Merge pull request #86 from akien-mga/rename-and-copyright

Rename godot_headers to godot-headers
This commit is contained in:
Rémi Verschelde
2021-02-26 10:48:24 +01:00
committed by GitHub
2 changed files with 9 additions and 8 deletions

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@@ -1,6 +1,6 @@
# MIT License
Copyright (c) 2017-2020 GodotNativeTools
Copyright (c) 2017-2021 Godot Engine contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@@ -1,4 +1,5 @@
# godot_headers
# godot-headers
#### `GDNative / NativeScript`
> `GDNative` enables the use of dynamically linked libraries inside of [**Godot**](https://github.com/godotengine/godot).
@@ -13,16 +14,16 @@
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
| --- | --- | --- |
### Clone godot_headers into Library
### Clone godot-headers into Library
Clone `godot_headers` under `SimpleLibrary/`
Clone `godot-headers` under `SimpleLibrary/`
```bash
cd SimpleLibrary
git clone https://github.com/GodotNativeTools/godot_headers
git clone https://github.com/godotengine/godot-headers
```
> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/GodotNativeTools/godot_headers -b 3.0` will retrieve headers compatible with Godot 3.0.
> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/godotengine/godot-headers -b 3.0` will retrieve headers compatible with Godot 3.0.
> With the exception of a breaking change in the ARVR module between 3.0 and 3.1, GDNative plugins written for an older version of Godot will work in newer versions.
@@ -214,8 +215,8 @@ use of GDNative to implement scripts backed by native code.
**Which languages are binding as a NativeScript?**
[**C++**](https://github.com/GodotNativeTools/cpp_bindings),
[**D**](https://github.com/GodotNativeTools/d_bindings),
[**C++**](https://github.com/godotengine/godot-cpp),
[**D**](https://github.com/godot-d/godot-d),
[**Nim**](https://github.com/pragmagic/godot-nim)
**Can you debug NativeScripts?**