Use CC-BY for GLTF export_copyright

This commit is contained in:
Shatur95
2020-11-22 01:00:08 +02:00
parent 641da00ef1
commit 456040afcf
5 changed files with 5 additions and 5 deletions

View File

@@ -21,7 +21,7 @@ for directory in directories:
bpy.ops.export_scene.gltf(
filepath=export_path,
export_format="GLTF_SEPARATE",
export_copyright="The MIT License (MIT) Copyright (c) 2020 Godot Engine",
export_copyright="Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
)
elif export_type == "fbx":
bpy.ops.export_scene.fbx(filepath=export_path)

View File

@@ -1,6 +1,6 @@
{
"asset" : {
"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
"generator" : "Khronos glTF Blender I/O v1.3.48",
"version" : "2.0"
},

View File

@@ -1,6 +1,6 @@
{
"asset" : {
"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
"generator" : "Khronos glTF Blender I/O v1.3.48",
"version" : "2.0"
},

View File

@@ -1,6 +1,6 @@
{
"asset" : {
"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
"generator" : "Khronos glTF Blender I/O v1.3.48",
"version" : "2.0"
},

View File

@@ -1,6 +1,6 @@
{
"asset" : {
"copyright" : "The MIT License (MIT) Copyright (c) 2020 Godot Engine",
"copyright" : "Creative Commons Attribution 4.0 International Public License 2020 Godot Engine",
"generator" : "Khronos glTF Blender I/O v1.3.48",
"version" : "2.0"
},