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7 Commits
1.3.0 ... 1.3.1

Author SHA1 Message Date
Hugo Locurcio
e344cdf2fc Bump to version 1.3.1 2022-06-07 17:44:12 +02:00
dependabot[bot]
a116454b5a Bump actions/setup-node from 3.2.0 to 3.3.0 (#378)
Bumps [actions/setup-node](https://github.com/actions/setup-node) from 3.2.0 to 3.3.0.
- [Release notes](https://github.com/actions/setup-node/releases)
- [Commits](https://github.com/actions/setup-node/compare/v3.2.0...v3.3.0)

---
updated-dependencies:
- dependency-name: actions/setup-node
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-06-06 18:15:25 +02:00
oidro
94e5a9e95d Fix operator syntax highlighting when next to an opening parenthesis (#375) 2022-06-02 23:37:33 +02:00
Daelon Suzuka
372936b606 Fix regression in launching debugger (#371)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-28 22:23:08 +02:00
dependabot[bot]
ad7665f35f Bump actions/upload-artifact from 2 to 3.1.0 (#369)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-05-20 17:06:54 +02:00
dependabot[bot]
9ea9ce0915 Bump actions/setup-node from 3.1.0 to 3.2.0 (#364)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-05-16 23:20:48 +02:00
Daelon Suzuka
13bd54d2fe Add workspace file to .gitignore (#359)
Having a `workspace.code-workspace` file in the root of this workspace
will cause the Extension Development Host to automatically open the
specified folder.

I'm adding this to the gitignore instead of committing a workspace file directly
because I often want to specify a real project for testing, and that local path
obviously shouldn't be committed.

This workspace file will cause the Extension Development Host to open
the godot-tools folder as a workspace. Simply replace the path with a path
to a real project to open that instead.
2022-05-11 16:30:02 +02:00
9 changed files with 20 additions and 12 deletions

View File

@@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "1.3.0"
placeholder: "1.3.1"
validations:
required: true

View File

@@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "1.3.0"
placeholder: "1.3.1"
validations:
required: true

View File

@@ -9,7 +9,7 @@ jobs:
uses: actions/checkout@v3
- name: Install Node.js
uses: actions/setup-node@v3.1.0
uses: actions/setup-node@v3.3.0
with:
node-version: 16.x
@@ -21,7 +21,7 @@ jobs:
ls -l godot-tools.vsix
- name: Upload extension VSIX
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3.1.0
with:
name: godot-tools
path: godot-tools.vsix

1
.gitignore vendored
View File

@@ -7,3 +7,4 @@ test
configurations/tmp.txt
configurations/test.py
.vscode-test
workspace.code-workspace

View File

@@ -1,5 +1,9 @@
# Change Log
### 1.3.1
* [Fix regression in launching debugger](https://github.com/godotengine/godot-vscode-plugin/pull/371)
* [Fix operator syntax highlighting when next to an opening parenthesis](https://github.com/godotengine/godot-vscode-plugin/pull/375)
### 1.3.0
* [Add context menu options to copy resource path](https://github.com/godotengine/godot-vscode-plugin/pull/357)
* [Add option to run the project with visible collision shapes and navigation](https://github.com/godotengine/godot-vscode-plugin/pull/312)

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{
"name": "godot-tools",
"version": "1.3.0",
"version": "1.3.1",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "godot-tools",
"version": "1.3.0",
"version": "1.3.1",
"license": "MIT",
"dependencies": {
"await-notify": "^1.0.1",

View File

@@ -2,7 +2,7 @@
"name": "godot-tools",
"displayName": "godot-tools",
"icon": "icon.png",
"version": "1.3.0",
"version": "1.3.1",
"description": "Tools for game development with Godot Engine and GDScript",
"repository": {
"type": "git",

View File

@@ -100,15 +100,15 @@ export class ServerController {
let godot_path: string = utils.get_configuration("editor_path", "godot");
const force_visible_collision_shapes = utils.get_configuration("force_visible_collision_shapes", false);
const force_visible_nav_mesh = utils.get_configuration("force_visible_nav_mesh", false);
let visible_collision_shapes_param = "";
let visible_nav_mesh_param = "";
let executable_line = `"${godot_path}" --path "${project_path}" --remote-debug ${address}:${port}`;
if (force_visible_collision_shapes) {
visible_collision_shapes_param = " --debug-collisions";
executable_line += " --debug-collisions";
}
if (force_visible_nav_mesh) {
visible_nav_mesh_param = " --debug-navigation";
executable_line += " --debug-navigation";
}
let executable_line = `"${godot_path}" --path "${project_path}" --remote-debug ${address}:${port}""${visible_collision_shapes_param}""${visible_nav_mesh_param}`;
if (launch_scene) {
let filename = "";
if (scene_file) {

View File

@@ -220,6 +220,9 @@
{
"include": "#keywords"
},
{
"include": "#logic_op"
},
{
"include": "#control_flow"
},