Remove question about NativeScripts being in Godot 3.0

Godot 3.0 has been out for a while, no need to include it
in the FAQ anymore :)
This commit is contained in:
Hugo Locurcio
2019-11-03 17:06:18 +01:00
parent 4fa11f8c2a
commit 83c651ada4

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@@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code.
You must compile the library with debug You must compile the library with debug
symbols, and then you can use your debugger as usual. symbols, and then you can use your debugger as usual.
**Are NativeScripts in Godot 3.0?**
They are! 🎉
**Can you use one GDNativeLibrary for all NativeScripts?** **Can you use one GDNativeLibrary for all NativeScripts?**
You can! ✨ You can! ✨