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v1.0-alpha-2
GDNative Based Git Plugin for Godot Version Control Editor Plugin
Implements the proxy end-points for the EditorVCSInterface API in the Godot Engine Editor. Uses libgit2 at its backend to simulate Git in code.
Build Instructions
Windows
- Open
build.batas text. - Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
- Run
build.bat. - Run
cd ..because the build file leaves you one level deeper in the repository. - Load the x64 command prompt:
x64 Native Tools Command Prompt for VS 2017. - Run
scons platform=windows
Linux
- Open
build.shas text. - Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
- Prepare script for execution:
chmod 755 build.sh - Run
. ./build.sh. - Run
cd ..because the build file leaves you one level deeper in the repository. - Run
scons platform=x11.
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