mirror of
https://github.com/godotengine/godot-visual-script.git
synced 2025-12-31 21:48:42 +03:00
Restore cicd builds.
This commit is contained in:
89
.github/workflows/linux.yml
vendored
Normal file
89
.github/workflows/linux.yml
vendored
Normal file
@@ -0,0 +1,89 @@
|
||||
name: 🐧 Linux Builds
|
||||
on:
|
||||
push:
|
||||
branches: [main, github_actions]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
|
||||
# Global Cache Settings
|
||||
env:
|
||||
GODOT_BASE_BRANCH: master
|
||||
SCONS_CACHE_LIMIT: 4096
|
||||
|
||||
jobs:
|
||||
linux-editor:
|
||||
runs-on: "ubuntu-20.04"
|
||||
name: Editor
|
||||
|
||||
steps:
|
||||
# Clone Godot
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
repository: godotengine/godot
|
||||
ref: master
|
||||
|
||||
# Clone our module under the correct directory
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
path: modules/visual_script
|
||||
|
||||
# Azure repositories are not reliable, we need to prevent azure giving us packages.
|
||||
- name: Make apt sources.list use the default Ubuntu repositories
|
||||
run: |
|
||||
sudo rm -f /etc/apt/sources.list.d/*
|
||||
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
|
||||
sudo apt-get update
|
||||
|
||||
# Install all packages (except scons)
|
||||
- name: Configure dependencies
|
||||
run: |
|
||||
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
|
||||
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
|
||||
|
||||
# Upload cache on completion and check it out now
|
||||
- name: Load .scons_cache directory
|
||||
id: linux-editor-cache
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{github.workspace}}/.scons_cache/
|
||||
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
restore-keys: |
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
|
||||
|
||||
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
|
||||
- name: Set up Python 3.x
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
# Semantic version range syntax or exact version of a Python version
|
||||
python-version: "3.x"
|
||||
# Optional - x64 or x86 architecture, defaults to x64
|
||||
architecture: "x64"
|
||||
|
||||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
|
||||
- name: Configuring Python packages
|
||||
run: |
|
||||
python -c "import sys; print(sys.version)"
|
||||
python -m pip install scons
|
||||
python --version
|
||||
scons --version
|
||||
|
||||
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
|
||||
- name: Compilation
|
||||
env:
|
||||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
||||
run: |
|
||||
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=release_debug production=yes
|
||||
|
||||
# TODO Such tests are able to run from Godot 4.0 only
|
||||
# Execute unit tests for the editor
|
||||
#- name: Unit Tests
|
||||
# run: |
|
||||
# ./bin/godot.linuxbsd.opt.tools.64 --test
|
||||
|
||||
# Make build available
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot.linuxbsd.opt.tools.64
|
||||
path: bin/godot.linuxbsd.opt.tools.64
|
||||
76
.github/workflows/macos.yml
vendored
Normal file
76
.github/workflows/macos.yml
vendored
Normal file
@@ -0,0 +1,76 @@
|
||||
name: 🍎 Macos Builds
|
||||
on:
|
||||
push:
|
||||
branches: [main, github_actions]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
|
||||
# Global Cache Settings
|
||||
env:
|
||||
GODOT_BASE_BRANCH: master
|
||||
SCONS_CACHE_LIMIT: 4096
|
||||
|
||||
jobs:
|
||||
macos-editor:
|
||||
runs-on: "macos-10.15"
|
||||
name: Editor
|
||||
|
||||
steps:
|
||||
# Clone Godot
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
repository: godotengine/godot
|
||||
ref: master
|
||||
|
||||
# Clone our module under the correct directory
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
path: modules/visual_script
|
||||
|
||||
# Upload cache on completion and check it out now
|
||||
- name: Load .scons_cache directory
|
||||
id: macos-editor-cache
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{github.workspace}}/.scons_cache/
|
||||
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
restore-keys: |
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
|
||||
|
||||
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
|
||||
- name: Set up Python 3.x
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
# Semantic version range syntax or exact version of a Python version
|
||||
python-version: "3.x"
|
||||
# Optional - x64 or x86 architecture, defaults to x64
|
||||
architecture: "x64"
|
||||
|
||||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
|
||||
- name: Configuring Python packages
|
||||
run: |
|
||||
python -c "import sys; print(sys.version)"
|
||||
python -m pip install scons
|
||||
python --version
|
||||
scons --version
|
||||
|
||||
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
|
||||
- name: Compilation
|
||||
env:
|
||||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
||||
run: |
|
||||
scons -j2 verbose=yes warnings=all werror=yes platform=osx tools=yes tests=no target=release_debug production=yes module_text_server_fb_enabled=yes
|
||||
|
||||
# TODO Such tests are able to run from Godot 4.0 only
|
||||
# Execute unit tests for the editor
|
||||
#- name: Unit Tests
|
||||
# run: |
|
||||
# ./bin/godot.linuxbsd.opt.tools.64 --test
|
||||
|
||||
# Make build available
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot.osx.opt.tools.64
|
||||
path: bin/godot.osx.opt.tools.64
|
||||
53
.github/workflows/scripts/clang_format.sh
vendored
Normal file
53
.github/workflows/scripts/clang_format.sh
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# This script runs clang-format and fixes copyright headers on all relevant files in the repo.
|
||||
# This is the primary script responsible for fixing style violations.
|
||||
|
||||
set -uo pipefail
|
||||
IFS=$'\n\t'
|
||||
|
||||
CLANG_FORMAT_FILE_EXTS=(".c" ".h" ".cpp" ".hpp" ".cc" ".hh" ".cxx" ".m" ".mm" ".inc" ".java" ".glsl")
|
||||
|
||||
# Loops through all text files tracked by Git.
|
||||
git grep -zIl '' |
|
||||
while IFS= read -rd '' f; do
|
||||
# Exclude 3rd party files.
|
||||
if [[ "$f" == "glad"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "godot-cpp"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "thirdparty"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "gradle"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "build"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "android"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == ".github"* ]]; then
|
||||
continue
|
||||
fi
|
||||
for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do
|
||||
if [[ "$f" == *"$extension" ]]; then
|
||||
# Run clang-format.
|
||||
clang-format -i "$f"
|
||||
fi
|
||||
done
|
||||
done
|
||||
|
||||
git diff > patch.patch
|
||||
|
||||
# If no patch has been generated all is OK, clean up, and exit.
|
||||
if [ ! -s patch.patch ] ; then
|
||||
printf "Files in this commit comply with the clang-format style rules.\n"
|
||||
rm -f patch.patch
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# A patch has been created, notify the user, clean up, and exit.
|
||||
printf "\n*** The following differences were found between the code "
|
||||
printf "and the formatting rules:\n\n"
|
||||
cat patch.patch
|
||||
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
|
||||
rm -f patch.patch
|
||||
exit 1
|
||||
69
.github/workflows/scripts/file_format.sh
vendored
Normal file
69
.github/workflows/scripts/file_format.sh
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# This script ensures proper POSIX text file formatting and a few other things.
|
||||
# This is supplementary to clang_format.sh, but should be run before it.
|
||||
|
||||
# We need dos2unix and recode.
|
||||
if [ ! -x "$(command -v dos2unix)" -o ! -x "$(command -v recode)" ]; then
|
||||
printf "Install 'dos2unix' and 'recode' to use this script.\n"
|
||||
fi
|
||||
|
||||
set -uo pipefail
|
||||
IFS=$'\n\t'
|
||||
|
||||
# Loops through all text files tracked by Git.
|
||||
git grep -zIl '' |
|
||||
while IFS= read -rd '' f; do
|
||||
# Exclude 3rd party files
|
||||
if [[ "$f" == "glad"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "godot-cpp"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "thirdparty"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "gradle"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "build"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "android"* ]]; then
|
||||
continue
|
||||
elif [[ "$f" == "api.json" ]]; then
|
||||
continue
|
||||
fi
|
||||
# Ensure that files are UTF-8 formatted.
|
||||
recode UTF-8 "$f" 2> /dev/null
|
||||
# Ensure that files have LF line endings and do not contain a BOM.
|
||||
dos2unix "$f" 2> /dev/null
|
||||
# Remove trailing space characters and ensures that files end
|
||||
# with newline characters. -l option handles newlines conveniently.
|
||||
perl -i -ple 's/\s*$//g' "$f"
|
||||
# Remove the character sequence "== true" if it has a leading space.
|
||||
perl -i -pe 's/\x20== true//g' "$f"
|
||||
# We don't want to change lines around braces in godot/tscn files.
|
||||
if [[ "$f" == *"godot" ]]; then
|
||||
continue
|
||||
elif [[ "$f" == *"tscn" ]]; then
|
||||
continue
|
||||
fi
|
||||
# Disallow empty lines after the opening brace.
|
||||
sed -z -i 's/\x7B\x0A\x0A/\x7B\x0A/g' "$f"
|
||||
# Disallow some empty lines before the closing brace.
|
||||
sed -z -i 's/\x0A\x0A\x7D/\x0A\x7D/g' "$f"
|
||||
done
|
||||
|
||||
git diff > patch.patch
|
||||
|
||||
# If no patch has been generated all is OK, clean up, and exit.
|
||||
if [ ! -s patch.patch ] ; then
|
||||
printf "Files in this commit comply with the formatting rules.\n"
|
||||
rm -f patch.patch
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# A patch has been created, notify the user, clean up, and exit.
|
||||
printf "\n*** The following differences were found between the code "
|
||||
printf "and the formatting rules:\n\n"
|
||||
cat patch.patch
|
||||
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
|
||||
rm -f patch.patch
|
||||
exit 1
|
||||
26
.github/workflows/static_checks.yml
vendored
Normal file
26
.github/workflows/static_checks.yml
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
name: 📊 Static Checks
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static-checks
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
static-checks:
|
||||
name: Formatting (clang-format, file format)
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install -qq dos2unix recode clang-format
|
||||
|
||||
- name: File formatting checks (file_format.sh)
|
||||
run: |
|
||||
bash ./.github/workflows/scripts/file_format.sh
|
||||
|
||||
- name: Style checks via clang-format (clang_format.sh)
|
||||
run: |
|
||||
bash ./.github/workflows/scripts/clang_format.sh
|
||||
146
.github/workflows/windows.yml
vendored
Normal file
146
.github/workflows/windows.yml
vendored
Normal file
@@ -0,0 +1,146 @@
|
||||
name: 🚪 Windows Builds
|
||||
on:
|
||||
push:
|
||||
branches: [main, github_actions]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
|
||||
# Global Cache Settings
|
||||
# SCONS_CACHE for windows must be set in the build environment
|
||||
env:
|
||||
GODOT_BASE_BRANCH: master
|
||||
SCONS_CACHE_MSVC_CONFIG: true
|
||||
SCONS_CACHE_LIMIT: 4096
|
||||
|
||||
jobs:
|
||||
windows-editor:
|
||||
# Windows 10 with latest image
|
||||
runs-on: "windows-latest"
|
||||
name: Editor
|
||||
|
||||
steps:
|
||||
# Clone Godot
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
repository: v-sekai/godot
|
||||
ref: groups-4.x
|
||||
|
||||
# Clone our module under the correct directory
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
path: modules/visual_script
|
||||
|
||||
# Upload cache on completion and check it out now
|
||||
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
|
||||
- name: Load .scons_cache directory
|
||||
id: windows-editor-cache
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: /.scons_cache/
|
||||
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
restore-keys: |
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
|
||||
|
||||
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
|
||||
- name: Set up Python 3.x
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
# Semantic version range syntax or exact version of a Python version
|
||||
python-version: "3.x"
|
||||
# Optional - x64 or x86 architecture, defaults to x64
|
||||
architecture: "x64"
|
||||
|
||||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
|
||||
- name: Configuring Python packages
|
||||
run: |
|
||||
python -c "import sys; print(sys.version)"
|
||||
python -m pip install scons pywin32
|
||||
python --version
|
||||
scons --version
|
||||
|
||||
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
|
||||
- name: Compilation
|
||||
env:
|
||||
SCONS_CACHE: /.scons_cache/
|
||||
run: |
|
||||
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=no target=release_debug
|
||||
|
||||
# TODO Such tests are able to run from Godot 4.0 only
|
||||
# Execute unit tests for the editor
|
||||
#- name: Unit Tests
|
||||
# run: |
|
||||
# ./bin/godot.windows.opt.tools.64.exe --test
|
||||
|
||||
# Make build available
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot.windows.opt.tools.64.exe
|
||||
path: bin/godot.windows.opt.tools.64.exe
|
||||
|
||||
windows-template:
|
||||
# Windows 10 with latest image
|
||||
runs-on: "windows-latest"
|
||||
name: Release
|
||||
|
||||
steps:
|
||||
# Clone Godot
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
repository: v-sekai/godot
|
||||
ref: groups-4.x
|
||||
|
||||
# Clone our module under the correct directory
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
path: modules/visual_script
|
||||
|
||||
# Upload cache on completion and check it out now
|
||||
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
|
||||
- name: Load .scons_cache directory
|
||||
id: windows-editor-cache
|
||||
uses: RevoluPowered/cache@v2.1
|
||||
with:
|
||||
path: /.scons_cache/
|
||||
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
restore-keys: |
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
|
||||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
|
||||
|
||||
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
|
||||
- name: Set up Python 3.x
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
# Semantic version range syntax or exact version of a Python version
|
||||
python-version: "3.x"
|
||||
# Optional - x64 or x86 architecture, defaults to x64
|
||||
architecture: "x64"
|
||||
|
||||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
|
||||
- name: Configuring Python packages
|
||||
run: |
|
||||
python -c "import sys; print(sys.version)"
|
||||
python -m pip install scons pywin32
|
||||
python --version
|
||||
scons --version
|
||||
|
||||
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
|
||||
- name: Compilation
|
||||
env:
|
||||
SCONS_CACHE: /.scons_cache/
|
||||
run: |
|
||||
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=no tests=no target=release
|
||||
|
||||
# TODO Such tests are able to run from Godot 4.0 only
|
||||
# Execute unit tests for the editor
|
||||
#- name: Unit Tests
|
||||
# run: |
|
||||
# ./bin/godot.windows.opt.tools.64.exe --test
|
||||
|
||||
# Make build available
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot.windows.opt.64.exe
|
||||
path: bin/godot.windows.opt.64.exe
|
||||
Reference in New Issue
Block a user