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Merge pull request #19 from Shatur95/use-cc-by-gtlf
Use CC-BY for GLTF export_copyright
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@@ -21,7 +21,7 @@ for directory in directories:
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bpy.ops.export_scene.gltf(
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filepath=export_path,
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export_format="GLTF_SEPARATE",
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export_copyright="The MIT License (MIT) Copyright (c) 2020 Godot Engine",
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export_copyright="Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
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)
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elif export_type == "fbx":
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bpy.ops.export_scene.fbx(filepath=export_path)
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@@ -1,6 +1,6 @@
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{
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"asset" : {
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"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
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"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
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"generator" : "Khronos glTF Blender I/O v1.3.48",
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"version" : "2.0"
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},
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@@ -1,6 +1,6 @@
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{
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"asset" : {
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"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
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"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
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"generator" : "Khronos glTF Blender I/O v1.3.48",
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"version" : "2.0"
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},
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@@ -1,6 +1,6 @@
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{
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"asset" : {
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"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
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"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
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"generator" : "Khronos glTF Blender I/O v1.3.48",
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"version" : "2.0"
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},
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@@ -1,6 +1,6 @@
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{
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"asset" : {
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"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
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"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
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"generator" : "Khronos glTF Blender I/O v1.3.48",
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"version" : "2.0"
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},
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