reduz 856f753098 Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
2020-07-10 13:56:54 +01:00
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VisualScript as a Godot Engine c++ module
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