From 83c651ada4ecd7704cd0959eaba83e0e7ac72c04 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 3 Nov 2019 17:06:18 +0100 Subject: [PATCH] Remove question about NativeScripts being in Godot 3.0 Godot 3.0 has been out for a while, no need to include it in the FAQ anymore :) --- README.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/README.md b/README.md index 35fb29e..543dd80 100644 --- a/README.md +++ b/README.md @@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code. You must compile the library with debug symbols, and then you can use your debugger as usual. -**Are NativeScripts in Godot 3.0?** - -They are! 🎉 - **Can you use one GDNativeLibrary for all NativeScripts?** You can! ✨