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@@ -1,6 +1,6 @@
|
|||||||
# MIT License
|
# MIT License
|
||||||
|
|
||||||
Copyright (c) 2017-2020 GodotNativeTools
|
Copyright (c) 2017-2021 Godot Engine contributors.
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|||||||
193
README.md
@@ -1,43 +1,58 @@
|
|||||||
# godot_headers
|
# godot-headers
|
||||||
#### `GDNative / NativeScript`
|
|
||||||
|
|
||||||
> `GDNative` enables the use of dynamically linked libraries inside of [**Godot**](https://github.com/godotengine/godot).
|
This repository contains C headers for
|
||||||
|
[**Godot Engine**](https://github.com/godotengine/godot)'s *GDNative* API,
|
||||||
|
which can be used to write *NativeScripts*.
|
||||||
|
|
||||||
|
> `GDNative` enables the use of dynamically linked libraries inside of
|
||||||
|
> [**Godot**](https://github.com/godotengine/godot).
|
||||||
|
|
||||||
> `NativeScript` uses GDNative to implement scripts backed by native code.
|
> `NativeScript` uses GDNative to implement scripts backed by native code.
|
||||||
|
|
||||||
- [**Branches**](#branches)
|
- [**Versioning**](#versioning)
|
||||||
- [**Getting Started**](#getting-started)
|
- [**Getting Started**](#getting-started)
|
||||||
- [**FAQ**](#faq)
|
- [**FAQ**](#faq)
|
||||||
|
- [**Updating Headers**](#updating-headers)
|
||||||
|
|
||||||
## Branches
|
## Versioning
|
||||||
|
|
||||||
We maintain branches on this repo that relate directly to the main builds of Godot.
|
This repositories follows the same branch versioning as the main [Godot Engine
|
||||||
Make sure you use the correct branch for the version of Godot you are using!
|
repository](https://github.com/godotengine/godot):
|
||||||
|
|
||||||
| Branch | Version of Godot |
|
- `master` tracks the current development branch. As this is a moving target,
|
||||||
| --- | --- |
|
the headers in this repository may not always be fully in sync with upstream.
|
||||||
| [master](https://github.com/GodotNativeTools/godot_headers) | Godot master |
|
See [**Updating Headers**](#updating-headers) if you need to bring
|
||||||
| [3.2](https://github.com/GodotNativeTools/godot_headers/tree/3.2) | Godot 3.2.x |
|
them up to date.
|
||||||
| [3.1](https://github.com/GodotNativeTools/godot_headers/tree/3.1) | Godot 3.1.x |
|
- `3.x` tracks the development of the next 3.x minor release. Like `master`, it
|
||||||
| [3.0](https://github.com/GodotNativeTools/godot_headers/tree/3.0) | Godot 3.0.x |
|
might not always be fully up-to-date with upstream.
|
||||||
|
- Other versioned branches (e.g. `3.3`, `3.2`) track the latest stable release
|
||||||
|
in the corresponding branch.
|
||||||
|
|
||||||
|
Stable releases are also tagged on this repository:
|
||||||
|
[**Tags**](https://github.com/godotengine/godot-headers/tags).
|
||||||
|
|
||||||
|
**For any project built against a stable release of Godot, we recommend using
|
||||||
|
this repository as a Git submodule, checking out the specific tag matching your
|
||||||
|
Godot version.**
|
||||||
|
|
||||||
## Getting Started
|
## Getting Started
|
||||||
|
|
||||||
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
|
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://docs.godotengine.org/en/latest/development/compiling/index.html) |
|
||||||
| --- | --- | --- |
|
| --- | --- | --- |
|
||||||
|
|
||||||
### Clone godot_headers into Library
|
### Clone `godot-headers` into Library
|
||||||
|
|
||||||
Clone `godot_headers` under `SimpleLibrary/`
|
Clone `godot-headers` under `SimpleLibrary/`
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
cd SimpleLibrary
|
cd SimpleLibrary
|
||||||
git clone https://github.com/GodotNativeTools/godot_headers
|
git clone https://github.com/godotengine/godot-headers
|
||||||
```
|
```
|
||||||
|
|
||||||
> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/GodotNativeTools/godot_headers -b 3.0` will retrieve headers compatible with Godot 3.0.
|
Note that the master branch of this repository contains the headers for the
|
||||||
|
latest Godot `master` branch. See [**Versioning**](#versioning) for details.
|
||||||
> With the exception of a breaking change in the ARVR module between 3.0 and 3.1, GDNative plugins written for an older version of Godot will work in newer versions.
|
You can use `-b <version>` to the above Git clone command to retrieve a specific
|
||||||
|
branch or tag (e.g. `-b 3.x` or `-b godot-3.3.3-stable`).
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
[SimpleLibrary]
|
[SimpleLibrary]
|
||||||
@@ -47,7 +62,7 @@ git clone https://github.com/GodotNativeTools/godot_headers
|
|||||||
|
|
||||||
### Create Script
|
### Create Script
|
||||||
|
|
||||||
Create `test.c` under `SimpleLibrary/src/`
|
Create `test.c` under `SimpleLibrary/src/`.
|
||||||
|
|
||||||
<details>
|
<details>
|
||||||
|
|
||||||
@@ -58,22 +73,22 @@ Create `test.c` under `SimpleLibrary/src/`
|
|||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
void *test_constructor(godot_object *obj, void *method_data) {
|
void *test_constructor(godot_object *obj, void *method_data) {
|
||||||
printf("test.constructor()\n");
|
printf("test.constructor()\n");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_destructor(godot_object *obj, void *method_data, void *user_data) {
|
void test_destructor(godot_object *obj, void *method_data, void *user_data) {
|
||||||
printf("test.destructor()\n");
|
printf("test.destructor()\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
/** func _ready() **/
|
/** func _ready() **/
|
||||||
godot_variant test_ready(godot_object *obj, void *method_data, void *user_data, int num_args, godot_variant **args) {
|
godot_variant test_ready(godot_object *obj, void *method_data, void *user_data, int num_args, godot_variant **args) {
|
||||||
godot_variant ret;
|
godot_variant ret;
|
||||||
godot_variant_new_nil(&ret);
|
godot_variant_new_nil(&ret);
|
||||||
|
|
||||||
printf("_ready()\n");
|
printf("_ready()\n");
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Library entry point **/
|
/** Library entry point **/
|
||||||
@@ -90,64 +105,64 @@ void GDN_EXPORT godot_nativescript_init(void *desc) {
|
|||||||
|
|
||||||
godot_instance_create_func create_func = {
|
godot_instance_create_func create_func = {
|
||||||
.create_func = &test_constructor,
|
.create_func = &test_constructor,
|
||||||
.method_data = 0,
|
.method_data = 0,
|
||||||
.free_func = 0
|
.free_func = 0
|
||||||
};
|
};
|
||||||
|
|
||||||
godot_instance_destroy_func destroy_func = {
|
godot_instance_destroy_func destroy_func = {
|
||||||
.destroy_func = &test_destructor,
|
.destroy_func = &test_destructor,
|
||||||
.method_data = 0,
|
.method_data = 0,
|
||||||
.free_func = 0
|
.free_func = 0
|
||||||
};
|
};
|
||||||
|
|
||||||
godot_nativescript_register_class(desc, "SimpleClass", "Node", create_func, destroy_func);
|
godot_nativescript_register_class(desc, "SimpleClass", "Node", create_func, destroy_func);
|
||||||
|
|
||||||
{
|
{
|
||||||
godot_instance_method method = {
|
godot_instance_method method = {
|
||||||
.method = &test_ready,
|
.method = &test_ready,
|
||||||
.method_data = 0,
|
.method_data = 0,
|
||||||
.free_func = 0
|
.free_func = 0
|
||||||
};
|
};
|
||||||
|
|
||||||
godot_method_attributes attr = {
|
godot_method_attributes attr = {
|
||||||
.rpc_type = GODOT_METHOD_RPC_MODE_DISABLED
|
.rpc_type = GODOT_METHOD_RPC_MODE_DISABLED
|
||||||
};
|
};
|
||||||
|
|
||||||
godot_nativescript_register_method(desc, "SimpleClass", "_ready", attr, method);
|
godot_nativescript_register_method(desc, "SimpleClass", "_ready", attr, method);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
godot_variant GDN_EXPORT some_test_procedure(void *data, godot_array *args) {
|
godot_variant GDN_EXPORT some_test_procedure(void *data, godot_array *args) {
|
||||||
godot_variant ret;
|
godot_variant ret;
|
||||||
godot_variant_new_int(&ret, 42);
|
godot_variant_new_int(&ret, 42);
|
||||||
|
|
||||||
godot_string s;
|
godot_string s;
|
||||||
godot_string_new_unicode_data(&s, L"Hello World", 11);
|
godot_string_new_with_wide_string(&s, L"Hello World", 11);
|
||||||
godot_print(&s);
|
godot_print(&s);
|
||||||
|
|
||||||
godot_string_destroy(&s);
|
godot_string_destroy(&s);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
`Expand details for example code.`
|
Expand *Details* for example code.
|
||||||
|
|
||||||
### Compile Library
|
### Compile Library
|
||||||
|
|
||||||
On Linux:
|
On Linux:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
clang -g -fPIC -std=c99 -c src/test.c -I/path/to/godot/headers/ -o src/test.os
|
clang -g -fPIC -c src/test.c -I/path/to/godot/headers/ -o src/test.os
|
||||||
clang -g -shared src/test.os -o lib/test.so
|
clang -g -shared src/test.os -o lib/test.so
|
||||||
```
|
```
|
||||||
|
|
||||||
On MacOS:
|
On MacOS:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
clang -g -fPIC -std=c99 -c src/test.c -I/path/to/godot/headers/ -o src/test.os
|
clang -g -fPIC -c src/test.c -I/path/to/godot/headers/ -o src/test.os
|
||||||
clang -g -shared -framework Cocoa -Wl,-undefined,dynamic_lookup src/test.os -o lib/test.dylib
|
clang -g -shared -framework Cocoa -Wl,-undefined,dynamic_lookup src/test.os -o lib/test.dylib
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -158,9 +173,9 @@ clang -g -shared -framework Cocoa -Wl,-undefined,dynamic_lookup src/test.os -o l
|
|||||||
The GDNativeLibrary resource contains links to the libraries for each platform.
|
The GDNativeLibrary resource contains links to the libraries for each platform.
|
||||||
|
|
||||||
1. Create a new resource in memory and edit it.
|
1. Create a new resource in memory and edit it.
|
||||||
1. Select `Resource > GDNativeLibrary`.
|
2. Select `Resource > GDNativeLibrary`.
|
||||||
1. Set the library file for your platform inside the inspector.
|
3. Set the library file for your platform inside the inspector.
|
||||||
1. Save the edited resource as a `.tres`
|
4. Save the edited resource as a `.tres`
|
||||||
|
|
||||||
<details>
|
<details>
|
||||||
|
|
||||||
@@ -174,7 +189,7 @@ The GDNativeLibrary resource contains links to the libraries for each platform.
|
|||||||
|
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
`Expand details for screenshots.`
|
Expand *Details* for screenshots.
|
||||||
|
|
||||||
### Using GDNativeLibrary in GDScript
|
### Using GDNativeLibrary in GDScript
|
||||||
|
|
||||||
@@ -182,25 +197,25 @@ The GDNativeLibrary resource contains links to the libraries for each platform.
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
var gdn = GDNative.new()
|
var gdn = GDNative.new()
|
||||||
gdn.library = load("res://lib/libtest.tres")
|
gdn.library = load("res://lib/libtest.tres")
|
||||||
|
|
||||||
gdn.initialize()
|
gdn.initialize()
|
||||||
|
|
||||||
var res = gdn.call_native("standard_varcall", "some_test_procedure", [])
|
var res = gdn.call_native("standard_varcall", "some_test_procedure", [])
|
||||||
|
|
||||||
print("result: ", res)
|
print("result: ", res)
|
||||||
|
|
||||||
gdn.terminate()
|
gdn.terminate()
|
||||||
```
|
```
|
||||||
|
|
||||||
### Attaching GDNativeLibrary to a Node
|
### Attaching GDNativeLibrary to a Node
|
||||||
|
|
||||||
1. Attach a new script to a node.
|
1. Attach a new script to a node.
|
||||||
1. In the pop-up dialog, choose NativeScript in the `Language` menu.
|
2. In the pop-up dialog, choose NativeScript in the `Language` menu.
|
||||||
1. Enable built-in script, or create a `.gdn` file, which only contains a name.
|
3. Enable built-in script, or create a `.gdn` file, which only contains a name.
|
||||||
1. Specify the `Class Name`.
|
4. Specify the `Class Name`.
|
||||||
1. Press `Create`.
|
5. Press `Create`.
|
||||||
|
|
||||||
The GDNativeLibrary field in a NativeScript is empty by default.
|
The GDNativeLibrary field in a NativeScript is empty by default.
|
||||||
|
|
||||||
@@ -213,7 +228,7 @@ The GDNativeLibrary field in a NativeScript is empty by default.
|
|||||||
|
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
`Expand details for screenshots.`
|
Expand *Details* for screenshots.
|
||||||
|
|
||||||
## FAQ
|
## FAQ
|
||||||
|
|
||||||
@@ -227,8 +242,8 @@ use of GDNative to implement scripts backed by native code.
|
|||||||
|
|
||||||
**Which languages are binding as a NativeScript?**
|
**Which languages are binding as a NativeScript?**
|
||||||
|
|
||||||
[**C++**](https://github.com/GodotNativeTools/cpp_bindings),
|
[**C++**](https://github.com/godotengine/godot-cpp),
|
||||||
[**D**](https://github.com/GodotNativeTools/d_bindings),
|
[**D**](https://github.com/godot-d/godot-d),
|
||||||
[**Nim**](https://github.com/pragmagic/godot-nim)
|
[**Nim**](https://github.com/pragmagic/godot-nim)
|
||||||
|
|
||||||
**Can you debug NativeScripts?**
|
**Can you debug NativeScripts?**
|
||||||
@@ -243,5 +258,25 @@ You can! ✨
|
|||||||
**What is the reason behind the name "GDNative"?**
|
**What is the reason behind the name "GDNative"?**
|
||||||
|
|
||||||
GDNative was originally named "cscript" because it exposes a C API, but people
|
GDNative was originally named "cscript" because it exposes a C API, but people
|
||||||
mistook a relation to C#, which is sometimes abbreviated as "cs". Then named "DLScript", but that brought up some confusion, so we settled with
|
mistook a relation to C#, which is sometimes abbreviated as "cs". Then named
|
||||||
GDNative. 📖
|
"DLScript", but that brought up some confusion, so we settled with GDNative. 📖
|
||||||
|
|
||||||
|
## Updating Headers
|
||||||
|
|
||||||
|
See [**Versioning**](#versioning) for details on the Godot versions tracked by
|
||||||
|
each branch of this repository.
|
||||||
|
|
||||||
|
If the relevant branch is not up-to-date for your needs, or if you want to sync
|
||||||
|
the headers with your own modified version of Godot, here is the update
|
||||||
|
procedure used to sync this repository with upstream releases:
|
||||||
|
|
||||||
|
- Compile [Godot Engine](https://github.com/godotengine/godot) at the specific
|
||||||
|
version/commit which you are using.
|
||||||
|
- Use the compiled executable to generate the `api.json` file with:
|
||||||
|
`godot --gdnative-generate-json-api api.json`
|
||||||
|
- Copy the file `modules/gdnative/gdnative_api.json` to this repository.
|
||||||
|
- Copy the files and folders from `modules/gdnative/include` to this repository,
|
||||||
|
overwriting existing content. (To be sure to be in sync, you can delete the
|
||||||
|
folders of this repository first, then copy the upstream folders in place.)
|
||||||
|
Make sure that you compiled the correct Godot version so that the generated
|
||||||
|
`gdnative_api_struct.gen.h` is up-to-date.
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@@ -42,7 +42,7 @@ extern "C" {
|
|||||||
|
|
||||||
// Use these to populate version in your plugin
|
// Use these to populate version in your plugin
|
||||||
#define GODOTVR_API_MAJOR 1
|
#define GODOTVR_API_MAJOR 1
|
||||||
#define GODOTVR_API_MINOR 1
|
#define GODOTVR_API_MINOR 2
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
godot_gdnative_api_version version; /* version of our API */
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
@@ -65,6 +65,8 @@ typedef struct {
|
|||||||
godot_int (*get_external_texture_for_eye)(void *, godot_int);
|
godot_int (*get_external_texture_for_eye)(void *, godot_int);
|
||||||
void (*notification)(void *, godot_int);
|
void (*notification)(void *, godot_int);
|
||||||
godot_int (*get_camera_feed_id)(void *);
|
godot_int (*get_camera_feed_id)(void *);
|
||||||
|
// only in 1.2 onwards
|
||||||
|
godot_int (*get_external_depth_for_eye)(void *, godot_int);
|
||||||
} godot_arvr_interface_gdnative;
|
} godot_arvr_interface_gdnative;
|
||||||
|
|
||||||
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
|
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
|
||||||
@@ -85,6 +87,10 @@ void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int
|
|||||||
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
|
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
|
||||||
godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
|
godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
|
||||||
|
|
||||||
|
// ARVR 1.2 functions
|
||||||
|
void GDAPI godot_arvr_set_interface(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface);
|
||||||
|
godot_int GDAPI godot_arvr_get_depthid(godot_rid *p_render_target);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@@ -53,7 +53,9 @@ extern "C" {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
|
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
|
||||||
#ifdef _WIN32
|
#ifdef __GNUC__
|
||||||
|
#define GDN_EXPORT __attribute__((visibility("default")))
|
||||||
|
#elif defined(_WIN32)
|
||||||
#define GDN_EXPORT __declspec(dllexport)
|
#define GDN_EXPORT __declspec(dllexport)
|
||||||
#else
|
#else
|
||||||
#define GDN_EXPORT
|
#define GDN_EXPORT
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@@ -219,7 +219,7 @@ godot_bool godot_string_empty(const godot_string *p_self);
|
|||||||
// path functions
|
// path functions
|
||||||
godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
|
godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
|
||||||
godot_string GDAPI godot_string_get_file(const godot_string *p_self);
|
godot_string GDAPI godot_string_get_file(const godot_string *p_self);
|
||||||
godot_string GDAPI godot_string_humanize_size(size_t p_size);
|
godot_string GDAPI godot_string_humanize_size(uint64_t p_size);
|
||||||
godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
|
godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
|
||||||
godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
|
godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
|
||||||
godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
|
godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5847,7 +5847,7 @@
|
|||||||
"name": "godot_string_humanize_size",
|
"name": "godot_string_humanize_size",
|
||||||
"return_type": "godot_string",
|
"return_type": "godot_string",
|
||||||
"arguments": [
|
"arguments": [
|
||||||
["size_t", "p_size"]
|
["uint64_t", "p_size"]
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -6459,7 +6459,32 @@
|
|||||||
"major": 1,
|
"major": 1,
|
||||||
"minor": 1
|
"minor": 1
|
||||||
},
|
},
|
||||||
"next": null,
|
"next": {
|
||||||
|
"name": "arvr",
|
||||||
|
"type": "ARVR",
|
||||||
|
"version": {
|
||||||
|
"major": 1,
|
||||||
|
"minor": 2
|
||||||
|
},
|
||||||
|
"next": null,
|
||||||
|
"api": [
|
||||||
|
{
|
||||||
|
"name": "godot_arvr_set_interface",
|
||||||
|
"return_type": "void",
|
||||||
|
"arguments": [
|
||||||
|
["godot_object *", "p_arvr_interface"],
|
||||||
|
["const godot_arvr_interface_gdnative *", "p_gdn_interface"]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "godot_arvr_get_depthid",
|
||||||
|
"return_type": "godot_int",
|
||||||
|
"arguments": [
|
||||||
|
["godot_rid *", "p_render_target"]
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
"api": [
|
"api": [
|
||||||
{
|
{
|
||||||
"name": "godot_arvr_register_interface",
|
"name": "godot_arvr_register_interface",
|
||||||
|
|||||||
@@ -105,6 +105,14 @@ typedef struct godot_gdnative_ext_android_api_struct {
|
|||||||
bool (*godot_android_is_activity_resumed)();
|
bool (*godot_android_is_activity_resumed)();
|
||||||
} godot_gdnative_ext_android_api_struct;
|
} godot_gdnative_ext_android_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_arvr_1_2_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
void (*godot_arvr_set_interface)(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface);
|
||||||
|
godot_int (*godot_arvr_get_depthid)(godot_rid *p_render_target);
|
||||||
|
} godot_gdnative_ext_arvr_1_2_api_struct;
|
||||||
|
|
||||||
typedef struct godot_gdnative_ext_arvr_api_struct {
|
typedef struct godot_gdnative_ext_arvr_api_struct {
|
||||||
unsigned int type;
|
unsigned int type;
|
||||||
godot_gdnative_api_version version;
|
godot_gdnative_api_version version;
|
||||||
@@ -916,7 +924,7 @@ typedef struct godot_gdnative_core_api_struct {
|
|||||||
godot_bool (*godot_string_empty)(const godot_string *p_self);
|
godot_bool (*godot_string_empty)(const godot_string *p_self);
|
||||||
godot_string (*godot_string_get_base_dir)(const godot_string *p_self);
|
godot_string (*godot_string_get_base_dir)(const godot_string *p_self);
|
||||||
godot_string (*godot_string_get_file)(const godot_string *p_self);
|
godot_string (*godot_string_get_file)(const godot_string *p_self);
|
||||||
godot_string (*godot_string_humanize_size)(size_t p_size);
|
godot_string (*godot_string_humanize_size)(uint64_t p_size);
|
||||||
godot_bool (*godot_string_is_abs_path)(const godot_string *p_self);
|
godot_bool (*godot_string_is_abs_path)(const godot_string *p_self);
|
||||||
godot_bool (*godot_string_is_rel_path)(const godot_string *p_self);
|
godot_bool (*godot_string_is_rel_path)(const godot_string *p_self);
|
||||||
godot_bool (*godot_string_is_resource_file)(const godot_string *p_self);
|
godot_bool (*godot_string_is_resource_file)(const godot_string *p_self);
|
||||||
|
|||||||
0
images/.gdignore
Normal file
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 9.5 KiB |
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
|||||||