Bojidar Marinov
f533561a1c
Document some of the VisualScript classes.
2017-10-03 12:01:53 +03:00
Thomas Herzog
39f7d04049
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
Rémi Verschelde
5e0f161c23
Merge pull request #11259 from RaTi17/master
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Fix 2 typos, rename "/constant" to "constant"
[ci skip]
2017-09-14 11:43:30 +02:00
Jeroen
cd40e62ae3
Fix 2 typos
2017-09-14 10:31:43 +02:00
Maxim Sheronov
beac3e142d
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
85848e1c89
Merge pull request #11076 from hpvb/fix-10935
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Fix crash on wrong type drag into the vs editor
2017-09-13 19:28:13 +02:00
Rémi Verschelde
cd12f6e737
Merge pull request #11072 from djrm/pr_better_theme
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Several visual improvements
2017-09-12 20:19:59 +02:00
Daniel J. Ramirez
608401ae27
Improved VS node coloring
2017-09-12 13:16:47 -05:00
Daniel J. Ramirez
7dc3116fd8
Improved theme generation, and other fixes
2017-09-12 13:16:38 -05:00
Juan Linietsky
58c9a8f762
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
Hein-Pieter van Braam
26ff61860c
Fix crash on wrong type drag into the vs editor
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Don't allow drops of draggable items without a vs node type.
This fixes #10935
2017-09-09 00:34:53 +02:00
Hein-Pieter van Braam
fd5acbe6cb
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Rémi Verschelde
b6e19aef41
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry
c71192bd5f
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Daniel J. Ramirez
182e1e640f
Fix. resizeable -> resizable.
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(not actually a typo, but the rest of the API uses resizable)
2017-09-03 13:12:52 -05:00
Rémi Verschelde
22dfd8c8da
Merge pull request #10890 from Noshyaar/an-pr
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Fix typos 'a' and 'an'
[ci skip]
2017-09-02 16:37:40 +02:00
Poommetee Ketson
35e3661998
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
cda3556907
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
750c70b044
Merge pull request #10861 from Noshyaar/pr-header
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Fix files header
[ci skip]
2017-09-01 16:14:37 +02:00
Poommetee Ketson
2460e901b0
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
979dbc3fb2
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
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Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Ignacio Etcheverry
19ceb343ec
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a1ba908e0b
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-29 10:24:10 -04:00
Rémi Verschelde
0df10e88da
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Wilson E. Alvarez
51d81d1237
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Andreas Haas
dc8bc77467
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cb8d50b35e
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde
c9497dbfff
Merge pull request #10563 from Hinsbart/vs_cancel_select
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VisualScriptEditor: Remove Node when canceling PropertySelector.
2017-08-23 08:09:27 +02:00
Andreas Haas
a92989ca9b
VisualScriptEditor: Remove Node when canceling PropertySelector.
2017-08-22 21:56:18 +02:00
Wilson E. Alvarez
b2e1a4fe00
Removed unnecessary returns and break statements
2017-08-22 13:01:57 -04:00
Juan Linietsky
a3a12ffbe5
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Ignacio Etcheverry
a2ae9ae426
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Juan Linietsky
4b02facdf3
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
111e3d06de
Merge pull request #10455 from groud/control_margin_fixes
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Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Gilles Roudiere
e878ce071c
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
Bojidar Marinov
5a4cd894a4
Fix #6583 , Condition + Wait nodes freezing the game
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Make sure that only the first node after VS resume gets resumed
2017-08-19 17:54:32 +03:00
Ignacio Etcheverry
0772ff21e2
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Juan Linietsky
bd5695da96
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
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-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky
3379944529
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
Marcelo Fernandez
2f8b2bfca6
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
2a60d6c105
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Gilles Roudiere
a1e8a8287d
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
Wilson E. Alvarez
b7257f91e3
Updated function argument names
2017-08-12 15:12:49 -04:00
Ignacio Etcheverry
714963c877
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
6dd6e25273
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Juan Linietsky
1322eeb3e3
Ability to set a function as sequenced, so when called you can choose not to use sequence ports. Fixes #6346
2017-08-08 13:14:36 -03:00
Juan Linietsky
c5e1965429
Properly rename visual script functions, fixed #6076
2017-08-08 11:32:09 -03:00
Indah Sylvia
be00714629
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
09883dba75
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Daniel J. Ramirez
d07a20641e
Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close.
2017-07-27 16:39:53 -05:00