mirror of
https://github.com/godotengine/godot-headers.git
synced 2026-01-06 06:10:10 +03:00
Remove question about NativeScripts being in Godot 3.0
Godot 3.0 has been out for a while, no need to include it in the FAQ anymore :)
This commit is contained in:
@@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code.
|
|||||||
You must compile the library with debug
|
You must compile the library with debug
|
||||||
symbols, and then you can use your debugger as usual.
|
symbols, and then you can use your debugger as usual.
|
||||||
|
|
||||||
**Are NativeScripts in Godot 3.0?**
|
|
||||||
|
|
||||||
They are! 🎉
|
|
||||||
|
|
||||||
**Can you use one GDNativeLibrary for all NativeScripts?**
|
**Can you use one GDNativeLibrary for all NativeScripts?**
|
||||||
|
|
||||||
You can! ✨
|
You can! ✨
|
||||||
|
|||||||
Reference in New Issue
Block a user