Restore Godot engine builds.

This commit is contained in:
K. S. Ernest (iFire) Lee
2022-12-03 10:29:23 -08:00
parent 6779ece5b9
commit ed84d33890
10 changed files with 713 additions and 191 deletions

View File

@@ -48,6 +48,7 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "editor/inspector_dock.h"
#include "scene/main/window.h"
#ifdef TOOLS_ENABLED
@@ -1404,7 +1405,7 @@ void VisualScriptEditor::_create_function_dialog() {
func_name_box->grab_focus();
for (int i = 0; i < func_input_vbox->get_child_count(); i++) {
Node *nd = func_input_vbox->get_child(i);
nd->queue_delete();
nd->queue_free();
}
}
@@ -1497,7 +1498,7 @@ void VisualScriptEditor::_add_func_input() {
void VisualScriptEditor::_remove_func_input(Node *p_node) {
func_input_vbox->remove_child(p_node);
p_node->queue_delete();
p_node->queue_free();
}
void VisualScriptEditor::_deselect_input_names() {
@@ -2700,7 +2701,7 @@ void VisualScriptEditor::set_edited_resource(const Ref<Resource> &p_res) {
call_deferred(SNAME("_update_members"));
}
void VisualScriptEditor::enable_editor() {
void VisualScriptEditor::enable_editor(Control *p_shortcut_context) {
}
Vector<String> VisualScriptEditor::get_functions() {