Merge pull request #59 from Calinou/readme-remove-godot-3.0-question

Remove question about NativeScripts being in Godot 3.0
This commit is contained in:
Thomas Herzog
2019-11-29 16:05:38 +01:00
committed by GitHub

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@@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code.
You must compile the library with debug
symbols, and then you can use your debugger as usual.
**Are NativeScripts in Godot 3.0?**
They are! 🎉
**Can you use one GDNativeLibrary for all NativeScripts?**
You can! ✨