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https://github.com/godotengine/godot-headers.git
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Rename godot_headers to godot-headers
And fix references to old GodotNativeTools org.
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15
README.md
15
README.md
@@ -1,4 +1,5 @@
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# godot_headers
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# godot-headers
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#### `GDNative / NativeScript`
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> `GDNative` enables the use of dynamically linked libraries inside of [**Godot**](https://github.com/godotengine/godot).
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@@ -13,16 +14,16 @@
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| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
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| --- | --- | --- |
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### Clone godot_headers into Library
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### Clone godot-headers into Library
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Clone `godot_headers` under `SimpleLibrary/`
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Clone `godot-headers` under `SimpleLibrary/`
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```bash
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cd SimpleLibrary
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git clone https://github.com/GodotNativeTools/godot_headers
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git clone https://github.com/godotengine/godot-headers
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```
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> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/GodotNativeTools/godot_headers -b 3.0` will retrieve headers compatible with Godot 3.0.
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> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/godotengine/godot-headers -b 3.0` will retrieve headers compatible with Godot 3.0.
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> With the exception of a breaking change in the ARVR module between 3.0 and 3.1, GDNative plugins written for an older version of Godot will work in newer versions.
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@@ -214,8 +215,8 @@ use of GDNative to implement scripts backed by native code.
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**Which languages are binding as a NativeScript?**
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[**C++**](https://github.com/GodotNativeTools/cpp_bindings),
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[**D**](https://github.com/GodotNativeTools/d_bindings),
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[**C++**](https://github.com/godotengine/godot-cpp),
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[**D**](https://github.com/godot-d/godot-d),
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[**Nim**](https://github.com/pragmagic/godot-nim)
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**Can you debug NativeScripts?**
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