible_nav_mesh = utils.get_configuration("force_visible_nav_mesh", false);
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let visible_collision_shapes_param = "";
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let visible_nav_mesh_param = "";
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let executable_line = `"${godot_path}" --path "${project_path}" --remote-debug ${address}:${port}`;
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if (force_visible_collision_shapes) {
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visible_collision_shapes_param = " --debug-collisions";
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executable_line += " --debug-collisions";
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}
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if (force_visible_nav_mesh) {
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visible_nav_mesh_param = " --debug-navigation";
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executable_line += " --debug-navigation";
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}
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let executable_line = `"${godot_path}" --path "${project_path}" --remote-debug ${address}:${port}""${visible_collision_shapes_param}""${visible_nav_mesh_param}`;
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if (launch_scene) {
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let filename = "";
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if (scene_file) {
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@@ -220,6 +220,9 @@
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{
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"include": "#keywords"
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},
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{
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"include": "#logic_op"
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},
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{
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"include": "#control_flow"
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},
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Reference in New Issue
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