242 Commits

Author SHA1 Message Date
geequlim
4c0f864cf8 Add lint configuration to enable or disable some feature for syntax check 2018-06-29 12:20:09 +08:00
RivenCode
e2dbf8146f Added handling of paths with spaces in them.
For the editor path, we use PowerShell syntax, when required.
2018-03-18 21:14:14 +11:00
geequlim
ef3a70f417 Set default project file to project.godot 2018-02-01 22:52:22 +08:00
geequlim
fc027ea9ad Update to 0.3.5 to works fine with Godot 3.0 2018-01-30 22:47:57 +08:00
geequlim
4c47fff9af Add option to disable syntax checking for GDScript 2018-01-01 15:22:29 +08:00
Geequlim
38b0898649 Fix syntax checking for inline if else statement 2017-12-22 15:23:10 +08:00
Geequlim
071e59364f Show window progress when parse workspace symbols 2017-10-16 15:33:25 +08:00
Geequlim
a47980981b Show relative script path in code completion and hover documentation 2017-10-16 15:00:47 +08:00
Geequlim
edcb8b96d1 Fix builtin documentation parsing for godot 2.1 fix #44 2017-10-16 14:17:43 +08:00
geequlim
bab6fed5cf Fix run editor with space conained path close #42 2017-10-15 14:58:33 +08:00
geequlim
27d7501672 Fix syntax checking error with for close #43 and #39 2017-10-15 14:51:42 +08:00
geequlim
4dff47d97b Fix errors with run current scene 2017-10-15 14:41:45 +08:00
geequlim
447af0183f Improved documentation page. 2017-10-09 23:06:24 +08:00
geequlim
1cb8a5724d Fix hover highlight with latest VSCode version 2017-10-09 21:45:55 +08:00
geequlim
d8b9dee510 improve hover documentations for code blocks 2017-09-23 02:05:07 +08:00
geequlim
0f31c66c5a MarkedString to MarkdonwString 2017-09-23 01:52:28 +08:00
geequlim
638a5362e6 Fix error complain about match statement 2017-09-23 01:31:07 +08:00
geequlim
4f0550ce86 release 0.3.1 2017-09-22 23:57:26 +08:00
geequlim
bc96a9462b Add constants back with completion 2017-09-09 23:00:57 +08:00
geequlim
749148841d Fix errors with run script
Fix build error on linux
2017-09-09 22:43:32 +08:00
Geequlim
2384004ef9 Implements base class and native class of script parsing 2017-09-06 21:30:28 +08:00
Geequlim
927297ad03 Show symbols in code completion in current document 2017-09-06 21:29:54 +08:00
Geequlim
b7dbbcc589 Use ${workspaceRoot} in the settings
Cleanup code for debugger
2017-08-29 22:02:16 +08:00
Konstantin Zaitcev
ec7e1013aa Add project root configuration settings (#37)
* Add project root configuration settings

* Add run scene support for custom godot project directory
2017-08-29 08:43:27 -05:00
Geequlim
4b3282cf03 Support for latest 3.0 run command 2017-08-29 21:38:29 +08:00
Geequlim
58203708ba Add constants of Node and Control to global comletion item list 2017-08-14 21:05:11 +08:00
geequlim
f36169d685 Make $ to complete node path only 2017-08-06 22:54:15 +08:00
geequlim
32b3449bf2 Add configuration to control is complete with node pathes 2017-08-06 22:43:27 +08:00
geequlim
a45a5e27fa Fix errors with builtin function default values 2017-08-06 17:33:36 +08:00
geequlim
dda701026c enhanced code completion 2017-08-06 16:57:08 +08:00
geequlim
43e31f04cb Add more 3.0 support
Release 0.2.8
2017-08-04 09:48:45 +08:00
geequlim
911f5c8d1c Add 3.0 support and allow disable parse scenes 2017-08-03 10:04:48 +08:00
geequlim
25afaedfb3 parse named enunmerations 2017-05-23 22:43:43 +08:00
geequlim
39c642ae82 Ignore trailing spaces with indent block checking
Fix #24
2017-05-23 20:44:50 +08:00
arrkiin
55b16c3824 Ignore keywords in comments (#23) 2017-05-10 09:01:12 +08:00
geequlim
cf5faf2152 Run script extends from SceneTree is supported 2017-05-07 13:19:40 +08:00
geequlim
0f7d4902fd 1. Add enum and match keywords highlight support
2. Shorthand if else support fix #17
3. Fix compains with used variables in array and dictionary fix #18
4. Fix error syntax check with keywords in strings fix #12
5. Add syntax check for end of expression
2017-05-06 23:25:39 +08:00
arrkiin
f40f091421 Fix sourceMap functionality 2017-05-06 20:22:09 +08:00
arrkiin
e21de33ffc Multiline statements 2017-05-02 11:51:42 +02:00
geequlim
590f9e51e7 Run game within terminal
Remove Debugger
2017-03-22 02:59:21 +08:00
geequlim
519add7029 Move workspace smbols state to status bar 2017-03-22 02:35:01 +08:00
geequlim
236adcab1c improved variable parsing
improved unused variable checking fix #10
2017-03-13 09:48:29 +08:00
geequlim
82f4765bcc add method index list in documentation previewer 2017-03-09 20:34:19 +08:00
geequlim
91c6acb1fd fix unused variable checking error when be same part of another one 2017-03-09 19:30:06 +08:00
geequlim
c657fc16de add asignment and comparation expression checking 2017-03-09 17:33:01 +08:00
geequlim
5fa1acecee Parse exported variables with ignore indented vars 2017-02-26 20:50:37 +08:00
geequlim
e2058496ef Ignore syntax checking with comments
Fix for expression checking with [] and {}
Fix bug with out of range checking from #7
Better syntax checking with code blocks close #4
2017-02-26 18:50:01 +08:00
geequlim
edb733130e Add configuration to ignore indented vairables
Fix hover tip render error with code examples  in documentation
Do not parse any symbols in comments
Remove test files in last commit
2017-02-26 17:05:19 +08:00
Koivulehto
c953f7773d Fixes for gdscript syntax checking (#7)
* Fixed the typo in the folder name configrations

Now the name is configurations. All the code
referencing the folder has also been updated.

* Updated deprecated variables

* Demonstration of current diagnostics issues

All the lines that get a complaint from diagnostics are marked
with #in 0.2.2 and a short explanation whether the complaint is valid
or not.

* Enabled syntax highlighting for comments

Now comments have a different colour compared to variables. Found it
unclear which file controls syntax so edited both
GDScript.full.tmLanguage.json and GDScript.tmLanguage.json. In addition
renamed test_files directory to be clearer and started working on
diagnostic.ts to fix false positives in syntax highglighting.

* Fixed checking comments for syntax

Now comments are not checked for syntax. This was achieved by excluding
comments from being parsed. In addition made it so that syntax check no
longer complains about empty lines having wrong indentation.

* Wrong committer details on previous commits

This commit should have the correct details.

* Added a comment explaining how nextline is parsed

* Reverted changes in symbolparser.ts

Also made minor additions to test_files.
2017-02-26 11:53:35 +08:00
geequlim
7e1537fef6 add licence
add debugger for launcher
2017-02-25 23:38:46 +08:00