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https://github.com/godotengine/godot-visual-script.git
synced 2025-12-31 21:48:42 +03:00
Document some of the VisualScript classes.
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@@ -125,6 +125,7 @@ void VisualScriptNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
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ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
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ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
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ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify);
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ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
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ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
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@@ -1598,7 +1598,7 @@ VisualScriptNodeInstance *VisualScriptClassConstant::instance(VisualScriptInstan
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void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const {
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if (property.name == "constant/constant") {
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if (property.name == "constant") {
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List<String> constants;
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ClassDB::get_integer_constant_list(base_type, &constants, true);
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@@ -1727,7 +1727,7 @@ VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instance(VisualScriptIn
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void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) const {
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if (property.name == "constant/constant") {
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if (property.name == "constant") {
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List<StringName> constants;
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Variant::get_numeric_constants_for_type(type, &constants);
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@@ -2689,7 +2689,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance
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}
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void VisualScriptCustomNode::_script_changed() {
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ports_changed_notify();
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call_deferred("ports_changed_notify");
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}
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void VisualScriptCustomNode::_bind_methods() {
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